Added scalar addition and subtraction operators.
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@ -215,15 +215,27 @@ public:
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/// Vector addition operator
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VECTOR2<T> operator+( const VECTOR2<T>& aVector ) const;
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/// Scalar addition operator
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VECTOR2<T> operator+( const T& aScalar ) const;
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/// Compound assignment operator
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VECTOR2<T>& operator+=( const VECTOR2<T>& aVector );
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/// Compound assignment operator
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VECTOR2<T>& operator+=( const T& aScalar );
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/// Vector subtraction operator
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VECTOR2<T> operator-( const VECTOR2<T>& aVector ) const;
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/// Scalar subtraction operator
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VECTOR2<T> operator-( const T& aScalar ) const;
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/// Compound assignment operator
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VECTOR2<T>& operator-=( const VECTOR2<T>& aVector );
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/// Compound assignment operator
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VECTOR2<T>& operator-=( const T& aScalar );
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/// Negate Vector operator
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VECTOR2<T> operator-();
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@ -330,6 +342,15 @@ VECTOR2<T>& VECTOR2<T>::operator+=( const VECTOR2<T>& aVector )
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}
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template <class T>
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VECTOR2<T>& VECTOR2<T>::operator+=( const T& aScalar )
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{
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x += aScalar;
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y += aScalar;
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return *this;
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}
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template <class T>
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VECTOR2<T>& VECTOR2<T>::operator-=( const VECTOR2<T>& aVector )
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{
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@ -339,6 +360,15 @@ VECTOR2<T>& VECTOR2<T>::operator-=( const VECTOR2<T>& aVector )
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}
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template <class T>
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VECTOR2<T>& VECTOR2<T>::operator-=( const T& aScalar )
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{
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x -= aScalar;
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y -= aScalar;
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return *this;
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}
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template <class T>
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int VECTOR2<T>::LineSide( const VECTOR2<T>& aStart, const VECTOR2<T>& aEnd ) const
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{
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@ -463,6 +493,13 @@ VECTOR2<T> VECTOR2<T>::operator+( const VECTOR2<T>& aVector ) const
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}
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template <class T>
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VECTOR2<T> VECTOR2<T>::operator+( const T& aScalar ) const
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{
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return VECTOR2<T> ( x + aScalar, y + aScalar );
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}
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template <class T>
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VECTOR2<T> VECTOR2<T>::operator-( const VECTOR2<T>& aVector ) const
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{
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@ -470,6 +507,13 @@ VECTOR2<T> VECTOR2<T>::operator-( const VECTOR2<T>& aVector ) const
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}
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template <class T>
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VECTOR2<T> VECTOR2<T>::operator-( const T& aScalar ) const
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{
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return VECTOR2<T> ( x - aScalar, y - aScalar );
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}
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template <class T>
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VECTOR2<T> VECTOR2<T>::operator-()
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{
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