Ensure the kiid generator rng is actually uniquely seeded each start
(cherry picked from commit 2e689901fc
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@ -25,6 +25,7 @@
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#include <kiid.h>
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#include <boost/uuid/detail/random_provider.hpp>
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#include <boost/uuid/uuid_generators.hpp>
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#include <boost/uuid/uuid_io.hpp>
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#include <boost/functional/hash.hpp>
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@ -40,8 +41,22 @@
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// boost:mt19937 is not thread-safe
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static std::mutex rng_mutex;
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// Create only once, as seeding is *very* expensive
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// We use a little helper class to ensure our static rng object is seeded
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// with a random seed on startup before it's passed to the uuid generator object
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class GENERATOR_INIT_HELPER
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{
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public:
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GENERATOR_INIT_HELPER( boost::mt19937& aRng )
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{
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boost::uuids::detail::random_provider seeder;
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aRng.seed( seeder );
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}
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};
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// Static rng and generators are used because the overhead of constant seeding is expensive
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// We break out the rng separately from the generator because we want to control seeding in cases like unit tests
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static boost::mt19937 rng;
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static GENERATOR_INIT_HELPER initHelper( rng );
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static boost::uuids::basic_random_generator<boost::mt19937> randomGenerator( rng );
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// These don't have the same performance penalty, but we might as well be consistent
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