Now that user can specify alpha we don't need to add in more.

This commit is contained in:
Jeff Young 2021-03-15 16:38:20 +00:00
parent b2ac9cc29f
commit 82af98b08e
1 changed files with 1 additions and 5 deletions

View File

@ -322,7 +322,7 @@ COLOR4D SCH_PAINTER::getRenderColor( const EDA_ITEM* aItem, int aLayer, bool aDr
else if( aItem->IsSelected() ) else if( aItem->IsSelected() )
{ {
if( aDrawingShadows ) if( aDrawingShadows )
color = m_schSettings.GetLayerColor( LAYER_SELECTION_SHADOWS ).WithAlpha( 0.8 ); color = m_schSettings.GetLayerColor( LAYER_SELECTION_SHADOWS );
} }
if( m_schSettings.m_ShowDisabled if( m_schSettings.m_ShowDisabled
@ -479,10 +479,6 @@ bool SCH_PAINTER::setDeviceColors( const LIB_ITEM* aItem, int aLayer )
{ {
COLOR4D fillColor = getRenderColor( aItem, LAYER_DEVICE_BACKGROUND, false ); COLOR4D fillColor = getRenderColor( aItem, LAYER_DEVICE_BACKGROUND, false );
// These actions place the item over others, so allow a modest transparency here
if( aItem->IsMoving() || aItem->IsDragging() || aItem->IsResized() )
fillColor = fillColor.WithAlpha( 0.75 );
m_gal->SetIsFill( aItem->GetFillMode() == FILL_TYPE::FILLED_WITH_BG_BODYCOLOR ); m_gal->SetIsFill( aItem->GetFillMode() == FILL_TYPE::FILLED_WITH_BG_BODYCOLOR );
m_gal->SetFillColor( fillColor ); m_gal->SetFillColor( fillColor );
m_gal->SetIsStroke( false ); m_gal->SetIsStroke( false );