Merged rtree.h, to avoid code duplication.
Fixes the case, when waste is never greater then the worst case and seeds assignment does not occur.
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179807922d
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@ -153,10 +153,12 @@ struct queryVisitor
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{
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{
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}
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}
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void operator()( VIEW_ITEM* aItem )
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bool operator()( VIEW_ITEM* aItem )
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{
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{
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if( aItem->ViewIsVisible() )
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if( aItem->ViewIsVisible() )
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m_cont.push_back( VIEW::LAYER_ITEM_PAIR( aItem, m_layer ) );
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m_cont.push_back( VIEW::LAYER_ITEM_PAIR( aItem, m_layer ) );
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return true;
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}
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}
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Container& m_cont;
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Container& m_cont;
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@ -387,7 +389,7 @@ struct VIEW::updateItemsColor
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{
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{
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}
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}
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void operator()( VIEW_ITEM* aItem )
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bool operator()( VIEW_ITEM* aItem )
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{
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{
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// Obtain the color that should be used for coloring the item
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// Obtain the color that should be used for coloring the item
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const COLOR4D color = painter->GetSettings()->GetColor( aItem, layer );
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const COLOR4D color = painter->GetSettings()->GetColor( aItem, layer );
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@ -395,6 +397,8 @@ struct VIEW::updateItemsColor
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if( group >= 0 )
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if( group >= 0 )
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gal->ChangeGroupColor( group, color );
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gal->ChangeGroupColor( group, color );
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return true;
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}
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}
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int layer;
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int layer;
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@ -447,12 +451,14 @@ struct VIEW::changeItemsDepth
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{
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{
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}
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}
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void operator()( VIEW_ITEM* aItem )
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bool operator()( VIEW_ITEM* aItem )
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{
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{
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int group = aItem->getGroup( layer );
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int group = aItem->getGroup( layer );
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if( group >= 0 )
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if( group >= 0 )
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gal->ChangeGroupDepth( group, depth );
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gal->ChangeGroupDepth( group, depth );
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return true;
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}
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}
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int layer, depth;
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int layer, depth;
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@ -571,15 +577,17 @@ struct VIEW::drawItem
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{
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{
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}
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}
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void operator()( VIEW_ITEM* aItem )
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bool operator()( VIEW_ITEM* aItem )
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{
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{
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// Conditions that have te be fulfilled for an item to be drawn
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// Conditions that have te be fulfilled for an item to be drawn
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bool drawCondition = aItem->ViewIsVisible() &&
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bool drawCondition = aItem->ViewIsVisible() &&
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aItem->ViewGetLOD( currentLayer->id ) < view->m_scale;
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aItem->ViewGetLOD( currentLayer->id ) < view->m_scale;
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if( !drawCondition )
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if( !drawCondition )
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return;
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return true;
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view->draw( aItem, currentLayer->id );
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view->draw( aItem, currentLayer->id );
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return true;
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}
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}
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const VIEW_LAYER* currentLayer;
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const VIEW_LAYER* currentLayer;
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@ -676,9 +684,11 @@ bool VIEW::IsDirty() const
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struct VIEW::unlinkItem
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struct VIEW::unlinkItem
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{
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{
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void operator()( VIEW_ITEM* aItem )
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bool operator()( VIEW_ITEM* aItem )
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{
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{
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aItem->m_view = NULL;
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aItem->m_view = NULL;
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return true;
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}
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}
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};
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};
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@ -690,7 +700,7 @@ struct VIEW::recacheItem
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{
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{
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}
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}
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void operator()( VIEW_ITEM* aItem )
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bool operator()( VIEW_ITEM* aItem )
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{
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{
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// Remove previously cached group
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// Remove previously cached group
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int prevGroup = aItem->getGroup( layer );
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int prevGroup = aItem->getGroup( layer );
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@ -712,6 +722,8 @@ struct VIEW::recacheItem
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{
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{
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aItem->setGroup( layer, -1 );
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aItem->setGroup( layer, -1 );
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}
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}
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return true;
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}
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}
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VIEW* view;
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VIEW* view;
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@ -792,12 +804,14 @@ struct VIEW::clearLayerCache
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{
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{
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}
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}
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void operator()( VIEW_ITEM* aItem )
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bool operator()( VIEW_ITEM* aItem )
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{
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{
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if( aItem->storesGroups() )
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if( aItem->storesGroups() )
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{
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{
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aItem->deleteGroups();
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aItem->deleteGroups();
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}
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}
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return true;
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}
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}
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VIEW* view;
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VIEW* view;
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@ -163,7 +163,7 @@ public:
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/// Calculate Statistics
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/// Calculate Statistics
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Statistics CalcStats( );
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Statistics CalcStats();
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/// Remove all entries from tree
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/// Remove all entries from tree
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void RemoveAll();
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void RemoveAll();
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@ -1622,7 +1622,7 @@ void RTREE_QUAL::PickSeeds( PartitionVars* a_parVars )
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&a_parVars->m_branchBuf[indexB].m_rect );
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&a_parVars->m_branchBuf[indexB].m_rect );
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waste = CalcRectVolume( &oneRect ) - area[indexA] - area[indexB];
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waste = CalcRectVolume( &oneRect ) - area[indexA] - area[indexB];
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if( waste > worst )
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if( waste >= worst )
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{
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{
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worst = waste;
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worst = waste;
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seed0 = indexA;
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seed0 = indexA;
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@ -1856,8 +1856,6 @@ bool RTREE_QUAL::Search( Node* a_node, Rect* a_rect, int& a_foundCount, bool a_r
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}
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}
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//calculate the minimum distance between a point and a rectangle as defined by Manolopoulos et al.
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//calculate the minimum distance between a point and a rectangle as defined by Manolopoulos et al.
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//it uses the square distance to avoid the use of ELEMTYPEREAL values, which are slower.
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//it uses the square distance to avoid the use of ELEMTYPEREAL values, which are slower.
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RTREE_TEMPLATE
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RTREE_TEMPLATE
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1758
include/rtree.h
1758
include/rtree.h
File diff suppressed because it is too large
Load Diff
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@ -27,7 +27,7 @@
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#include <math/box2.h>
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#include <math/box2.h>
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#include <rtree.h>
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#include <geometry/rtree.h>
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namespace KIGFX
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namespace KIGFX
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{
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{
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@ -76,7 +76,6 @@ public:
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* Executes a function object aVisitor for each item whose bounding box intersects
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* Executes a function object aVisitor for each item whose bounding box intersects
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* with aBounds.
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* with aBounds.
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*/
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*/
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template <class Visitor>
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template <class Visitor>
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void Query( const BOX2I& aBounds, Visitor& aVisitor ) // const
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void Query( const BOX2I& aBounds, Visitor& aVisitor ) // const
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{
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{
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