Fixed a memleak (CONDITIONAL_MENU).
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@ -24,6 +24,15 @@
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#include "conditional_menu.h"
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CONDITIONAL_MENU::~CONDITIONAL_MENU()
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{
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for( std::list<ENTRY>::iterator it = m_entries.begin(); it != m_entries.end(); ++it )
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{
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if( it->Type() == ENTRY::MENU )
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delete it->Menu();
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}
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}
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void CONDITIONAL_MENU::AddItem( const TOOL_ACTION& aAction, const SELECTION_CONDITION& aCondition,
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int aOrder )
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@ -35,6 +35,9 @@ class SELECTION_TOOL;
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class CONDITIONAL_MENU
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{
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public:
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CONDITIONAL_MENU() {}
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~CONDITIONAL_MENU();
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///> Constant to indicate that we do not care about an ENTRY location in the menu.
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static const int ANY_ORDER = -1;
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@ -54,7 +57,8 @@ public:
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/**
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* Function AddMenu()
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*
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* Adds a submenu to the menu.
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* Adds a submenu to the menu. CONDITIONAL_MENU takes ownership of the added menu, so it will
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* be freed when the CONDITIONAL_MENU object is destroyed.
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* @param aMenu is the submenu to be added.
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* @param aLabel is the label of added submenu.
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* @param aExpand determines if the added submenu items should be added as individual items
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