PCB, Change Footprint: actually update text attributes
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@ -2078,17 +2078,17 @@ void processTextItem( const PCB_TEXT& aSrc, PCB_TEXT& aDest,
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bool* aUpdated )
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{
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if( resetText )
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{
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*aUpdated |= aSrc.GetText() != aDest.GetText();
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else
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aDest.SetText( aSrc.GetText() );
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}
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if( resetTextLayers )
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{
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*aUpdated |= aSrc.GetLayer() != aDest.GetLayer();
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*aUpdated |= aSrc.IsVisible() != aDest.IsVisible();
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}
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else
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{
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aDest.SetLayer( aSrc.GetLayer() );
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aDest.SetVisible( aSrc.IsVisible() );
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}
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@ -2101,9 +2101,7 @@ void processTextItem( const PCB_TEXT& aSrc, PCB_TEXT& aDest,
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*aUpdated |= aSrc.GetTextThickness() != aDest.GetTextThickness();
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*aUpdated |= aSrc.GetTextAngle() != aDest.GetTextAngle();
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*aUpdated |= aSrc.GetFPRelativePosition() != aDest.GetFPRelativePosition();
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}
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else
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{
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// Careful: the visible bit and position are also set by SetAttributes()
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bool visible = aDest.IsVisible();
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aDest.SetAttributes( aSrc );
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