quiet warnings, add Clamp()
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@ -1,8 +1,8 @@
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/********************/
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/********************/
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/* System includes. */
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/* System includes. */
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/********************/
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/********************/
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#ifndef FCTSYS_H
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#ifndef FCTSYS_H_
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#define FCTSYS_H
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#define FCTSYS_H_
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// For compilers that support precompilation, includes "wx.h".
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// For compilers that support precompilation, includes "wx.h".
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#include <wx/wxprec.h>
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#include <wx/wxprec.h>
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@ -46,6 +46,25 @@
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#define D(x) // nothing
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#define D(x) // nothing
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#endif
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#endif
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/**
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* Function Clamp
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* limits @a value within the range @a lower <= @a value <= @a upper. It will work
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* on temporary expressions, since they are evaluated only once, and it should work
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* on most if not all numeric types. The arguments are accepted in this order so you
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* can remember the expression as a memory aid:
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* <p>
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* result is: lower <= value <= upper
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*/
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template <typename T> inline const T& Clamp( const T& lower, const T& value, const T& upper )
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{
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wxASSERT( lower <= upper );
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if( value < lower )
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return lower;
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else if( value > upper )
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return upper;
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return value;
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}
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#define UNIX_STRING_DIR_SEP wxT( "/" )
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#define UNIX_STRING_DIR_SEP wxT( "/" )
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#define WIN_STRING_DIR_SEP wxT( "\\" )
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#define WIN_STRING_DIR_SEP wxT( "\\" )
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@ -64,4 +83,4 @@
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#include <config.h>
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#include <config.h>
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#endif /* FCTSYS_H */
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#endif // FCTSYS_H__
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@ -438,7 +438,7 @@ void DIALOG_PAD_PROPERTIES::initValues()
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// Type of pad selection
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// Type of pad selection
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m_PadType->SetSelection( 0 );
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m_PadType->SetSelection( 0 );
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for( int ii = 0; ii < NBTYPES; ii++ )
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for( unsigned ii = 0; ii < NBTYPES; ii++ )
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{
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{
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if( CodeType[ii] == m_dummyPad->GetAttribute() )
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if( CodeType[ii] == m_dummyPad->GetAttribute() )
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{
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{
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@ -574,10 +574,9 @@ void DIALOG_PAD_PROPERTIES::PadOrientEvent( wxCommandEvent& event )
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void DIALOG_PAD_PROPERTIES::PadTypeSelected( wxCommandEvent& event )
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void DIALOG_PAD_PROPERTIES::PadTypeSelected( wxCommandEvent& event )
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{
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{
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long layer_mask;
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long layer_mask;
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int ii;
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unsigned ii = m_PadType->GetSelection();
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ii = m_PadType->GetSelection();
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if( ii >= NBTYPES ) // catches < 0 also
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if( ii < 0 || ii >= NBTYPES )
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ii = 0;
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ii = 0;
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layer_mask = Std_Pad_Layers[ii];
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layer_mask = Std_Pad_Layers[ii];
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