drawpanel.cpp: fixed a serious bug in draw grid fast algo.
Fast algo currently disabled (tests needed)
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@ -769,11 +769,13 @@ void WinEDA_DrawPanel::DrawBackGround( wxDC* DC )
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// Under linux, to be tested (could be depend on linux versions
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// Under linux, to be tested (could be depend on linux versions
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// so perhaps could be necessary to set this option at run time.
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// so perhaps could be necessary to set this option at run time.
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#ifndef __WXMSW__
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#if 1
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// Use a pixel based draw to display grid
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// Use a pixel based draw to display grid
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// There is a lot of calls, so the cost is hight
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// There is a lot of calls, so the cost is hight
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// and grid is slowly drawn on some platforms
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// and grid is slowly drawn on some platforms
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#if defined ( __WXMAC__ )
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wxWindowUpdateLocker(this); // under macOSX: drawings are faster with this
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wxWindowUpdateLocker(this); // under macOSX: drawings are faster with this
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#endif
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for( ii = 0; ; ii++ )
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for( ii = 0; ; ii++ )
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{
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{
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xg = wxRound(ii * screen_grid_size.x);
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xg = wxRound(ii * screen_grid_size.x);
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@ -792,10 +794,11 @@ void WinEDA_DrawPanel::DrawBackGround( wxDC* DC )
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}
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}
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#else // Currently on test: Use a fast way to draw the grid
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#else // Currently on test: Use a fast way to draw the grid
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// But this is fast if the Blit function is fast. Not true on all platforms
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// But this is fast only if the Blit function is fast. Not true on all platforms
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// a grid column is drawn; and then copied to others grid columns
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// a grid column is drawn; and then copied to others grid columns
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// this is possible because the grid is drawn only after clearing the screen.
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// this is possible because the grid is drawn only after clearing the screen.
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// under MACOSX, is very slow and seems crash under Linux
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// under MACOSX, is very slow
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wxSize screenSize = GetClientSize();
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ii = 1;
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ii = 1;
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xg = wxRound(ii * screen_grid_size.x);
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xg = wxRound(ii * screen_grid_size.x);
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int x0pos = GRMapX( org.x + xg);
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int x0pos = GRMapX( org.x + xg);
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@ -815,7 +818,7 @@ void WinEDA_DrawPanel::DrawBackGround( wxDC* DC )
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if( xg > size.x )
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if( xg > size.x )
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break;
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break;
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xpos = GRMapX( org.x + xg );
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xpos = GRMapX( org.x + xg );
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DC->Blit( xpos, ypos, 1, size.y, DC, x0pos, ypos );
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DC->Blit( xpos, ypos, 1, screenSize.y, DC, x0pos, ypos );
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}
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}
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#endif
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#endif
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}
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}
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