Fix whitespace errors
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04d058d60a
commit
87ea540953
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@ -375,7 +375,7 @@ bool DRAGGER::dragViaWalkaround( const VIA_HANDLE& aHandle, NODE* aNode, const V
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m_lastNode->Add( draggedLine );
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}
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}
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}
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}
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return true;
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}
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@ -1623,7 +1623,7 @@ void PNS_KICAD_IFACE::SetView( KIGFX::VIEW* aView )
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delete m_debugDecorator;
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auto dec = new PNS_PCBNEW_DEBUG_DECORATOR( );
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auto dec = new PNS_PCBNEW_DEBUG_DECORATOR();
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m_debugDecorator = dec;
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if( ADVANCED_CFG::GetCfg().m_ShowRouterDebugGraphics )
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@ -206,8 +206,6 @@ bool LINE::Walkaround( const SHAPE_LINE_CHAIN& aObstacle, SHAPE_LINE_CHAIN& aPat
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std::vector<VERTEX> vts;
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auto findVertex = [&]( VECTOR2I pos) -> VERTEX*
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{
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for( VERTEX& v : vts )
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@ -298,7 +298,7 @@ private:
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* colliding solid or non-movable items. Movable segments are ignored, as they'll be
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* handled later by the shove algorithm.
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*/
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bool routeHead( const VECTOR2I& aP, LINE& aNewHead);
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bool routeHead( const VECTOR2I& aP, LINE& aNewHead );
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/**
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* Perform a single routing algorithm step, for the end point \a aP.
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@ -309,10 +309,10 @@ private:
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void routeStep( const VECTOR2I& aP );
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///< Route step walk around mode.
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bool rhWalkOnly( const VECTOR2I& aP, LINE& aNewHead);
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bool rhWalkOnly( const VECTOR2I& aP, LINE& aNewHead );
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///< Route step shove mode.
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bool rhShoveOnly( const VECTOR2I& aP, LINE& aNewHead);
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bool rhShoveOnly( const VECTOR2I& aP, LINE& aNewHead );
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///< Route step mark obstacles mode.
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bool rhMarkObstacles( const VECTOR2I& aP, LINE& aNewHead );
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@ -347,7 +347,7 @@ static bool pointInside2( const SHAPE_LINE_CHAIN& aL, const VECTOR2I& aP )
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bool KEEP_TOPOLOGY_CONSTRAINT::Check( int aVertex1, int aVertex2, const LINE* aOriginLine,
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const SHAPE_LINE_CHAIN& aCurrentPath,
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const SHAPE_LINE_CHAIN& aReplacement )
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{
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{
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SHAPE_LINE_CHAIN encPoly = aOriginLine->CLine().Slice( aVertex1, aVertex2 );
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// fixme: this is a remarkably shitty implementation...
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@ -364,15 +364,15 @@ bool KEEP_TOPOLOGY_CONSTRAINT::Check( int aVertex1, int aVertex2, const LINE* aO
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for( JOINT* j : joints )
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{
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if ( j->Net() == aOriginLine->Net() )
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if( j->Net() == aOriginLine->Net() )
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continue;
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if ( pointInside2( encPoly, j->Pos() ) )
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if( pointInside2( encPoly, j->Pos() ) )
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{
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bool falsePositive = false;
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for( int k = 0; k < encPoly.PointCount(); k++)
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for( int k = 0; k < encPoly.PointCount(); k++ )
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{
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if(encPoly.CPoint(k) == j->Pos() )
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if( encPoly.CPoint(k) == j->Pos() )
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{
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falsePositive = true;
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break;
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@ -409,8 +409,8 @@ void OPTIMIZER::ClearConstraints()
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void OPTIMIZER::AddConstraint ( OPT_CONSTRAINT *aConstraint )
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{
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m_constraints.push_back(aConstraint);
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{
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m_constraints.push_back( aConstraint );
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}
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@ -420,7 +420,7 @@ bool OPTIMIZER::checkConstraints( int aVertex1, int aVertex2, LINE* aOriginLine,
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{
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for( OPT_CONSTRAINT* c : m_constraints )
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{
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if ( !c->Check( aVertex1, aVertex2, aOriginLine, aCurrentPath, aReplacement ) )
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if( !c->Check( aVertex1, aVertex2, aOriginLine, aCurrentPath, aReplacement ) )
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return false;
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}
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@ -590,27 +590,27 @@ bool OPTIMIZER::Optimize( LINE* aLine, LINE* aResult )
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bool hasArcs = aLine->ArcCount();
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bool rv = false;
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if ( m_effortLevel & PRESERVE_VERTEX )
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if( m_effortLevel & PRESERVE_VERTEX )
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{
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auto c = new PRESERVE_VERTEX_CONSTRAINT( m_world, m_preservedVertex );
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AddConstraint( c );
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}
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if ( m_effortLevel & RESTRICT_VERTEX_RANGE )
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if( m_effortLevel & RESTRICT_VERTEX_RANGE )
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{
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auto c = new RESTRICT_VERTEX_RANGE_CONSTRAINT( m_world, m_restrictedVertexRange.first,
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m_restrictedVertexRange.second );
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AddConstraint( c );
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}
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if ( m_effortLevel & RESTRICT_AREA )
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if( m_effortLevel & RESTRICT_AREA )
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{
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auto c = new AREA_CONSTRAINT( m_world, m_restrictArea, m_restrictAreaIsStrict );
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AddConstraint( c );
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}
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if ( m_effortLevel & KEEP_TOPOLOGY )
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if( m_effortLevel & KEEP_TOPOLOGY )
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{
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auto c = new KEEP_TOPOLOGY_CONSTRAINT( m_world );
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AddConstraint( c );
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@ -672,7 +672,7 @@ bool OPTIMIZER::mergeStep( LINE* aLine, SHAPE_LINE_CHAIN& aCurrentPath, int step
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bool ok = false;
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if ( !checkColliding( aLine, bypass ) )
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if( !checkColliding( aLine, bypass ) )
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{
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//printf("Chk-constraints: %d %d\n", n, n+step+1 );
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ok = checkConstraints ( n, n + step + 1, aLine, aCurrentPath, bypass );
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@ -932,7 +932,7 @@ int OPTIMIZER::smartPadsSingle( LINE* aLine, ITEM* aPad, bool aEnd, int aEndVert
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DIRECTION_45 dir_bkout( breakout.CSegment( -1 ) );
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if(!connect.SegmentCount())
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if( !connect.SegmentCount() )
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continue;
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int ang1 = dir_bkout.Angle( DIRECTION_45( connect.CSegment( 0 ) ) );
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@ -1108,7 +1108,7 @@ int findCoupledVertices( const VECTOR2I& aVertex, const SEG& aOrigSeg,
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SEG s = aCoupled.CSegment( i );
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VECTOR2I projOverCoupled = s.LineProject ( aVertex );
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if( s.ApproxParallel ( aOrigSeg ) )
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if( s.ApproxParallel( aOrigSeg ) )
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{
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int64_t dist = int64_t{(( projOverCoupled - aVertex ).EuclideanNorm())} - aPair->Width();
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@ -1240,7 +1240,7 @@ bool OPTIMIZER::mergeDpStep( DIFF_PAIR* aPair, bool aTryP, int step )
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deltaUni = aPair->CoupledLength ( newRef, coupledPath ) - clenPre + budget;
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if ( coupledBypass( m_world, aPair, aTryP, newRef, bypass, coupledPath, newCoup ) )
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if( coupledBypass( m_world, aPair, aTryP, newRef, bypass, coupledPath, newCoup ) )
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{
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deltaCoupled = aPair->CoupledLength( newRef, newCoup ) - clenPre + budget;
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@ -1253,7 +1253,7 @@ bool OPTIMIZER::mergeDpStep( DIFF_PAIR* aPair, bool aTryP, int step )
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return true;
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}
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}
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else if( deltaUni >= 0 && verifyDpBypass ( m_world, aPair, aTryP, newRef, coupledPath ) )
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else if( deltaUni >= 0 && verifyDpBypass( m_world, aPair, aTryP, newRef, coupledPath ) )
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{
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newRef.Simplify();
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coupledPath.Simplify();
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@ -1389,7 +1389,7 @@ bool tightenSegment( bool dir, NODE *aNode, const LINE& cur, const SHAPE_LINE_CH
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int da = a.Length();
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int db = b.Length();
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if ( da < db )
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if( da < db )
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guide = a;
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else
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guide = b;
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@ -1401,9 +1401,9 @@ bool tightenSegment( bool dir, NODE *aNode, const LINE& cur, const SHAPE_LINE_CH
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int current = step;
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SHAPE_LINE_CHAIN snew;
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while (step > 1)
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while( step > 1 )
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{
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LINE l ( cur );
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LINE l( cur );
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snew.Clear();
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snew.Append( a.A );
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@ -1444,27 +1444,27 @@ void Tighten( NODE *aNode, const SHAPE_LINE_CHAIN& aOldLine, const LINE& aNewLin
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{
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LINE tmp;
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if ( aNewLine.SegmentCount() < 3 )
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if( aNewLine.SegmentCount() < 3 )
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return;
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SHAPE_LINE_CHAIN current ( aNewLine.CLine() );
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for (int step = 0; step < 3; step++)
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for( int step = 0; step < 3; step++)
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{
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current.Simplify();
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for ( int i = 0; i <= current.SegmentCount() - 3; i++)
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for( int i = 0; i <= current.SegmentCount() - 3; i++)
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{
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SHAPE_LINE_CHAIN l_in, l_out;
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l_in = current.Slice(i, i+3);
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for (int dir = 0; dir < 1; dir++)
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for( int dir = 0; dir < 1; dir++)
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{
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if( tightenSegment( dir ? true : false, aNode, aNewLine, l_in, l_out ) )
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{
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SHAPE_LINE_CHAIN opt = current;
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opt.Replace(i, i+3, l_out);
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opt.Replace(i, i + 3, l_out);
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auto optArea = std::abs(shovedArea( aOldLine, opt ));
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auto prevArea = std::abs(shovedArea( aOldLine, current ));
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@ -203,8 +203,6 @@ private:
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NODE* m_world;
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int m_collisionKindMask;
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int m_effortLevel;
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bool m_keepPostures;
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VECTOR2I m_preservedVertex;
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std::pair<int, int> m_restrictedVertexRange;
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@ -275,7 +273,6 @@ public:
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private:
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BOX2I m_allowedArea;
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bool m_allowedAreaStrict;
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};
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@ -306,7 +303,6 @@ public:
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const SHAPE_LINE_CHAIN& aCurrentPath,
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const SHAPE_LINE_CHAIN& aReplacement ) override;
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private:
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VECTOR2I m_v;
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};
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@ -325,7 +321,6 @@ public:
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const SHAPE_LINE_CHAIN& aCurrentPath,
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const SHAPE_LINE_CHAIN& aReplacement ) override;
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private:
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int m_start;
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int m_end;
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};
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@ -154,7 +154,7 @@ bool ROUTER::StartDragging( const VECTOR2I& aP, ITEM_SET aStartItems, int aDragM
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m_dragger->SetMode( aDragMode );
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m_dragger->SetWorld( m_world.get() );
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m_dragger->SetLogger( m_logger );
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m_dragger->SetDebugDecorator ( m_iface->GetDebugDecorator () );
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m_dragger->SetDebugDecorator( m_iface->GetDebugDecorator() );
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m_logger->Clear();
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@ -163,7 +163,7 @@ bool ROUTER::StartDragging( const VECTOR2I& aP, ITEM_SET aStartItems, int aDragM
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m_logger->Log( LOGGER::EVT_START_DRAG, aP, aStartItems[0] );
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}
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if( m_dragger->Start ( aP, aStartItems ) )
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if( m_dragger->Start( aP, aStartItems ) )
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{
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m_state = DRAG_SEGMENT;
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}
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@ -367,7 +367,7 @@ bool ROUTER::StartRouting( const VECTOR2I& aP, ITEM* aStartItem, int aLayer )
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m_placer->UpdateSizes( m_sizes );
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m_placer->SetLayer( aLayer );
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m_placer->SetDebugDecorator( m_iface->GetDebugDecorator () );
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m_placer->SetDebugDecorator( m_iface->GetDebugDecorator() );
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m_placer->SetLogger( m_logger );
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m_logger->Clear();
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@ -796,7 +796,7 @@ void ROUTER::BreakSegment( ITEM *aItem, const VECTOR2I& aP )
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LINE_PLACER placer( this );
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if ( placer.SplitAdjacentSegments( node, aItem, aP ) )
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if( placer.SplitAdjacentSegments( node, aItem, aP ) )
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{
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CommitRouting( node );
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}
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@ -112,6 +112,6 @@ private:
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std::map<int, int> m_layerPairs;
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};
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};
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}
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#endif // __PNS_SIZES_SETTINGS_H
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