Make better use of method overrides.
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0126841c44
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87af115ee0
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@ -498,11 +498,11 @@ void OPENGL_RENDER_LIST::DrawAllCameraCulled( float zCameraPos, bool aDrawMiddle
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}
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void OPENGL_RENDER_LIST::DrawAllCameraCulledSubtractLayer( bool aDrawMiddle,
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const OPENGL_RENDER_LIST* aLayerToSubtractA,
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const OPENGL_RENDER_LIST* aLayerToSubtractB,
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const OPENGL_RENDER_LIST* aLayerToSubtractC,
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const OPENGL_RENDER_LIST* aLayerToSubtractD ) const
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void OPENGL_RENDER_LIST::DrawAllCameraCulled( bool aDrawMiddle,
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const OPENGL_RENDER_LIST* aLayerToSubtractA,
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const OPENGL_RENDER_LIST* aLayerToSubtractB,
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const OPENGL_RENDER_LIST* aLayerToSubtractC,
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const OPENGL_RENDER_LIST* aLayerToSubtractD ) const
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{
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glClearStencil( 0x00 );
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glClear( GL_STENCIL_BUFFER_BIT );
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@ -196,11 +196,11 @@ public:
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*/
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void DrawAllCameraCulled( float zCameraPos, bool aDrawMiddle = true ) const;
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void DrawAllCameraCulledSubtractLayer( bool aDrawMiddle,
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const OPENGL_RENDER_LIST* aLayerToSubtractA = nullptr,
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const OPENGL_RENDER_LIST* aLayerToSubtractB = nullptr,
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const OPENGL_RENDER_LIST* aLayerToSubtractC = nullptr,
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const OPENGL_RENDER_LIST* aLayerToSubtractD = nullptr ) const;
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void DrawAllCameraCulled( bool aDrawMiddle,
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const OPENGL_RENDER_LIST* aLayerToSubtractA = nullptr,
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const OPENGL_RENDER_LIST* aLayerToSubtractB = nullptr,
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const OPENGL_RENDER_LIST* aLayerToSubtractC = nullptr,
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const OPENGL_RENDER_LIST* aLayerToSubtractD = nullptr ) const;
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void ApplyScalePosition( float aZposition, float aZscale );
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@ -628,29 +628,24 @@ bool RENDER_3D_OPENGL::Redraw( bool aIsMoving, REPORTER* aStatusReporter,
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if( viasHolesLayer != nullptr )
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{
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pLayerDispList->DrawAllCameraCulledSubtractLayer( drawMiddleSegments,
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m_outerThroughHoles,
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viasHolesLayer,
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m_antiBoard );
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pLayerDispList->DrawAllCameraCulled( drawMiddleSegments,
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m_outerThroughHoles, viasHolesLayer,
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m_antiBoard );
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// Draw plated pads
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if( layer_id == F_Cu && m_platedPadsFront )
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{
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setPlatedCopperAndDepthOffset( layer_id );
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m_platedPadsFront->DrawAllCameraCulledSubtractLayer(
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drawMiddleSegments,
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m_outerThroughHoles,
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viasHolesLayer,
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m_antiBoard );
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m_platedPadsFront->DrawAllCameraCulled( drawMiddleSegments,
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m_outerThroughHoles,
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viasHolesLayer, m_antiBoard );
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}
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else if( layer_id == B_Cu && m_platedPadsBack )
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{
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setPlatedCopperAndDepthOffset( layer_id );
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m_platedPadsBack->DrawAllCameraCulledSubtractLayer(
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drawMiddleSegments,
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m_outerThroughHoles,
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viasHolesLayer,
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m_antiBoard );
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m_platedPadsBack->DrawAllCameraCulled( drawMiddleSegments,
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m_outerThroughHoles,
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viasHolesLayer, m_antiBoard );
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}
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unsetDepthOffset();
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@ -658,23 +653,20 @@ bool RENDER_3D_OPENGL::Redraw( bool aIsMoving, REPORTER* aStatusReporter,
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}
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else
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{
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pLayerDispList->DrawAllCameraCulledSubtractLayer( drawMiddleSegments,
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m_outerThroughHoles,
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m_antiBoard );
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pLayerDispList->DrawAllCameraCulled( drawMiddleSegments, m_outerThroughHoles,
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m_antiBoard );
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if( layer_id == F_Cu && m_platedPadsFront )
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{
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setPlatedCopperAndDepthOffset( layer_id );
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m_platedPadsFront->DrawAllCameraCulledSubtractLayer( drawMiddleSegments,
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m_outerThroughHoles,
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m_antiBoard );
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m_platedPadsFront->DrawAllCameraCulled( drawMiddleSegments,
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m_outerThroughHoles, m_antiBoard );
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}
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else if( layer_id == B_Cu && m_platedPadsBack )
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{
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setPlatedCopperAndDepthOffset( layer_id );
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m_platedPadsBack->DrawAllCameraCulledSubtractLayer( drawMiddleSegments,
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m_outerThroughHoles,
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m_antiBoard );
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m_platedPadsBack->DrawAllCameraCulled( drawMiddleSegments,
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m_outerThroughHoles, m_antiBoard );
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}
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unsetDepthOffset();
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@ -724,10 +716,7 @@ bool RENDER_3D_OPENGL::Redraw( bool aIsMoving, REPORTER* aStatusReporter,
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// Do not render Paste layers when skipRenderHoles is enabled
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// otherwise it will cause z-fight issues
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if( layer_id != B_Paste && layer_id != F_Paste )
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{
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pLayerDispList->DrawAllCameraCulledSubtractLayer( drawMiddleSegments,
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anti_board );
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}
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pLayerDispList->DrawAllCameraCulled( drawMiddleSegments, anti_board );
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}
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else if( m_boardAdapter.m_Cfg->m_Render.subtract_mask_from_silk
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&& !m_boardAdapter.m_Cfg->m_Render.opengl_show_off_board_silk
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@ -738,18 +727,17 @@ bool RENDER_3D_OPENGL::Redraw( bool aIsMoving, REPORTER* aStatusReporter,
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const OPENGL_RENDER_LIST* pLayerDispListMask = m_layers.at( layerMask_id );
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pLayerDispList->DrawAllCameraCulledSubtractLayer( drawMiddleSegments,
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pLayerDispListMask,
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throughHolesOuter, anti_board );
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pLayerDispList->DrawAllCameraCulled( drawMiddleSegments, pLayerDispListMask,
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throughHolesOuter, anti_board );
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}
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else if( throughHolesOuter )
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{
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pLayerDispList->DrawAllCameraCulledSubtractLayer( drawMiddleSegments, nullptr,
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throughHolesOuter, anti_board );
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pLayerDispList->DrawAllCameraCulled( drawMiddleSegments, throughHolesOuter,
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anti_board );
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}
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else
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{
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pLayerDispList->DrawAllCameraCulledSubtractLayer( drawMiddleSegments, anti_board );
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pLayerDispList->DrawAllCameraCulled( drawMiddleSegments, anti_board );
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}
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}
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@ -1025,8 +1013,8 @@ void RENDER_3D_OPENGL::renderSolderMaskLayer( PCB_LAYER_ID aLayerID, float aZPos
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}
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else
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{
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m_board->DrawAllCameraCulledSubtractLayer( aDrawMiddleSegments, pLayerDispListMask,
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m_outerViaThroughHoles );
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m_board->DrawAllCameraCulled( aDrawMiddleSegments, pLayerDispListMask,
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m_outerViaThroughHoles );
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}
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}
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else
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@ -1047,8 +1035,7 @@ void RENDER_3D_OPENGL::renderSolderMaskLayer( PCB_LAYER_ID aLayerID, float aZPos
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}
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else
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{
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m_board->DrawAllCameraCulledSubtractLayer( aDrawMiddleSegments,
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m_outerViaThroughHoles );
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m_board->DrawAllCameraCulled( aDrawMiddleSegments, m_outerViaThroughHoles );
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}
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}
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}
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