- Added the courtyard/fabrication layer to the layer combo and layer
panel - Corrected handling of scrollability in layer panel (fixes 1336996)
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eb396a5e88
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@ -633,7 +633,7 @@ LSET LSET::BackMask()
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LSEQ LSET::UIOrder() const
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{
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LAYER_ID order[Margin+1];
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LAYER_ID order[LAYER_ID_COUNT];
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// Assmuming that the LAYER_ID order is according to preferred UI order, as of
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// today this is true. When that becomes not true, its easy to change the order
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@ -153,7 +153,7 @@ void VIEW::SetRequired( int aLayerId, int aRequiredId, bool aRequired )
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}
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// stupid C++... python lamda would do this in one line
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// stupid C++... python lambda would do this in one line
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template <class Container>
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struct queryVisitor
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{
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@ -330,6 +330,10 @@ void PCB_LAYER_WIDGET::ReFill()
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{ Eco2_User, _( "User defined meaning" ) },
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{ Edge_Cuts, _( "Board's perimeter definition" ) },
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{ Margin, _( "Board's edge setback outline" ) },
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{ F_CrtYd, _( "Footprint courtyards on board's front" ) },
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{ B_CrtYd, _( "Footprint courtyards on board's back" ) },
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{ F_Fab, _( "Footprint assembly on board's front" ) },
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{ B_Fab, _( "Footprint assembly on board's back" ) }
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};
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for( unsigned i=0; i<DIM(non_cu_seq); ++i )
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@ -428,19 +428,19 @@ void LAYER_WIDGET::insertLayerRow( int aRow, const ROW& aSpec )
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// column 2
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col = 2;
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wxStaticText* st = new wxStaticText( m_LayerScrolledWindow, encodeId( col, aSpec.id ), aSpec.rowName );
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shrinkFont( st, m_PointSize );
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st->Connect( wxEVT_LEFT_DOWN, wxMouseEventHandler( LAYER_WIDGET::OnLeftDownLayers ), NULL, this );
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st->SetToolTip( aSpec.tooltip );
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m_LayersFlexGridSizer->wxSizer::Insert( index+col, st, 0, flags );
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// column 3
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col = 3;
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wxCheckBox* cb = new wxCheckBox( m_LayerScrolledWindow, encodeId( col, aSpec.id ), wxEmptyString );
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cb->SetValue( aSpec.state );
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cb->Connect( wxEVT_COMMAND_CHECKBOX_CLICKED, wxCommandEventHandler( LAYER_WIDGET::OnLayerCheckBox ), NULL, this );
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cb->SetToolTip( _( "Enable this for visibility" ) );
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m_LayersFlexGridSizer->wxSizer::Insert( index+col, cb, 0, flags );
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// column 3
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col = 3;
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wxStaticText* st = new wxStaticText( m_LayerScrolledWindow, encodeId( col, aSpec.id ), aSpec.rowName );
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shrinkFont( st, m_PointSize );
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st->Connect( wxEVT_LEFT_DOWN, wxMouseEventHandler( LAYER_WIDGET::OnLeftDownLayers ), NULL, this );
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st->SetToolTip( aSpec.tooltip );
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m_LayersFlexGridSizer->wxSizer::Insert( index+col, st, 0, flags );
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}
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@ -526,7 +526,7 @@ LAYER_WIDGET::LAYER_WIDGET( wxWindow* aParent, wxWindow* aFocusOwner, int aPoint
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m_LayerScrolledWindow->SetScrollRate( 5, 5 );
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m_LayersFlexGridSizer = new wxFlexGridSizer( 0, 4, 0, 1 );
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m_LayersFlexGridSizer->SetFlexibleDirection( wxHORIZONTAL );
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m_LayersFlexGridSizer->SetNonFlexibleGrowMode( wxFLEX_GROWMODE_SPECIFIED );
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m_LayersFlexGridSizer->SetNonFlexibleGrowMode( wxFLEX_GROWMODE_NONE );
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m_LayerScrolledWindow->SetSizer( m_LayersFlexGridSizer );
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m_LayerScrolledWindow->Layout();
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@ -583,16 +583,6 @@ LAYER_WIDGET::LAYER_WIDGET( wxWindow* aParent, wxWindow* aFocusOwner, int aPoint
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wxSize LAYER_WIDGET::GetBestSize() const
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{
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#if 0
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wxSize layerz = m_LayersFlexGridSizer->GetMinSize();
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wxSize renderz = m_RenderFlexGridSizer->GetMinSize();
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wxSize clientz( std::max(renderz.x,layerz.x), std::max(renderz.y,layerz.y) );
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return ClientToWindowSize( clientz );
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#else
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// size of m_LayerScrolledWindow --------------
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wxArrayInt widths = m_LayersFlexGridSizer->GetColWidths();
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int totWidth = 0;
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@ -608,20 +598,10 @@ wxSize LAYER_WIDGET::GetBestSize() const
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totWidth += 10;
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wxArrayInt heights = m_LayersFlexGridSizer->GetRowHeights();
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int totHeight = 0;
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if( heights.GetCount() )
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{
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int rowCount = GetLayerRowCount();
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for( int i=0; i<rowCount; ++i )
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{
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totHeight += heights[i] + m_LayersFlexGridSizer->GetVGap();
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// printf("heights[%d]:%d\n", i, heights[i] );
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}
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totHeight += 2 * heights[0]; // use 2 row heights to approximate tab height
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}
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else
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totHeight += 20; // not used except before adding rows.
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/* The minimum height is a small size to properly force computation
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* of the panel's scrollbars (otherwise it will assume it *has* all
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* this space) */
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unsigned totHeight = 32;
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wxSize layerz( totWidth, totHeight );
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@ -642,35 +622,14 @@ wxSize LAYER_WIDGET::GetBestSize() const
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// account for the parent's frame, this one has void space of 10 PLUS a border:
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totWidth += 20;
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heights = m_RenderFlexGridSizer->GetRowHeights();
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totHeight = 0;
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if( heights.GetCount() )
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{
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int rowCount = GetRenderRowCount();
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for( int i=0; i<rowCount && i<(int)heights.GetCount(); ++i )
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{
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totHeight += heights[i] + m_RenderFlexGridSizer->GetVGap();
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// printf("heights[%d]:%d\n", i, heights[i] );
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}
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totHeight += 2 * heights[0]; // use 2 row heights to approximate tab height
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}
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else
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totHeight += 20; // not used except before adding rows
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// For totHeight re-use the previous small one
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wxSize renderz( totWidth, totHeight );
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renderz += m_RenderingPanel->GetWindowBorderSize();
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wxSize clientz( std::max(renderz.x,layerz.x), std::max(renderz.y,layerz.y) );
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// wxSize diffz( GetSize() - GetClientSize() );
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// clientz += diffz;
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return clientz;
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#endif
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}
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@ -852,6 +811,8 @@ void LAYER_WIDGET::UpdateLayouts()
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{
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m_LayersFlexGridSizer->Layout();
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m_RenderFlexGridSizer->Layout();
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m_LayerPanel->Layout();
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m_RenderingPanel->Layout();
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FitInside();
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}
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