GAL: better progression between zoom in/zoom out (in/out/in sequence keeps the same zoom value)
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1cffcafe2d
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8526935183
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@ -58,7 +58,7 @@ int COMMON_TOOLS::ZoomInOut( const TOOL_EVENT& aEvent )
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if( aEvent.IsAction( &ACTIONS::zoomIn ) )
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zoomScale = 1.3;
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else if( aEvent.IsAction( &ACTIONS::zoomOut ) )
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zoomScale = 0.7;
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zoomScale = 1/1.3;
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view->SetScale( view->GetScale() * zoomScale, getViewControls()->GetCursorPosition() );
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@ -77,7 +77,7 @@ int COMMON_TOOLS::ZoomInOutCenter( const TOOL_EVENT& aEvent )
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if( aEvent.IsAction( &ACTIONS::zoomInCenter ) )
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zoomScale = 1.3;
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else if( aEvent.IsAction( &ACTIONS::zoomOutCenter ) )
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zoomScale = 0.7;
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zoomScale = 1/1.3;
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view->SetScale( view->GetScale() * zoomScale );
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@ -169,7 +169,7 @@ void WX_VIEW_CONTROLS::onWheel( wxMouseEvent& aEvent )
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}
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else
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{
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zoomScale = ( rotation > 0 ) ? 1.05 : 0.95;
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zoomScale = ( rotation > 0 ) ? 1.05 : 1/1.05;
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}
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if( IsCursorWarpingEnabled() )
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