When ignoring click events don't ignore synthetic ones.
Fixes https://gitlab.com/kicad/code/kicad/issues/7255
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539d14ce94
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8aea2cbd03
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@ -143,6 +143,7 @@ int COMMON_TOOLS::CursorControl( const TOOL_EVENT& aEvent )
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button = BUT_RIGHT;
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TOOL_EVENT evt( TC_MOUSE, action, button | modifiers );
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evt.SetParameter( type );
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evt.SetMousePosition( getViewControls()->GetCursorPosition() );
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m_toolMgr->ProcessEvent( evt );
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@ -733,65 +733,65 @@ int EDIT_TOOL::doMoveSelection( TOOL_EVENT aEvent, bool aPickReference )
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if( frame()->Settings().m_AllowFreePads )
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{
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selection = m_selectionTool->RequestSelection(
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[]( const VECTOR2I& aPt, GENERAL_COLLECTOR& aCollector, PCB_SELECTION_TOOL* sTool )
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{
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std::set<BOARD_ITEM*> to_add;
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// Iterate from the back so we don't have to worry about removals.
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for( int i = aCollector.GetCount() - 1; i >= 0; --i )
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[]( const VECTOR2I& aPt, GENERAL_COLLECTOR& aCollector, PCB_SELECTION_TOOL* sTool )
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{
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BOARD_ITEM* item = aCollector[i];
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std::set<BOARD_ITEM*> to_add;
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if( item->Type() == PCB_MARKER_T )
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aCollector.Remove( item );
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// Locked pads do not get moved independently of the footprint
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if( !sTool->IsFootprintEditor() && item->Type() == PCB_PAD_T
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&& item->IsLocked() )
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// Iterate from the back so we don't have to worry about removals.
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for( int i = aCollector.GetCount() - 1; i >= 0; --i )
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{
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if( !aCollector.HasItem( item->GetParent() ) )
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to_add.insert( item->GetParent() );
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BOARD_ITEM* item = aCollector[i];
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aCollector.Remove( item );
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if( item->Type() == PCB_MARKER_T )
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aCollector.Remove( item );
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// Locked pads do not get moved independently of the footprint
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if( !sTool->IsFootprintEditor() && item->Type() == PCB_PAD_T
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&& item->IsLocked() )
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{
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if( !aCollector.HasItem( item->GetParent() ) )
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to_add.insert( item->GetParent() );
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aCollector.Remove( item );
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}
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}
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}
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for( BOARD_ITEM* item : to_add )
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aCollector.Append( item );
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},
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!m_isFootprintEditor /* prompt user regarding locked items only in pcb editor*/ );
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for( BOARD_ITEM* item : to_add )
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aCollector.Append( item );
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},
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!m_isFootprintEditor /* prompt user regarding locked items only in pcb editor*/ );
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}
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else
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{
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// Unlocked pads are treated as locked if the setting m_AllowFreePads is false
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selection = m_selectionTool->RequestSelection(
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[]( const VECTOR2I& aPt, GENERAL_COLLECTOR& aCollector,
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PCB_SELECTION_TOOL* sTool )
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{
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std::set<BOARD_ITEM*> to_add;
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// Iterate from the back so we don't have to worry about removals.
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for( int i = aCollector.GetCount() - 1; i >= 0; --i )
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[]( const VECTOR2I& aPt, GENERAL_COLLECTOR& aCollector,
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PCB_SELECTION_TOOL* sTool )
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{
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BOARD_ITEM* item = aCollector[i];
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std::set<BOARD_ITEM*> to_add;
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if( item->Type() == PCB_MARKER_T )
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aCollector.Remove( item );
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// Treat all pads as locked (i.e. cannot be moved independently of footprint)
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if( !sTool->IsFootprintEditor() && item->Type() == PCB_PAD_T )
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// Iterate from the back so we don't have to worry about removals.
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for( int i = aCollector.GetCount() - 1; i >= 0; --i )
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{
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if( !aCollector.HasItem( item->GetParent() ) )
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to_add.insert( item->GetParent() );
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BOARD_ITEM* item = aCollector[i];
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aCollector.Remove( item );
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if( item->Type() == PCB_MARKER_T )
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aCollector.Remove( item );
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// Treat all pads as locked (i.e. cannot be moved independently of parent)
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if( !sTool->IsFootprintEditor() && item->Type() == PCB_PAD_T )
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{
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if( !aCollector.HasItem( item->GetParent() ) )
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to_add.insert( item->GetParent() );
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aCollector.Remove( item );
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}
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}
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}
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for( BOARD_ITEM* item : to_add )
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aCollector.Append( item );
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},
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!m_isFootprintEditor /* prompt user regarding locked items only in pcb editor*/ );
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for( BOARD_ITEM* item : to_add )
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aCollector.Append( item );
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},
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!m_isFootprintEditor /* prompt user regarding locked items only in pcb editor*/ );
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}
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if( selection.Empty() )
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@ -1049,7 +1049,8 @@ int EDIT_TOOL::doMoveSelection( TOOL_EVENT aEvent, bool aPickReference )
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break; // finish -- we moved exactly, so we are finished
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}
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else if( hasMouseMoved && ( evt->IsMouseUp( BUT_LEFT ) || evt->IsClick( BUT_LEFT ) ) )
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else if( ( hasMouseMoved || evt->Parameter<intptr_t>() == ACTIONS::CURSOR_CLICK )
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&& ( evt->IsMouseUp( BUT_LEFT ) || evt->IsClick( BUT_LEFT ) ) )
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{
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// Ignore mouse up and click events until we receive at least one mouse move or
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// mouse drag event
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