HitTest for Oval pads
HitTest for Oval pads Required fix for GetBoundingBox method for Oval Pad shape
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@ -185,33 +185,79 @@ const EDA_RECT D_PAD::GetBoundingBox() const
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{
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EDA_RECT area;
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wxPoint quadrant1, quadrant2, quadrant3, quadrant4;
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int x, y, dx, dy;
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int x, y, r, dx, dy;
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wxPoint center = ShapePos();
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wxPoint endPoint;
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EDA_RECT endRect;
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switch( GetShape() )
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{
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case PAD_SHAPE_CIRCLE:
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area.SetOrigin( m_Pos );
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area.SetOrigin( center );
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area.Inflate( m_Size.x / 2 );
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break;
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case PAD_SHAPE_OVAL:
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// Calculate the position of each rounded end
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quadrant1.x = m_Size.x/2;
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quadrant1.y = 0;
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quadrant2.x = 0;
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quadrant2.y = m_Size.y/2;
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/* To get the BoundingBox of an oval pad:
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* a) If the pad is ROUND, see method for PAD_SHAPE_CIRCLE above
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* OTHERWISE:
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* b) Construct EDA_RECT for portion between circular ends
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* c) Rotate that EDA_RECT
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* d) Add the circular ends to the EDA_RECT
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*/
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RotatePoint( &quadrant1, m_Orient );
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RotatePoint( &quadrant2, m_Orient );
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// Test if the shape is circular
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if( m_Size.x == m_Size.y )
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{
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area.SetOrigin( center );
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area.Inflate( m_Size.x / 2 );
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break;
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}
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// Calculate the max position of each end, relative to the pad position
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// (the min position is symetrical)
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dx = std::max( std::abs( quadrant1.x ) , std::abs( quadrant2.x ) );
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dy = std::max( std::abs( quadrant1.y ) , std::abs( quadrant2.y ) );
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if( m_Size.x > m_Size.y )
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{
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// Pad is horizontal
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dx = ( m_Size.x - m_Size.y ) / 2;
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dy = m_Size.y / 2;
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// Set the bbox
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area.SetOrigin( ShapePos() );
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// Location of end-points
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x = dx;
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y = 0;
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r = dy;
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}
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else
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{
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// Pad is vertical
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dx = m_Size.x / 2;
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dy = ( m_Size.y - m_Size.x ) / 2;
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x = 0;
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y = dy;
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r = dx;
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}
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// Construct the center rectangle and rotate
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area.SetOrigin( center );
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area.Inflate( dx, dy );
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area = area.GetBoundingBoxRotated( center, m_Orient );
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endPoint = wxPoint( x, y );
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RotatePoint( &endPoint, m_Orient );
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// Add points at each quadrant of circular regions
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endRect.SetOrigin( center + endPoint );
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endRect.Inflate( r );
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area.Merge( endRect );
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endRect.SetSize( 0, 0 );
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endRect.SetOrigin( center - endPoint );
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endRect.Inflate( r );
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area.Merge( endRect );
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break;
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case PAD_SHAPE_RECT:
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@ -786,17 +832,17 @@ bool D_PAD::HitTest( const EDA_RECT& aRect, bool aContained, int aAccuracy ) con
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arect.Normalize();
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arect.Inflate( aAccuracy );
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EDA_RECT shapeRect;
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wxPoint shapePos = ShapePos();
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shapeRect.SetOrigin( ShapePos() );
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shapeRect.Inflate( GetSize().x / 2, GetSize().y / 2 );
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EDA_RECT shapeRect;
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EDA_RECT bb = GetBoundingBox();
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if( !arect.Intersects( bb ) )
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return false;
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wxPoint endCenter;
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int radius;
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int dist;
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if( !arect.Intersects( bb ) )
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return false;
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// This covers total containment for all test cases
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if( arect.Contains( bb ) )
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@ -807,8 +853,57 @@ bool D_PAD::HitTest( const EDA_RECT& aRect, bool aContained, int aAccuracy ) con
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case PAD_SHAPE_CIRCLE:
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return arect.IntersectsCircle( GetPosition(), GetBoundingRadius() );
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case PAD_SHAPE_RECT:
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shapeRect.SetOrigin( shapePos );
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shapeRect.Inflate( m_Size.x / 2, m_Size.y / 2 );
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return arect.Intersects( shapeRect, m_Orient );
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case PAD_SHAPE_OVAL:
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// Circlular test if dimensions are equal
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if( m_Size.x == m_Size.y )
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return arect.IntersectsCircle( shapePos, GetBoundingRadius() );
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shapeRect.SetOrigin( shapePos );
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// Horizontal dimension is greater
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if( m_Size.x > m_Size.y )
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{
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radius = m_Size.y / 2;
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shapeRect.Inflate( m_Size.x / 2 - radius, radius );
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endCenter = wxPoint( m_Size.x / 2 - radius, 0 );
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RotatePoint( &endCenter, m_Orient );
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// Test circular ends
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if( arect.IntersectsCircle( shapePos + endCenter, radius ) ||
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arect.IntersectsCircle( shapePos - endCenter, radius ) )
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{
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return true;
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}
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}
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else
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{
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radius = m_Size.x / 2;
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shapeRect.Inflate( radius, m_Size.y / 2 - radius );
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endCenter = wxPoint( 0, m_Size.y / 2 - radius );
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RotatePoint( &endCenter, m_Orient );
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// Test circular ends
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if( arect.IntersectsCircle( shapePos + endCenter, radius ) ||
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arect.IntersectsCircle( shapePos - endCenter, radius ) )
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{
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return true;
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}
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}
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// Test rectangular portion between rounded ends
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if( arect.Intersects( shapeRect, m_Orient ) )
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{
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return true;
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}
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break;
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case PAD_SHAPE_TRAPEZOID:
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break;
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