Preparing IDF plugin to support EMN/EMP files

This commit is contained in:
Cirilo Bernardo 2015-12-17 14:46:09 +11:00
parent 008d8a540a
commit 879c445b55
2 changed files with 233 additions and 154 deletions

View File

@ -37,6 +37,10 @@
#define PLUGIN_3D_IDF_REVNO 0 #define PLUGIN_3D_IDF_REVNO 0
static SCENEGRAPH* loadIDFOutline( const wxString& aFileName );
static SCENEGRAPH* loadIDFBoard( const wxString& aFileName );
static SGNODE* getColor( IFSG_SHAPE& shape ) static SGNODE* getColor( IFSG_SHAPE& shape )
{ {
IFSG_APPEARANCE material( shape ); IFSG_APPEARANCE material( shape );
@ -146,21 +150,25 @@ void GetPluginVersion( unsigned char* Major,
// number of extensions supported // number of extensions supported
#ifdef _WIN32 #ifdef _WIN32
#define NEXTS 1
#else
#define NEXTS 2 #define NEXTS 2
#else
#define NEXTS 4
#endif #endif
// number of filter sets supported // number of filter sets supported
#define NFILS 1 #define NFILS 2
static char ext0[] = "idf"; static char ext0[] = "idf";
static char ext1[] = "emn";
#ifdef _WIN32 #ifdef _WIN32
static char fil0[] = "IDF 2.0/3.0 (*.idf)|*.idf"; static char fil0[] = "IDF (*.idf)|*.idf";
static char fil0[] = "IDF BRD v2/v3 (*.emn)|*.emn";
#else #else
static char ext1[] = "IDF"; static char ext2[] = "IDF";
static char fil0[] = "IDF 2.0/3.0 (*.idf;*.IDF)|*.idf;*.IDF"; static char ext3[] = "EMN";
static char fil0[] = "IDF (*.idf;*.IDF)|*.idf;*.IDF";
static char fil1[] = "IDF BRD (*.emn;*.EMN)|*.emn;*.EMN";
#endif #endif
static struct FILE_DATA static struct FILE_DATA
@ -171,10 +179,13 @@ static struct FILE_DATA
FILE_DATA() FILE_DATA()
{ {
extensions[0] = ext0; extensions[0] = ext0;
extensions[1] = ext1;
filters[0] = fil0; filters[0] = fil0;
filters[1] = fil1;
#ifndef _WIN32 #ifndef _WIN32
extensions[1] = ext1; extensions[2] = ext2;
extensions[3] = ext3;
#endif #endif
return; return;
@ -183,8 +194,8 @@ static struct FILE_DATA
} file_data; } file_data;
static bool PopulateVRML( VRML_LAYER& model, const std::list< IDF_OUTLINE* >* items ); static bool getOutlineModel( VRML_LAYER& model, const std::list< IDF_OUTLINE* >* items );
static bool AddSegment( VRML_LAYER& model, IDF_SEGMENT* seg, int icont, int iseg ); static bool addSegment( VRML_LAYER& model, IDF_SEGMENT* seg, int icont, int iseg );
int GetNExtensions( void ) int GetNExtensions( void )
@ -229,156 +240,26 @@ SCENEGRAPH* Load( char const* aFileName )
if( NULL == aFileName ) if( NULL == aFileName )
return NULL; return NULL;
// load and render the file wxFileName fname;
IDF3_BOARD brd( IDF3::CAD_ELEC ); fname.Assign( wxString::FromUTF8Unchecked( aFileName ) );
IDF3_COMP_OUTLINE* outline =
brd.GetComponentOutline( wxString::FromUTF8Unchecked( aFileName ) );
if( NULL == outline ) wxString ext = fname.GetExt();
if( !ext.Cmp( wxT( "idf" ) ) || !ext.Cmp( wxT( "IDF" ) ) )
{ {
#ifdef DEBUG return loadIDFOutline( fname.GetFullPath() );
std::cerr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
std::cerr << " * [INFO] no outline for file '";
std::cerr << aFileName << "'\n";
#endif
return NULL;
} }
VRML_LAYER vpcb; if( !ext.Cmp( wxT( "emn" ) ) || !ext.Cmp( wxT( "EMN" ) ) )
if( !PopulateVRML( vpcb, outline->GetOutlines() ) )
{ {
#ifdef DEBUG return loadIDFBoard( fname.GetFullPath() );
std::cerr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
std::cerr << " * [INFO] no valid outline data in '";
std::cerr << aFileName << "'\n";
#endif
return NULL;
} }
vpcb.Tesselate( NULL ); return NULL;
std::vector< double > vertices;
std::vector< int > idxPlane;
std::vector< int > idxSide;
double thick = outline->GetThickness();
if( !vpcb.Get3DTriangles( vertices, idxPlane, idxSide, thick, 0.0 ) )
{
#ifdef DEBUG
std::cerr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
std::cerr << " * [INFO] no vertex data in '";
std::cerr << aFileName << "'\n";
#endif
return NULL;
}
if( ( idxPlane.size() % 3 ) || ( idxSide.size() % 3 ) )
{
#ifdef DEBUG
std::cerr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
std::cerr << " * [BUG] index lists are not a multiple of 3 (not a triangle list)\n";
#endif
return NULL;
}
std::vector< SGPOINT > vlist;
size_t nvert = vertices.size() / 3;
size_t j = 0;
for( size_t i = 0; i < nvert; ++i, j+= 3 )
vlist.push_back( SGPOINT( vertices[j], vertices[j+1], vertices[j+2] ) );
// create the intermediate scenegraph
IFSG_TRANSFORM* tx0 = new IFSG_TRANSFORM( true ); // tx0 = top level Transform
IFSG_SHAPE* shape = new IFSG_SHAPE( *tx0 ); // shape will hold (a) all vertices and (b) a local list of normals
IFSG_FACESET* face = new IFSG_FACESET( *shape ); // this face shall represent the top and bottom planes
IFSG_COORDS* cp = new IFSG_COORDS( *face ); // coordinates for all faces
cp->SetCoordsList( nvert, &vlist[0] );
IFSG_COORDINDEX* coordIdx = new IFSG_COORDINDEX( *face ); // coordinate indices for top and bottom planes only
coordIdx->SetIndices( idxPlane.size(), &idxPlane[0] );
IFSG_NORMALS* norms = new IFSG_NORMALS( *face ); // normals for the top and bottom planes
// number of TOP (and bottom) vertices
j = nvert / 2;
// set the TOP normals
for( size_t i = 0; i < j; ++i )
norms->AddNormal( 0.0, 0.0, 1.0 );
// set the BOTTOM normals
for( size_t i = 0; i < j; ++i )
norms->AddNormal( 0.0, 0.0, -1.0 );
// assign a color from the rotating palette
SGNODE* modelColor = getColor( *shape );
// create a second shape describing the vertical walls of the IDF extrusion
// using per-vertex-per-face-normals
shape->NewNode( *tx0 );
shape->AddRefNode( modelColor ); // set the color to be the same as the top/bottom
face->NewNode( *shape );
cp->NewNode( *face ); // new vertex list
norms->NewNode( *face ); // new normals list
coordIdx->NewNode( *face ); // new index list
// populate the new per-face vertex list and its indices and normals
std::vector< int >::iterator sI = idxSide.begin();
std::vector< int >::iterator eI = idxSide.end();
size_t sidx = 0; // index to the new coord set
SGPOINT p1, p2, p3;
SGVECTOR vnorm;
while( sI != eI )
{
p1 = vlist[*sI];
cp->AddCoord( p1 );
++sI;
p2 = vlist[*sI];
cp->AddCoord( p2 );
++sI;
p3 = vlist[*sI];
cp->AddCoord( p3 );
++sI;
vnorm.SetVector( S3D::CalcTriNorm( p1, p2, p3 ) );
norms->AddNormal( vnorm );
norms->AddNormal( vnorm );
norms->AddNormal( vnorm );
coordIdx->AddIndex( (int)sidx );
++sidx;
coordIdx->AddIndex( (int)sidx );
++sidx;
coordIdx->AddIndex( (int)sidx );
++sidx;
}
SCENEGRAPH* data = (SCENEGRAPH*)tx0->GetRawPtr();
// DEBUG: WRITE OUT IDF FILE TO CONFIRM NORMALS
#ifdef DEBUG
wxFileName fn( aFileName );
wxString output = fn.GetName();
output.append( wxT(".wrl") );
S3D::WriteVRML( output, true, (SGNODE*)(data), true, true );
#endif
// delete the API wrappers
delete shape;
delete face;
delete coordIdx;
delete cp;
delete tx0;
return data;
} }
static bool PopulateVRML( VRML_LAYER& model, const std::list< IDF_OUTLINE* >* items ) static bool getOutlineModel( VRML_LAYER& model, const std::list< IDF_OUTLINE* >* items )
{ {
// empty outlines are not unusual so we fail quietly // empty outlines are not unusual so we fail quietly
if( items->size() < 1 ) if( items->size() < 1 )
@ -426,7 +307,7 @@ static bool PopulateVRML( VRML_LAYER& model, const std::list< IDF_OUTLINE* >* it
{ {
lseg = **sseg; lseg = **sseg;
if( !AddSegment( model, &lseg, nvcont, iseg ) ) if( !addSegment( model, &lseg, nvcont, iseg ) )
{ {
#ifdef DEBUG #ifdef DEBUG
std::cerr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n"; std::cerr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
@ -447,7 +328,7 @@ static bool PopulateVRML( VRML_LAYER& model, const std::list< IDF_OUTLINE* >* it
} }
static bool AddSegment( VRML_LAYER& model, IDF_SEGMENT* seg, int icont, int iseg ) static bool addSegment( VRML_LAYER& model, IDF_SEGMENT* seg, int icont, int iseg )
{ {
// note: in all cases we must add all but the last point in the segment // note: in all cases we must add all but the last point in the segment
// to avoid redundant points // to avoid redundant points
@ -480,3 +361,178 @@ static bool AddSegment( VRML_LAYER& model, IDF_SEGMENT* seg, int icont, int iseg
return true; return true;
} }
static SCENEGRAPH* loadIDFOutline( const wxString& aFileName )
{
// load and render the file
IDF3_BOARD brd( IDF3::CAD_ELEC );
SCENEGRAPH* data = NULL;
try
{
IDF3_COMP_OUTLINE* outline =
brd.GetComponentOutline( aFileName );
if( NULL == outline )
{
#ifdef DEBUG
std::cerr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
std::cerr << " * [INFO] no outline for file '";
std::cerr << aFileName << "'\n";
#endif
return NULL;
}
VRML_LAYER vpcb;
if( !getOutlineModel( vpcb, outline->GetOutlines() ) )
{
#ifdef DEBUG
std::cerr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
std::cerr << " * [INFO] no valid outline data in '";
std::cerr << aFileName << "'\n";
#endif
return NULL;
}
vpcb.Tesselate( NULL );
std::vector< double > vertices;
std::vector< int > idxPlane;
std::vector< int > idxSide;
double thick = outline->GetThickness();
if( !vpcb.Get3DTriangles( vertices, idxPlane, idxSide, thick, 0.0 ) )
{
#ifdef DEBUG
std::cerr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
std::cerr << " * [INFO] no vertex data in '";
std::cerr << aFileName << "'\n";
#endif
return NULL;
}
if( ( idxPlane.size() % 3 ) || ( idxSide.size() % 3 ) )
{
#ifdef DEBUG
std::cerr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
std::cerr << " * [BUG] index lists are not a multiple of 3 (not a triangle list)\n";
#endif
return NULL;
}
std::vector< SGPOINT > vlist;
size_t nvert = vertices.size() / 3;
size_t j = 0;
for( size_t i = 0; i < nvert; ++i, j+= 3 )
vlist.push_back( SGPOINT( vertices[j], vertices[j+1], vertices[j+2] ) );
// create the intermediate scenegraph
IFSG_TRANSFORM* tx0 = new IFSG_TRANSFORM( true ); // tx0 = top level Transform
IFSG_SHAPE* shape = new IFSG_SHAPE( *tx0 ); // shape will hold (a) all vertices and (b) a local list of normals
IFSG_FACESET* face = new IFSG_FACESET( *shape ); // this face shall represent the top and bottom planes
IFSG_COORDS* cp = new IFSG_COORDS( *face ); // coordinates for all faces
cp->SetCoordsList( nvert, &vlist[0] );
IFSG_COORDINDEX* coordIdx = new IFSG_COORDINDEX( *face ); // coordinate indices for top and bottom planes only
coordIdx->SetIndices( idxPlane.size(), &idxPlane[0] );
IFSG_NORMALS* norms = new IFSG_NORMALS( *face ); // normals for the top and bottom planes
// number of TOP (and bottom) vertices
j = nvert / 2;
// set the TOP normals
for( size_t i = 0; i < j; ++i )
norms->AddNormal( 0.0, 0.0, 1.0 );
// set the BOTTOM normals
for( size_t i = 0; i < j; ++i )
norms->AddNormal( 0.0, 0.0, -1.0 );
// assign a color from the rotating palette
SGNODE* modelColor = getColor( *shape );
// create a second shape describing the vertical walls of the IDF extrusion
// using per-vertex-per-face-normals
shape->NewNode( *tx0 );
shape->AddRefNode( modelColor ); // set the color to be the same as the top/bottom
face->NewNode( *shape );
cp->NewNode( *face ); // new vertex list
norms->NewNode( *face ); // new normals list
coordIdx->NewNode( *face ); // new index list
// populate the new per-face vertex list and its indices and normals
std::vector< int >::iterator sI = idxSide.begin();
std::vector< int >::iterator eI = idxSide.end();
size_t sidx = 0; // index to the new coord set
SGPOINT p1, p2, p3;
SGVECTOR vnorm;
while( sI != eI )
{
p1 = vlist[*sI];
cp->AddCoord( p1 );
++sI;
p2 = vlist[*sI];
cp->AddCoord( p2 );
++sI;
p3 = vlist[*sI];
cp->AddCoord( p3 );
++sI;
vnorm.SetVector( S3D::CalcTriNorm( p1, p2, p3 ) );
norms->AddNormal( vnorm );
norms->AddNormal( vnorm );
norms->AddNormal( vnorm );
coordIdx->AddIndex( (int)sidx );
++sidx;
coordIdx->AddIndex( (int)sidx );
++sidx;
coordIdx->AddIndex( (int)sidx );
++sidx;
}
data = (SCENEGRAPH*)tx0->GetRawPtr();
// delete the API wrappers
delete shape;
delete face;
delete coordIdx;
delete cp;
delete tx0;
}
catch( const IDF_ERROR& e )
{
std::cerr << e.what() << "\n";
std::cerr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
std::cerr << " * [INFO] cannot load the outline '" << aFileName.ToUTF8() << "'\n";
return NULL;
}
catch( ... )
{
std::cerr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
std::cerr << " * [INFO] cannot load the outline '" << aFileName.ToUTF8() << "'\n";
return NULL;
}
// DEBUG: WRITE OUT IDF FILE TO CONFIRM NORMALS
#ifdef DEBUG
wxFileName fn( aFileName );
wxString output = fn.GetName();
output.append( wxT(".wrl") );
S3D::WriteVRML( output, true, (SGNODE*)(data), true, true );
#endif
return data;
}
static SCENEGRAPH* loadIDFBoard( const wxString& aFileName )
{
// XXX - TO BE IMPLEMENTED
return NULL;
}

View File

@ -2724,18 +2724,41 @@ bool IDF3_BOARD::ReadFile( const wxString& aFullFileName, bool aNoSubstituteOutl
wxFileName brdname( aFullFileName ); wxFileName brdname( aFullFileName );
wxFileName libname( aFullFileName ); wxFileName libname( aFullFileName );
wxString ext = brdname.GetExt();
if( !ext.Cmp( "EMN" ) )
{
libname.SetExt( wxT( "EMP" ) );
}
else if( !ext.Cmp( "emn" ) )
{
libname.SetExt( wxT( "emp" ) );
}
else
{
ostringstream ostr;
ostr << "\n* invalid file name: '" << aFullFileName.ToUTF8() << "'";
throw( IDF_ERROR( __FILE__, __FUNCTION__, __LINE__, ostr.str() ) );
}
brdname.SetExt( wxT( "emn" ) ); brdname.SetExt( wxT( "emn" ) );
libname.SetExt( wxT( "emp" ) );
std::string bfname = TO_UTF8( aFullFileName ); std::string bfname = TO_UTF8( aFullFileName );
if( !wxFileExists( bfname ) )
{
brdname.SetExt( wxT( "EMN" ) );
libname.SetExt( wxT( "EMP" ) );
}
try try
{ {
if( !brdname.IsOk() ) if( !brdname.IsOk() )
{ {
ostringstream ostr; ostringstream ostr;
ostr << "\n* invalid file name: '" << bfname << "'"; ostr << "\n* invalid file name: '" << aFullFileName.ToUTF8() << "'";
throw( IDF_ERROR( __FILE__, __FUNCTION__, __LINE__, ostr.str() ) ); throw( IDF_ERROR( __FILE__, __FUNCTION__, __LINE__, ostr.str() ) );
} }
@ -2743,7 +2766,7 @@ bool IDF3_BOARD::ReadFile( const wxString& aFullFileName, bool aNoSubstituteOutl
if( !brdname.FileExists() ) if( !brdname.FileExists() )
{ {
ostringstream ostr; ostringstream ostr;
ostr << "\n* no such file: '" << bfname << "'"; ostr << "\n* no such file: '" << aFullFileName.ToUTF8() << "'";
throw( IDF_ERROR( __FILE__, __FUNCTION__, __LINE__, ostr.str() ) ); throw( IDF_ERROR( __FILE__, __FUNCTION__, __LINE__, ostr.str() ) );
} }