Peg 3D viewer in front of Footprint Viewer and Wizard.
Fixes: lp:1754741 * https://bugs.launchpad.net/kicad/+bug/1754741
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@ -658,25 +658,21 @@ void FOOTPRINT_VIEWER_FRAME::Show3D_Frame( wxCommandEvent& event )
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{
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EDA_3D_VIEWER* draw3DFrame = Get3DViewerFrame();
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// We can probably remove this for 6.0, but just to be safe we'll stick to
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// one 3DFrame at a time for 5.0
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if( draw3DFrame )
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{
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// Raising the window does not show the window on Windows if iconized.
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// This should work on any platform.
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if( draw3DFrame->IsIconized() )
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draw3DFrame->Iconize( false );
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draw3DFrame->Close( true );
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draw3DFrame->Raise();
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// Raising the window does not set the focus on Linux. This should work on any platform.
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if( wxWindow::FindFocus() != draw3DFrame )
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draw3DFrame->SetFocus();
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return;
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}
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draw3DFrame = new EDA_3D_VIEWER( &Kiway(), this, wxEmptyString );
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draw3DFrame = new EDA_3D_VIEWER( &Kiway(), this, _( "3D Viewer" ) );
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Update3D_Frame( false );
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#ifdef __WXMAC__
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// A stronger version of Raise() which promotes the window to its parent's level.
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draw3DFrame->ReparentQuasiModal();
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#else
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draw3DFrame->Raise(); // Needed with some Window Managers
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#endif
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draw3DFrame->Show( true );
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}
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@ -609,25 +609,21 @@ void FOOTPRINT_WIZARD_FRAME::Show3D_Frame( wxCommandEvent& event )
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{
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EDA_3D_VIEWER* draw3DFrame = Get3DViewerFrame();
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// We can probably remove this for 6.0, but just to be safe we'll stick to
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// one 3DFrame at a time for 5.0
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if( draw3DFrame )
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{
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// Raising the window does not show the window on Windows if iconized.
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// This should work on any platform.
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if( draw3DFrame->IsIconized() )
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draw3DFrame->Iconize( false );
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draw3DFrame->Close( true );
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draw3DFrame->Raise();
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// Raising the window does not set the focus on Linux. This should work on any platform.
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if( wxWindow::FindFocus() != draw3DFrame )
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draw3DFrame->SetFocus();
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return;
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}
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draw3DFrame = new EDA_3D_VIEWER( &Kiway(), this, wxEmptyString );
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draw3DFrame = new EDA_3D_VIEWER( &Kiway(), this, _( "3D Viewer" ) );
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Update3D_Frame( false );
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#ifdef __WXMAC__
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// A stronger version of Raise() which promotes the window to its parent's level.
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draw3DFrame->ReparentQuasiModal();
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#else
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draw3DFrame->Raise(); // Needed with some Window Managers
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#endif
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draw3DFrame->Show( true );
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}
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