Code formatting
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@ -139,11 +139,13 @@ void GERBVIEW_FRAME::RedrawActiveWindow( wxDC* DC, bool EraseBg )
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// On macOS, the call to create overlaydc fails for some reason due to
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// the DC having zero size initially.
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wxCoord w = 0, h = 0;
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( (wxWindowDC*)DC )->GetSize( &w, &h );
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static_cast<wxWindowDC*>( DC )->GetSize( &w, &h );
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if( w == 0 || h == 0)
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{
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w = h = 1;
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}
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wxDCOverlay overlaydc( m_overlay, (wxWindowDC*)DC, 0, 0, 1, 1 );
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overlaydc.Clear();
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}
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@ -302,7 +302,6 @@ void GERBVIEW_FRAME::Process_Special_Functions( wxCommandEvent& event )
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}
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// Handles the changing of the highlighted component/net/attribute
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void GERBVIEW_FRAME::OnSelectHighlightChoice( wxCommandEvent& event )
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{
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if( IsGalCanvasActive() )
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@ -199,9 +199,11 @@ bool GERBVIEW_FRAME::Read_EXCELLON_File( const wxString& aFullFileName )
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if( success )
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{
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EDA_DRAW_PANEL_GAL* canvas = GetGalCanvas();
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if( canvas )
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{
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KIGFX::VIEW* view = canvas->GetView();
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for( GERBER_DRAW_ITEM* item = drill_Layer->GetItemsList(); item; item = item->Next() )
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{
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view->Add( (KIGFX::VIEW_ITEM*) item );
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@ -128,7 +128,7 @@ void GERBVIEW_DRAW_PANEL_GAL::setDefaultLayerDeps()
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m_view->SetLayerDisplayOnly( LAYER_GERBVIEW_AXES );
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m_view->SetLayerDisplayOnly( LAYER_GERBVIEW_BACKGROUND );
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m_view->SetLayerTarget( LAYER_GP_OVERLAY , KIGFX::TARGET_OVERLAY );
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m_view->SetLayerTarget( LAYER_GP_OVERLAY, KIGFX::TARGET_OVERLAY );
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m_view->SetLayerDisplayOnly( LAYER_GP_OVERLAY );
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}
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@ -217,6 +217,7 @@ GERBVIEW_FRAME::GERBVIEW_FRAME( KIWAY* aKiway, wxWindow* aParent ):
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{
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if( GetGalCanvas()->SwitchBackend( canvasType ) )
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UseGalCanvas( true );
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wxUpdateUIEvent e;
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OnUpdateSwitchCanvas( e );
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}
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@ -496,6 +496,8 @@ public:
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void Process_Special_Functions( wxCommandEvent& event );
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void OnSelectOptionToolbar( wxCommandEvent& event );
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/// Handles the changing of the highlighted component/net/attribute
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void OnSelectHighlightChoice( wxCommandEvent& event );
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/**
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@ -178,7 +178,7 @@ void GERBVIEW_PAINTER::draw( /*const*/ GERBER_DRAW_ITEM* aItem, int aLayer )
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bool isFilled = true;
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COLOR4D color;
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// TODO(JE) This doesn't actually work properly for ImageNegative
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bool isNegative = (aItem->GetLayerPolarity() ^ aItem->m_GerberImageFile->m_ImageNegative);
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bool isNegative = ( aItem->GetLayerPolarity() ^ aItem->m_GerberImageFile->m_ImageNegative );
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// Draw DCODEs if enabled
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if( IsDCodeLayer( aLayer ) )
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@ -206,9 +206,8 @@ void GERBVIEW_PAINTER::draw( /*const*/ GERBER_DRAW_ITEM* aItem, int aLayer )
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}
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else
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{
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textPosition.x = (start.x + end.x) / 2;
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textPosition.y = (start.y + end.y) / 2;
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textPosition.x = ( start.x + end.x ) / 2;
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textPosition.y = ( start.y + end.y ) / 2;
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}
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color = m_gerbviewSettings.GetColor( aItem, aLayer );
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