Fix build error with Boost 1.68.
The Boost folks kindly decided to move the sha1.hpp header file location so check the Boost version to include the proper header path. Clean up debug trace code.
This commit is contained in:
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da4d9ee392
commit
8bb0fabcba
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@ -2,6 +2,7 @@
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2015-2016 Cirilo Bernardo <cirilo.bernardo@gmail.com>
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* Copyright (C) 2018 KiCad Developers, see AUTHORS.txt for contributors.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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@ -34,7 +35,13 @@
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#include <wx/log.h>
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#include <wx/stdpaths.h>
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#include <boost/version.hpp>
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#if BOOST_VERSION >= 106800
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#include <boost/uuid/detail/sha1.hpp>
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#else
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#include <boost/uuid/sha1.hpp>
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#endif
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#include <glm/glm.hpp>
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#include <glm/ext.hpp>
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@ -52,6 +59,7 @@
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static wxCriticalSection lock3D_cache;
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static bool isSHA1Same( const unsigned char* shaA, const unsigned char* shaB )
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{
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for( int i = 0; i < 20; ++i )
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@ -61,6 +69,7 @@ static bool isSHA1Same( const unsigned char* shaA, const unsigned char* shaB )
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return true;
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}
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static bool checkTag( const char* aTag, void* aPluginMgrPtr )
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{
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if( NULL == aTag || NULL == aPluginMgrPtr )
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@ -71,6 +80,7 @@ static bool checkTag( const char* aTag, void* aPluginMgrPtr )
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return pp->CheckTag( aTag );
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}
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static const wxString sha1ToWXString( const unsigned char* aSHA1Sum )
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{
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unsigned char uc;
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@ -151,14 +161,8 @@ void S3D_CACHE_ENTRY::SetSHA1( const unsigned char* aSHA1Sum )
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{
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if( NULL == aSHA1Sum )
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{
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#ifdef DEBUG
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do {
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std::ostringstream ostr;
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ostr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
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ostr << " * [BUG] NULL passed for aSHA1Sum";
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wxLogTrace( MASK_3D_CACHE, "%s\n", ostr.str().c_str() );
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} while( 0 );
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#endif
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wxLogTrace( MASK_3D_CACHE, "%s:%s:%d\n * [BUG] NULL passed for aSHA1Sum",
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__FILE__, __FUNCTION__, __LINE__ );
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return;
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}
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@ -186,6 +190,7 @@ S3D_CACHE::S3D_CACHE()
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return;
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}
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S3D_CACHE::~S3D_CACHE()
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{
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FlushCache();
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@ -210,8 +215,8 @@ SCENEGRAPH* S3D_CACHE::load( const wxString& aModelFile, S3D_CACHE_ENTRY** aCach
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if( full3Dpath.empty() )
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{
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// the model cannot be found; we cannot proceed
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wxLogTrace( MASK_3D_CACHE, " * [3D model] could not find model '%s'\n",
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aModelFile.GetData() );
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wxLogTrace( MASK_3D_CACHE, "%s:%s:%d\n * [3D model] could not find model '%s'\n",
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__FILE__, __FUNCTION__, __LINE__, aModelFile );
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return NULL;
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}
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@ -294,15 +299,8 @@ SCENEGRAPH* S3D_CACHE::checkCache( const wxString& aFileName, S3D_CACHE_ENTRY**
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if( m_CacheMap.insert( std::pair< wxString, S3D_CACHE_ENTRY* >
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( aFileName, ep ) ).second == false )
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{
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#ifdef DEBUG
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do {
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std::ostringstream ostr;
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ostr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
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ostr << " * [BUG] duplicate entry in map file; key = '";
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ostr << aFileName.ToUTF8() << "'";
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wxLogTrace( MASK_3D_CACHE, "%s\n", ostr.str().c_str() );
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} while( 0 );
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#endif
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wxLogTrace( MASK_3D_CACHE, "%s:%s:%d\n * [BUG] duplicate entry in map file; key = '%s'",
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__FILE__, __FUNCTION__, __LINE__, aFileName );
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m_CacheList.pop_back();
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delete ep;
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@ -325,15 +323,8 @@ SCENEGRAPH* S3D_CACHE::checkCache( const wxString& aFileName, S3D_CACHE_ENTRY**
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if( m_CacheMap.insert( std::pair< wxString, S3D_CACHE_ENTRY* >
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( aFileName, ep ) ).second == false )
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{
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#ifdef DEBUG
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do {
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std::ostringstream ostr;
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ostr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
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ostr << " * [BUG] duplicate entry in map file; key = '";
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ostr << aFileName.ToUTF8() << "'";
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wxLogTrace( MASK_3D_CACHE, "%s\n", ostr.str().c_str() );
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} while( 0 );
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#endif
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wxLogTrace( MASK_3D_CACHE, "%s:%s:%d\n * [BUG] duplicate entry in map file; key = '%s'",
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__FILE__, __FUNCTION__, __LINE__, aFileName );
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m_CacheList.pop_back();
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delete ep;
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@ -364,28 +355,16 @@ bool S3D_CACHE::getSHA1( const wxString& aFileName, unsigned char* aSHA1Sum )
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{
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if( aFileName.empty() )
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{
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#ifdef DEBUG
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do {
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std::ostringstream ostr;
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ostr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
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ostr << " * [BUG] empty filename";
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wxLogTrace( MASK_3D_CACHE, "%s\n", ostr.str().c_str() );
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} while( 0 );
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#endif
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wxLogTrace( MASK_3D_CACHE, "%s:%s:%d\n * [BUG] empty filename",
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__FILE__, __FUNCTION__, __LINE__ );
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return false;
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}
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if( NULL == aSHA1Sum )
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{
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#ifdef DEBUG
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do {
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std::ostringstream ostr;
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ostr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
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ostr << " * [BUG] NULL pointer passed for aMD5Sum";
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wxLogTrace( MASK_3D_CACHE, "%s\n", ostr.str().c_str() );
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} while( 0 );
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#endif
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wxLogTrace( MASK_3D_CACHE, "%s\n * [BUG] NULL pointer passed for aMD5Sum",
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__FILE__, __FUNCTION__, __LINE__ );
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return false;
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}
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@ -434,17 +413,16 @@ bool S3D_CACHE::loadCacheData( S3D_CACHE_ENTRY* aCacheItem )
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if( bname.empty() )
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{
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#ifdef DEBUG
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wxLogTrace( MASK_3D_CACHE, " * [3D model] cannot load cached model; no file hash available\n" );
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#endif
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wxLogTrace( MASK_3D_CACHE,
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" * [3D model] cannot load cached model; no file hash available" );
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return false;
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}
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if( m_CacheDir.empty() )
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{
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wxString errmsg = "cannot load cached model; config directory unknown";
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wxLogTrace( MASK_3D_CACHE, " * [3D model] %s\n", errmsg.GetData() );
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wxLogTrace( MASK_3D_CACHE,
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" * [3D model] cannot load cached model; config directory unknown" );
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return false;
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}
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@ -454,8 +432,7 @@ bool S3D_CACHE::loadCacheData( S3D_CACHE_ENTRY* aCacheItem )
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if( !wxFileName::FileExists( fname ) )
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{
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wxString errmsg = "cannot open file";
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wxLogTrace( MASK_3D_CACHE, " * [3D model] %s '%s'\n",
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errmsg.GetData(), fname.GetData() );
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wxLogTrace( MASK_3D_CACHE, " * [3D model] %s '%s'", errmsg.GetData(), fname.GetData() );
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return false;
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}
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@ -475,28 +452,16 @@ bool S3D_CACHE::saveCacheData( S3D_CACHE_ENTRY* aCacheItem )
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{
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if( NULL == aCacheItem )
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{
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#ifdef DEBUG
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do {
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std::ostringstream ostr;
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ostr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
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ostr << " * NULL passed for aCacheItem";
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wxLogTrace( MASK_3D_CACHE, "%s\n", ostr.str().c_str() );
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} while( 0 );
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#endif
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wxLogTrace( MASK_3D_CACHE, "%s:%s:%d\n * NULL passed for aCacheItem",
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__FILE__, __FUNCTION__, __LINE__ );
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return false;
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}
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if( NULL == aCacheItem->sceneData )
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{
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#ifdef DEBUG
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do {
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std::ostringstream ostr;
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ostr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
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ostr << " * aCacheItem has no valid scene data";
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wxLogTrace( MASK_3D_CACHE, "%s\n", ostr.str().c_str() );
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} while( 0 );
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#endif
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wxLogTrace( MASK_3D_CACHE, "%s:%s:%d\n * aCacheItem has no valid scene data",
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__FILE__, __FUNCTION__, __LINE__ );
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return false;
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}
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@ -505,17 +470,16 @@ bool S3D_CACHE::saveCacheData( S3D_CACHE_ENTRY* aCacheItem )
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if( bname.empty() )
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{
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#ifdef DEBUG
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wxLogTrace( MASK_3D_CACHE, " * [3D model] cannot load cached model; no file hash available\n" );
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#endif
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wxLogTrace( MASK_3D_CACHE,
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" * [3D model] cannot load cached model; no file hash available" );
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return false;
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}
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if( m_CacheDir.empty() )
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{
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wxString errmsg = "cannot load cached model; config directory unknown";
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wxLogTrace( MASK_3D_CACHE, " * [3D model] %s\n", errmsg.GetData() );
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wxLogTrace( MASK_3D_CACHE,
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" * [3D model] cannot load cached model; config directory unknown" );
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return false;
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}
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@ -526,9 +490,8 @@ bool S3D_CACHE::saveCacheData( S3D_CACHE_ENTRY* aCacheItem )
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{
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if( !wxFileName::FileExists( fname ) )
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{
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wxString errmsg = _( "path exists but is not a regular file" );
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wxLogTrace( MASK_3D_CACHE, " * [3D model] %s '%s'\n", errmsg.GetData(),
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fname.ToUTF8() );
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wxLogTrace( MASK_3D_CACHE, " * [3D model] path exists but is not a regular file '%s'",
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fname );
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return false;
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}
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@ -559,14 +522,9 @@ bool S3D_CACHE::Set3DConfigDir( const wxString& aConfigDir )
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if( !cfgdir.DirExists() )
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{
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std::ostringstream ostr;
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ostr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
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wxString errmsg = _( "failed to create 3D configuration directory" );
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ostr << " * " << errmsg.ToUTF8() << "\n";
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errmsg = _( "config directory" );
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ostr << " * " << errmsg.ToUTF8() << " '";
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ostr << cfgdir.GetPath().ToUTF8() << "'";
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wxLogTrace( MASK_3D_CACHE, "%s\n", ostr.str().c_str() );
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wxLogTrace( MASK_3D_CACHE,
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"%s:%s:%d\n * failed to create 3D configuration directory '%s'",
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__FILE__, __FUNCTION__, __LINE__, cfgdir.GetPath() );
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return false;
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}
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@ -577,15 +535,10 @@ bool S3D_CACHE::Set3DConfigDir( const wxString& aConfigDir )
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// inform the file resolver of the config directory
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if( !m_FNResolver->Set3DConfigDir( m_ConfigDir ) )
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{
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#ifdef DEBUG
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do {
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std::ostringstream ostr;
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ostr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
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ostr << " * could not set 3D Config Directory on filename resolver\n";
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ostr << " * config directory: '" << m_ConfigDir.ToUTF8() << "'";
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wxLogTrace( MASK_3D_CACHE, "%s\n", ostr.str().c_str() );
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} while( 0 );
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#endif
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wxLogTrace( MASK_3D_CACHE,
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"%s:%s:%d\n * could not set 3D Config Directory on filename resolver\n"
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" * config directory: '%s'",
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__FILE__, __FUNCTION__, __LINE__, m_ConfigDir );
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}
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// 3D cache data must go to a user's cache directory;
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@ -597,20 +550,20 @@ bool S3D_CACHE::Set3DConfigDir( const wxString& aConfigDir )
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// 3. MSWin: AppData\Local\kicad\3d
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wxString cacheDir;
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#if defined(_WIN32)
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#if defined(_WIN32)
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wxStandardPaths::Get().UseAppInfo( wxStandardPaths::AppInfo_None );
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cacheDir = wxStandardPaths::Get().GetUserLocalDataDir();
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cacheDir.append( "\\kicad\\3d" );
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#elif defined(__APPLE)
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#elif defined(__APPLE)
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cacheDir = "${HOME}/Library/Caches/kicad/3d";
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#else // assume Linux
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#else // assume Linux
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cacheDir = ExpandEnvVarSubstitutions( "${XDG_CACHE_HOME}" );
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if( cacheDir.empty() || cacheDir == "${XDG_CACHE_HOME}" )
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cacheDir = "${HOME}/.cache";
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cacheDir.append( "/kicad/3d" );
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#endif
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#endif
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cacheDir = ExpandEnvVarSubstitutions( cacheDir );
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cfgdir.Assign( cacheDir, "" );
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@ -621,14 +574,8 @@ bool S3D_CACHE::Set3DConfigDir( const wxString& aConfigDir )
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if( !cfgdir.DirExists() )
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{
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std::ostringstream ostr;
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ostr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
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wxString errmsg = "failed to create 3D cache directory";
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ostr << " * " << errmsg.ToUTF8() << "\n";
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errmsg = "cache directory";
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ostr << " * " << errmsg.ToUTF8() << " '";
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ostr << cfgdir.GetPath().ToUTF8() << "'";
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wxLogTrace( MASK_3D_CACHE, "%s\n", ostr.str().c_str() );
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wxLogTrace( MASK_3D_CACHE, "%s:%s:%d\n * failed to create 3D cache directory '%s'",
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__FILE__, __FUNCTION__, __LINE__, cfgdir.GetPath() );
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return false;
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}
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@ -681,11 +628,8 @@ wxString S3D_CACHE::Get3DConfigDir( bool createDefault )
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if( !cfgpath.DirExists() )
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{
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std::ostringstream ostr;
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wxString errmsg = "failed to create 3D configuration directory";
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ostr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
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ostr << " * " << errmsg.ToUTF8();
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wxLogTrace( MASK_3D_CACHE, "%s\n", ostr.str().c_str() );
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wxLogTrace( MASK_3D_CACHE, "%s:%s:%d\n * failed to create 3D configuration directory '%s'",
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__FILE__, __FUNCTION__, __LINE__, cfgpath.GetPath() );
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return wxT( "" );
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}
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@ -788,14 +732,9 @@ S3DMODEL* S3D_CACHE::GetModel( const wxString& aModelFileName )
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if( !cp )
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{
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#ifdef DEBUG
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do {
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std::ostringstream ostr;
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ostr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
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ostr << " * [BUG] model loaded with no associated S3D_CACHE_ENTRY";
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wxLogTrace( MASK_3D_CACHE, "%s\n", ostr.str().c_str() );
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} while( 0 );
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#endif
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wxLogTrace( MASK_3D_CACHE,
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"%s:%s:%d\n * [BUG] model loaded with no associated S3D_CACHE_ENTRY",
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__FILE__, __FUNCTION__, __LINE__ );
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return NULL;
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}
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