Implement bitmap rotation and mirroring without texture modification in opengl_gal

This commit is contained in:
Jon Evans 2023-01-03 16:54:20 -05:00
parent ac3ed02283
commit 8894b8e669
3 changed files with 55 additions and 10 deletions

View File

@ -37,9 +37,12 @@ BITMAP_BASE::BITMAP_BASE( const VECTOR2I& pos )
m_scale = 1.0; // 1.0 = original bitmap size
m_bitmap = nullptr;
m_image = nullptr;
m_originalImage = nullptr;
m_ppi = 300; // the bitmap definition. the default is 300PPI
m_pixelSizeIu = 254000.0 / m_ppi; // a pixel size value OK for bitmaps using 300 PPI
// for Eeschema which uses currently 254000PPI
m_isMirrored = false;
m_rotation = ANGLE_0;
}
@ -48,14 +51,18 @@ BITMAP_BASE::BITMAP_BASE( const BITMAP_BASE& aSchBitmap )
m_scale = aSchBitmap.m_scale;
m_ppi = aSchBitmap.m_ppi;
m_pixelSizeIu = aSchBitmap.m_pixelSizeIu;
m_isMirrored = aSchBitmap.m_isMirrored;
m_rotation = aSchBitmap.m_rotation;
m_image = nullptr;
m_bitmap = nullptr;
m_originalImage = nullptr;
if( aSchBitmap.m_image )
{
m_image = new wxImage( *aSchBitmap.m_image );
m_bitmap = new wxBitmap( *m_image );
m_originalImage = new wxImage( *aSchBitmap.m_originalImage );
m_imageId = aSchBitmap.m_imageId;
}
}
@ -65,17 +72,21 @@ void BITMAP_BASE::SetImage( wxImage* aImage )
{
delete m_image;
m_image = aImage;
delete m_originalImage;
m_originalImage = new wxImage( *aImage );
rebuildBitmap();
}
void BITMAP_BASE::rebuildBitmap()
void BITMAP_BASE::rebuildBitmap( bool aResetID )
{
if( m_bitmap )
delete m_bitmap;
m_bitmap = new wxBitmap( *m_image );
m_imageId = KIID();
if( aResetID )
m_imageId = KIID();
}
@ -83,10 +94,13 @@ void BITMAP_BASE::ImportData( BITMAP_BASE* aItem )
{
*m_image = *aItem->m_image;
*m_bitmap = *aItem->m_bitmap;
*m_originalImage = *aItem->m_originalImage;
m_imageId = aItem->m_imageId;
m_scale = aItem->m_scale;
m_ppi = aItem->m_ppi;
m_pixelSizeIu = aItem->m_pixelSizeIu;
m_isMirrored = aItem->m_isMirrored;
m_rotation = aItem->m_rotation;
}
@ -99,6 +113,8 @@ bool BITMAP_BASE::ReadImageFile( wxInputStream& aInStream )
delete m_image;
m_image = new_image.release();
delete m_originalImage;
m_originalImage = new wxImage( *m_image );
rebuildBitmap();
return true;
@ -117,6 +133,8 @@ bool BITMAP_BASE::ReadImageFile( const wxString& aFullFilename )
delete m_image;
m_image = new_image;
delete m_originalImage;
m_originalImage = new wxImage( *m_image );
rebuildBitmap();
return true;
@ -352,7 +370,8 @@ void BITMAP_BASE::Mirror( bool aVertically )
if( m_image )
{
*m_image = m_image->Mirror( not aVertically );
rebuildBitmap();
m_isMirrored = !m_isMirrored;
rebuildBitmap( false );
}
}
@ -362,7 +381,8 @@ void BITMAP_BASE::Rotate( bool aRotateCCW )
if( m_image )
{
*m_image = m_image->Rotate90( aRotateCCW );
rebuildBitmap();
m_rotation += ( aRotateCCW ? -ANGLE_90 : ANGLE_90 );
rebuildBitmap( false );
}
}

View File

@ -186,7 +186,7 @@ GLuint GL_BITMAP_CACHE::cacheBitmap( const BITMAP_BASE* aBitmap )
bmp.size = ( bmp.w + extra_w ) * bmp.h * 4;
auto buf = std::make_unique<uint8_t[]>( bmp.size );
const wxImage& imgData = *aBitmap->GetImageData();
const wxImage& imgData = *aBitmap->GetOriginalImageData();
for( int y = 0; y < bmp.h; y++ )
{
@ -1407,6 +1407,13 @@ void OPENGL_GAL::DrawBitmap( const BITMAP_BASE& aBitmap, double alphaBlend )
if( !glIsTexture( texture_id ) ) // ensure the bitmap texture is still valid
return;
glMatrixMode( GL_TEXTURE );
glPushMatrix();
glTranslated( 0.5, 0.5, 0.5 );
glRotated( aBitmap.Rotation().AsDegrees(), 0, 0, 1 );
glTranslated( -0.5, -0.5, -0.5 );
glMatrixMode( GL_MODELVIEW );
glPushMatrix();
glTranslated( trans.x, trans.y, trans.z );
@ -1414,18 +1421,21 @@ void OPENGL_GAL::DrawBitmap( const BITMAP_BASE& aBitmap, double alphaBlend )
glActiveTexture( GL_TEXTURE0 );
glBindTexture( GL_TEXTURE_2D, texture_id );
float texStartX = aBitmap.IsMirrored() ? 1.0 : 0.0;
float texEndX = aBitmap.IsMirrored() ? 0.0 : 1.0;
glBegin( GL_QUADS );
glColor4f( 1.0, 1.0, 1.0, alpha );
glTexCoord2f( 0.0, 0.0 );
glTexCoord2f( texStartX, 0.0 );
glVertex3f( v0.x, v0.y, m_layerDepth );
glColor4f( 1.0, 1.0, 1.0, alpha );
glTexCoord2f( 1.0, 0.0 );
glTexCoord2f( texEndX, 0.0 );
glVertex3f( v1.x, v0.y, m_layerDepth );
glColor4f( 1.0, 1.0, 1.0, alpha );
glTexCoord2f( 1.0, 1.0 );
glTexCoord2f( texEndX, 1.0 );
glVertex3f( v1.x, v1.y, m_layerDepth );
glColor4f( 1.0, 1.0, 1.0, alpha );
glTexCoord2f( 0.0, 1.0 );
glTexCoord2f( texStartX, 1.0 );
glVertex3f( v0.x, v1.y, m_layerDepth );
glEnd();
@ -1436,6 +1446,10 @@ void OPENGL_GAL::DrawBitmap( const BITMAP_BASE& aBitmap, double alphaBlend )
#endif
glPopMatrix();
glMatrixMode( GL_TEXTURE );
glPopMatrix();
glMatrixMode( GL_MODELVIEW );
}

View File

@ -59,6 +59,7 @@ public:
{
delete m_bitmap;
delete m_image;
delete m_originalImage;
}
/*
@ -70,6 +71,8 @@ public:
wxImage* GetImageData() { return m_image; }
const wxImage* GetImageData() const { return m_image; }
const wxImage* GetOriginalImageData() const { return m_originalImage; }
void SetImage( wxImage* aImage );
double GetScale() const { return m_scale; }
@ -207,6 +210,9 @@ public:
void ConvertToGreyscale();
bool IsMirrored() const { return m_isMirrored; }
EDA_ANGLE Rotation() const { return m_rotation; }
/**
* Plot bitmap on plotter.
*
@ -225,12 +231,15 @@ private:
* Rebuild the internal bitmap used to draw/plot image.
*
* This must be called after a #m_image change.
*
* @param aResetID is used to reset the cache ID used for OpenGL rendering.
*/
void rebuildBitmap();
void rebuildBitmap( bool aResetID = true );
double m_scale; // The scaling factor of the bitmap
// With m_pixelSizeIu, controls the actual draw size
wxImage* m_image; // the raw image data (png format)
wxImage* m_originalImage; // Raw image data, not transformed by rotate/mirror
wxBitmap* m_bitmap; // the bitmap used to draw/plot image
double m_pixelSizeIu; // The scaling factor of the bitmap
// to convert the bitmap size (in pixels)
@ -238,6 +247,8 @@ private:
// Usually does not change
int m_ppi; // the bitmap definition. the default is 300PPI
KIID m_imageId;
bool m_isMirrored; // Used for OpenGL rendering only
EDA_ANGLE m_rotation; // Used for OpenGL rendering only
};