ZONE_CONTAINER, display info: fix incorrect layer of zones on user layers.
Add also display on hatch count and filled polygons corner count, previously removed, but useful for large and complex zones (that can take a lot of computation time for DRC and display).
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@ -86,7 +86,7 @@ wxString BOARD_ITEM::LayerMaskDescribe( const BOARD* aBoard, LSET aMask )
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// Check for copper.
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auto layer = aBoard->GetEnabledLayers().AllCuMask() & aMask;
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for( int i = 0; i < 2; i++ )
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for( int i = 0; i < 3; i++ )
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{
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for( int bit = PCBNEW_LAYER_ID_START; bit < PCB_LAYER_ID_COUNT; ++bit )
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{
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@ -101,8 +101,11 @@ wxString BOARD_ITEM::LayerMaskDescribe( const BOARD* aBoard, LSET aMask )
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}
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}
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// No copper; check for technicals.
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layer = aBoard->GetEnabledLayers().AllTechMask() & aMask;
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// No copper; first, check for technicals and then for all layers.
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if( i < 1 ) // first, check for technicals
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layer = aBoard->GetEnabledLayers().AllTechMask() & aMask;
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else // then check for all other layers
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layer = aMask;
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}
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// No copper, no technicals: no layer
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@ -670,6 +670,17 @@ void ZONE_CONTAINER::GetMsgPanelInfo( EDA_DRAW_FRAME* aFrame, std::vector<MSG_PA
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msg.Printf( _( "Min Clearance: %s" ), MessageTextFromValue( units, clearance, true ) );
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msg2.Printf( _( "(from %s)" ), source );
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aList.emplace_back( msg, msg2, BLACK );
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// Useful for statistics, especially when zones are complex the number of hatches
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// and filled polygons can explain the display and DRC calculation time:
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msg.Printf( wxT( "%d" ), (int) m_HatchLines.size() );
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aList.emplace_back( MSG_PANEL_ITEM( _( "Hatch Lines" ), msg, BLUE ) );
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if( !m_FilledPolysList.IsEmpty() )
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{
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msg.Printf( wxT( "%d" ), m_FilledPolysList.TotalVertices() );
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aList.emplace_back( MSG_PANEL_ITEM( _( "Corner Count" ), msg, BLUE ) );
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}
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}
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