CADSTAR Schematic Archive Importer: Fix positioning and margins
Fix calculation of sheet bounding box and sheet margins with the aim of matching CADSTAR pdf output as closely as possible.
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@ -125,33 +125,55 @@ void CADSTAR_SCH_ARCHIVE_LOADER::Load( ::SCHEMATIC* aSchematic, ::SCH_SHEET* aRo
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EDA_RECT sheetBoundingBox;
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for( auto item : sheet->GetScreen()->Items() )
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sheetBoundingBox.Merge( item->GetBoundingBox() );
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{
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EDA_RECT bbox;
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// Don't use the fields of the components to calculate their bounding box
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// (hidden fields could be very long and artificially enlarge the sheet bounding box)
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if( item->Type() == SCH_COMPONENT_T )
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bbox = static_cast<SCH_COMPONENT*>( item )->GetBodyBoundingBox();
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else
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bbox = item->GetBoundingBox();
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sheetBoundingBox.Merge( bbox );
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}
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auto roundToNearest100mil =
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[]( int aNumber ) -> int
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{
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int error = aNumber % Mils2iu( 100 );
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if( abs( error ) > Mils2iu( 50 ) )
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return aNumber + ( sign(error) * Mils2iu( 100 ) ) - error;
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else
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return aNumber - error;
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};
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// When exporting to pdf, CADSTAR applies a margin of 3% of the longest dimension (height
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// or width) to all 4 sides (top, bottom, left right). For the import, we are also rounding
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// the margin to the nearest 100mil, ensuring all items remain on the grid
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wxSize targetSheetSize = sheetBoundingBox.GetSize();
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targetSheetSize.IncBy( Mils2iu( 400 ), Mils2iu( 400 ) );
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int longestSide = std::max( targetSheetSize.x, targetSheetSize.y );
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int margin = ( (double) longestSide * 0.03);
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margin = roundToNearest100mil( margin );
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targetSheetSize.IncBy( margin * 2, margin * 2 );
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// Get current Eeschema sheet size.
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wxSize pageSizeIU = sheet->GetScreen()->GetPageSettings().GetSizeIU();
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// Update page size always
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PAGE_INFO pageInfo = sheet->GetScreen()->GetPageSettings();
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// Increase if necessary
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if( pageSizeIU.x < targetSheetSize.x )
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pageInfo.SetWidthMils( Iu2Mils( targetSheetSize.x ) );
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if( pageSizeIU.y < targetSheetSize.y )
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pageInfo.SetHeightMils( Iu2Mils( targetSheetSize.y ) );
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// Set the new sheet size.
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sheet->GetScreen()->SetPageSettings( pageInfo );
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pageSizeIU = sheet->GetScreen()->GetPageSettings().GetSizeIU();
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wxSize pageSizeIU = sheet->GetScreen()->GetPageSettings().GetSizeIU();
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wxPoint sheetcentre( pageSizeIU.x / 2, pageSizeIU.y / 2 );
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wxPoint itemsCentre = sheetBoundingBox.Centre();
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// round the translation to nearest 100mil to place it on the grid.
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wxPoint translation = sheetcentre - itemsCentre;
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translation.x = translation.x - translation.x % Mils2iu( 100 );
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translation.y = translation.y - translation.y % Mils2iu( 100 );
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translation.x = roundToNearest100mil( translation.x );
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translation.y = roundToNearest100mil( translation.y );
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// Translate the items.
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std::vector<SCH_ITEM*> allItems;
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