Continue From End: support other placement algos

This commit is contained in:
Mike Williams 2023-03-03 16:48:40 -05:00
parent e7555aa45f
commit 8d3e1eb52a
1 changed files with 18 additions and 10 deletions

View File

@ -486,18 +486,22 @@ bool ROUTER::getNearestRatnestAnchor( VECTOR2I& aOtherEnd, LAYER_RANGE& aOtherEn
if( GetCurrentNets().empty() ) if( GetCurrentNets().empty() )
return false; return false;
PNS::LINE_PLACER* placer = dynamic_cast<PNS::LINE_PLACER*>( Placer() ); PLACEMENT_ALGO* placer = Placer();
if( placer == nullptr ) if( placer == nullptr || placer->Traces().Size() == 0 )
return false;
LINE* trace = dynamic_cast<LINE*>( placer->Traces()[0] );
if( trace == nullptr )
return false; return false;
PNS::LINE trace = placer->Trace();
PNS::NODE* lastNode = placer->CurrentNode( true ); PNS::NODE* lastNode = placer->CurrentNode( true );
PNS::TOPOLOGY topo( lastNode ); PNS::TOPOLOGY topo( lastNode );
// If the user has drawn a line, get the anchor nearest to the line end // If the user has drawn a line, get the anchor nearest to the line end
if( trace.SegmentCount() > 0 ) if( trace->SegmentCount() > 0 )
return topo.NearestUnconnectedAnchorPoint( &trace, aOtherEnd, aOtherEndLayers ); return topo.NearestUnconnectedAnchorPoint( trace, aOtherEnd, aOtherEndLayers );
// Otherwise, find the closest anchor to our start point // Otherwise, find the closest anchor to our start point
@ -565,12 +569,16 @@ bool ROUTER::Finish()
bool ROUTER::ContinueFromEnd() bool ROUTER::ContinueFromEnd()
{ {
LINE_PLACER* placer = dynamic_cast<LINE_PLACER*>( Placer() ); PLACEMENT_ALGO* placer = Placer();
if( placer == nullptr ) if( placer == nullptr || placer->Traces().Size() == 0 )
return false;
LINE* current = dynamic_cast<LINE*>( placer->Traces()[0] );
if( current == nullptr )
return false; return false;
LINE current = placer->Trace();
int currentLayer = GetCurrentLayer(); int currentLayer = GetCurrentLayer();
VECTOR2I currentEnd = placer->CurrentEnd(); VECTOR2I currentEnd = placer->CurrentEnd();
VECTOR2I otherEnd; VECTOR2I otherEnd;
@ -585,11 +593,11 @@ bool ROUTER::ContinueFromEnd()
// Commit whatever we've fixed and restart routing from the other end // Commit whatever we've fixed and restart routing from the other end
int nextLayer = otherEndLayers.Overlaps( currentLayer ) ? currentLayer : otherEndLayers.Start(); int nextLayer = otherEndLayers.Overlaps( currentLayer ) ? currentLayer : otherEndLayers.Start();
if( !StartRouting( otherEnd, &current, nextLayer ) ) if( !StartRouting( otherEnd, current, nextLayer ) )
return false; return false;
// Attempt to route to our current position // Attempt to route to our current position
Move( currentEnd, &current ); Move( currentEnd, current );
return true; return true;
} }