Performance enhancement for pad drawing.

Fixes: lp:1843065
* https://bugs.launchpad.net/kicad/+bug/1843065
This commit is contained in:
Jeff Young 2019-09-09 13:44:41 +01:00
parent 7dc9beaf11
commit 8dd8740fa3
6 changed files with 172 additions and 202 deletions

View File

@ -131,8 +131,8 @@ void CINFO3D_VISU::buildPadShapeThickOutlineAsPolygon( const D_PAD* aPad,
const VECTOR2I& a = path.CPoint( ii );
const VECTOR2I& b = path.CPoint( ii + 1 );
TransformRoundedEndsSegmentToPolygon( aCornerBuffer, wxPoint( a.x, a.y ),
wxPoint( b.x, b.y ), ARC_HIGH_DEF, aWidth );
TransformSegmentToPolygon( aCornerBuffer, wxPoint( a.x, a.y ),
wxPoint( b.x, b.y ), ARC_HIGH_DEF, aWidth );
}
}

View File

@ -59,8 +59,7 @@ void TransformCircleToPolygon( SHAPE_LINE_CHAIN& aBuffer,
}
void TransformCircleToPolygon( SHAPE_POLY_SET& aCornerBuffer,
wxPoint aCenter, int aRadius,
void TransformCircleToPolygon( SHAPE_POLY_SET& aCornerBuffer, wxPoint aCenter, int aRadius,
int aError )
{
wxPoint corner_position;
@ -84,9 +83,8 @@ void TransformCircleToPolygon( SHAPE_POLY_SET& aCornerBuffer,
}
void TransformOvalClearanceToPolygon( SHAPE_POLY_SET& aCornerBuffer,
wxPoint aStart, wxPoint aEnd, int aWidth,
int aError )
void TransformOvalToPolygon( SHAPE_POLY_SET& aCornerBuffer, wxPoint aStart, wxPoint aEnd,
int aWidth, int aError )
{
// To build the polygonal shape outside the actual shape, we use a bigger
// radius to build rounded ends.
@ -314,9 +312,9 @@ void TransformRoundChamferedRectToPolygon( SHAPE_POLY_SET& aCornerBuffer,
}
void TransformRoundedEndsSegmentToPolygon( SHAPE_POLY_SET& aCornerBuffer,
wxPoint aStart, wxPoint aEnd,
int aError, int aWidth )
void TransformSegmentToPolygon( SHAPE_POLY_SET& aCornerBuffer,
wxPoint aStart, wxPoint aEnd,
int aError, int aWidth )
{
int radius = aWidth / 2;
wxPoint endp = aEnd - aStart; // end point coordinate for the same segment starting at (0,0)
@ -414,13 +412,13 @@ void TransformArcToPolygon( SHAPE_POLY_SET& aCornerBuffer,
{
curr_end = arc_start;
RotatePoint( &curr_end, aCentre, -ii );
TransformRoundedEndsSegmentToPolygon( aCornerBuffer, curr_start, curr_end, aError,
aWidth );
TransformSegmentToPolygon( aCornerBuffer, curr_start, curr_end, aError,
aWidth );
curr_start = curr_end;
}
if( curr_end != arc_end )
TransformRoundedEndsSegmentToPolygon( aCornerBuffer, curr_end, arc_end, aError, aWidth );
TransformSegmentToPolygon( aCornerBuffer, curr_end, arc_end, aError, aWidth );
}

View File

@ -528,8 +528,8 @@ void DXF_PLOTTER::PlotPoly( const std::vector<wxPoint>& aCornerList,
// enter outline as polygon:
for( unsigned ii = 1; ii < aCornerList.size(); ii++ )
{
TransformRoundedEndsSegmentToPolygon( bufferOutline,
aCornerList[ii-1], aCornerList[ii], GetPlotterArcHighDef(), aWidth );
TransformSegmentToPolygon( bufferOutline,
aCornerList[ ii - 1 ], aCornerList[ ii ], GetPlotterArcHighDef(), aWidth );
}
// enter the initial polygon:
@ -615,8 +615,7 @@ void DXF_PLOTTER::ThickSegment( const wxPoint& aStart, const wxPoint& aEnd, int
{
std::vector<wxPoint> cornerList;
SHAPE_POLY_SET outlineBuffer;
TransformOvalClearanceToPolygon( outlineBuffer,
aStart, aEnd, aWidth, GetPlotterArcHighDef() );
TransformOvalToPolygon( outlineBuffer, aStart, aEnd, aWidth, GetPlotterArcHighDef());
const SHAPE_LINE_CHAIN& path = outlineBuffer.COutline(0 );
for( int jj = 0; jj < path.PointCount(); jj++ )

View File

@ -63,9 +63,8 @@ enum RECT_CHAMFER_POSITIONS : int
* Note: the polygon is inside the circle, so if you want to have the polygon
* outside the circle, you should give aRadius calculated with a correction factor
*/
void TransformCircleToPolygon( SHAPE_POLY_SET& aCornerBuffer,
wxPoint aCenter, int aRadius,
int aError );
void TransformCircleToPolygon( SHAPE_POLY_SET& aCornerBuffer, wxPoint aCenter, int aRadius,
int aError );
/**
@ -82,9 +81,8 @@ void TransformCircleToPolygon( SHAPE_POLY_SET& aCornerBuffer,
* @param aWidth = the width of the segment
* @param aError = the IU allowed for error in approximation
*/
void TransformOvalClearanceToPolygon( SHAPE_POLY_SET& aCornerBuffer,
wxPoint aStart, wxPoint aEnd, int aWidth,
int aError );
void TransformOvalToPolygon( SHAPE_POLY_SET& aCornerBuffer, wxPoint aStart, wxPoint aEnd,
int aWidth, int aError );
/**
@ -97,8 +95,8 @@ void TransformOvalClearanceToPolygon( SHAPE_POLY_SET& aCornerBuffer,
* @param aSize = size of the of the round rect.
* @param aRotation = rotation of the of the round rect
*/
void GetRoundRectCornerCenters( wxPoint aCenters[4], int aRadius,
const wxPoint& aPosition, const wxSize& aSize, double aRotation );
void GetRoundRectCornerCenters( wxPoint aCenters[4], int aRadius, const wxPoint& aPosition,
const wxSize& aSize, double aRotation );
/**
@ -124,10 +122,10 @@ void GetRoundRectCornerCenters( wxPoint aCenters[4], int aRadius,
* (must be a multiple of 4 becauseusually arcs are 90 deg.
*/
void TransformRoundChamferedRectToPolygon( SHAPE_POLY_SET& aCornerBuffer,
const wxPoint& aPosition, const wxSize& aSize,
double aRotation, int aCornerRadius,
double aChamferRatio, int aChamferCorners,
int aApproxErrorMax, int aMinSegPerCircleCount = 16 );
const wxPoint& aPosition, const wxSize& aSize,
double aRotation, int aCornerRadius,
double aChamferRatio, int aChamferCorners,
int aApproxErrorMax, int aMinSegPerCircleCount = 16 );
/**
* Function TransformRoundedEndsSegmentToPolygon
@ -141,10 +139,8 @@ void TransformRoundChamferedRectToPolygon( SHAPE_POLY_SET& aCornerBuffer,
* Note: the polygon is inside the arc ends, so if you want to have the polygon
* outside the circle, you should give aStart and aEnd calculated with a correction factor
*/
void TransformRoundedEndsSegmentToPolygon( SHAPE_POLY_SET& aCornerBuffer,
wxPoint aStart, wxPoint aEnd,
int aError,
int aWidth );
void TransformSegmentToPolygon( SHAPE_POLY_SET& aCornerBuffer, wxPoint aStart, wxPoint aEnd,
int aError, int aWidth );
/**
@ -158,9 +154,8 @@ void TransformRoundedEndsSegmentToPolygon( SHAPE_POLY_SET& aCornerBuffer,
* @param aError = the IU allowed for error in approximation
* @param aWidth = width (thickness) of the line
*/
void TransformArcToPolygon( SHAPE_POLY_SET& aCornerBuffer,
wxPoint aCentre, wxPoint aStart, double aArcAngle,
int aError, int aWidth );
void TransformArcToPolygon( SHAPE_POLY_SET& aCornerBuffer, wxPoint aCentre, wxPoint aStart,
double aArcAngle, int aError, int aWidth );
/**
* Function TransformRingToPolygon
@ -172,8 +167,7 @@ void TransformArcToPolygon( SHAPE_POLY_SET& aCornerBuffer,
* @param aError = the IU allowed for error in approximation
* @param aWidth = width (thickness) of the ring
*/
void TransformRingToPolygon( SHAPE_POLY_SET& aCornerBuffer,
wxPoint aCentre, int aRadius,
int aError, int aWidth );
void TransformRingToPolygon( SHAPE_POLY_SET& aCornerBuffer, wxPoint aCentre, int aRadius,
int aError, int aWidth );
#endif // CONVERT_BASIC_SHAPES_TO_POLYGON_H

View File

@ -22,17 +22,8 @@
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
/***
* @file board_items_to_polygon_shape_transform.cpp
* @brief function to convert shapes of items ( pads, tracks... ) to polygons
*/
/* Function to convert pad and track shapes to polygons
* Used to fill zones areas and in 3D viewer
*/
#include <vector>
#include <fctsys.h>
#include <vector>
#include <bezier_curves.h>
#include <base_units.h> // for IU_PER_MM
#include <gr_text.h>
@ -65,9 +56,9 @@ TSEGM_2_POLY_PRMS prms;
static void addTextSegmToPoly( int x0, int y0, int xf, int yf, void* aData )
{
TSEGM_2_POLY_PRMS* prm = static_cast<TSEGM_2_POLY_PRMS*>( aData );
TransformRoundedEndsSegmentToPolygon( *prm->m_cornerBuffer,
wxPoint( x0, y0), wxPoint( xf, yf ),
prm->m_error, prm->m_textWidth );
TransformSegmentToPolygon( *prm->m_cornerBuffer,
wxPoint( x0, y0 ), wxPoint( xf, yf ),
prm->m_error, prm->m_textWidth );
}
@ -95,7 +86,7 @@ void BOARD::ConvertBrdLayerToPolygonalContours( PCB_LAYER_ID aLayer, SHAPE_POLY_
for( int ii = 0; ii < GetAreaCount(); ii++ )
{
ZONE_CONTAINER* zone = GetArea( ii );
PCB_LAYER_ID zonelayer = zone->GetLayer();
PCB_LAYER_ID zonelayer = zone->GetLayer();
if( zonelayer == aLayer )
zone->TransformSolidAreasShapesToPolygonSet( aOutlines );
@ -181,22 +172,20 @@ void MODULE::TransformPadsShapesWithClearanceToPolygon( PCB_LAYER_ID aLayer,
}
}
/* generate shapes of graphic items (outlines) on layer aLayer as polygons,
* and adds these polygons to aCornerBuffer
* aCornerBuffer = the buffer to store polygons
* aInflateValue = a value to inflate shapes
* aCircleToSegmentsCount = number of segments to approximate a circle
* aCorrectionFactor = the correction to apply to the circle radius
* to generate the polygon.
* if aCorrectionFactor = 1.0, the polygon is inside the circle
* the radius of circle approximated by segments is
* initial radius * aCorrectionFactor
/**
* Generate shapes of graphic items (outlines) as polygons added to a buffer.
* @aCornerBuffer = the buffer to store polygons
* @aInflateValue = a value to inflate shapes
* @aError = the maximum error to allow when approximating curves with segments
* @aIncludeText = indicates footprint text items (reference, value, etc.) should be included
* in the outline
*/
void MODULE::TransformGraphicShapesWithClearanceToPolygonSet( PCB_LAYER_ID aLayer,
SHAPE_POLY_SET& aCornerBuffer, int aInflateValue, int aError, bool aIncludeText ) const
SHAPE_POLY_SET& aCornerBuffer,
int aInflateValue,
int aError, bool aIncludeText ) const
{
std::vector<TEXTE_MODULE *> texts; // List of TEXTE_MODULE to convert
EDGE_MODULE* outline;
for( auto item : GraphicalItems() )
{
@ -208,17 +197,18 @@ void MODULE::TransformGraphicShapesWithClearanceToPolygonSet( PCB_LAYER_ID aLaye
if( ( aLayer != UNDEFINED_LAYER && text->GetLayer() == aLayer ) && text->IsVisible() )
texts.push_back( text );
break;
}
break;
case PCB_MODULE_EDGE_T:
outline = (EDGE_MODULE*) item;
{
EDGE_MODULE* outline = (EDGE_MODULE*) item;
if( aLayer != UNDEFINED_LAYER && outline->GetLayer() != aLayer )
break;
outline->TransformShapeWithClearanceToPolygon( aCornerBuffer, 0, aError );
}
break;
default:
@ -238,9 +228,8 @@ void MODULE::TransformGraphicShapesWithClearanceToPolygonSet( PCB_LAYER_ID aLaye
prms.m_cornerBuffer = &aCornerBuffer;
for( unsigned ii = 0; ii < texts.size(); ii++ )
for( TEXTE_MODULE* textmod : texts )
{
TEXTE_MODULE *textmod = texts[ii];
prms.m_textWidth = textmod->GetThickness() + ( 2 * aInflateValue );
prms.m_error = aError;
wxSize size = textmod->GetTextSize();
@ -257,10 +246,10 @@ void MODULE::TransformGraphicShapesWithClearanceToPolygonSet( PCB_LAYER_ID aLaye
}
// Same as function TransformGraphicShapesWithClearanceToPolygonSet but
// this only render text
void MODULE::TransformGraphicTextWithClearanceToPolygonSet(
PCB_LAYER_ID aLayer, SHAPE_POLY_SET& aCornerBuffer, int aInflateValue, int aError ) const
// Same as function TransformGraphicShapesWithClearanceToPolygonSet but this only for text
void MODULE::TransformGraphicTextWithClearanceToPolygonSet( PCB_LAYER_ID aLayer,
SHAPE_POLY_SET& aCornerBuffer,
int aInflateValue, int aError ) const
{
std::vector<TEXTE_MODULE *> texts; // List of TEXTE_MODULE to convert
@ -269,21 +258,20 @@ void MODULE::TransformGraphicTextWithClearanceToPolygonSet(
switch( item->Type() )
{
case PCB_MODULE_TEXT_T:
{
TEXTE_MODULE* text = static_cast<TEXTE_MODULE*>( item );
{
TEXTE_MODULE* text = static_cast<TEXTE_MODULE*>( item );
if( text->GetLayer() == aLayer && text->IsVisible() )
texts.push_back( text );
break;
}
if( text->GetLayer() == aLayer && text->IsVisible() )
texts.push_back( text );
}
break;
case PCB_MODULE_EDGE_T:
// This function does not render this
break;
// This function does not render this
break;
default:
break;
default:
break;
}
}
@ -296,9 +284,8 @@ void MODULE::TransformGraphicTextWithClearanceToPolygonSet(
prms.m_cornerBuffer = &aCornerBuffer;
for( unsigned ii = 0; ii < texts.size(); ii++ )
for( TEXTE_MODULE* textmod : texts )
{
TEXTE_MODULE *textmod = texts[ii];
prms.m_textWidth = textmod->GetThickness() + ( 2 * aInflateValue );
prms.m_error = aError;
wxSize size = textmod->GetTextSize();
@ -315,8 +302,8 @@ void MODULE::TransformGraphicTextWithClearanceToPolygonSet(
}
void ZONE_CONTAINER::TransformSolidAreasShapesToPolygonSet(
SHAPE_POLY_SET& aCornerBuffer, int aError ) const
void ZONE_CONTAINER::TransformSolidAreasShapesToPolygonSet( SHAPE_POLY_SET& aCornerBuffer,
int aError ) const
{
if( GetFilledPolysList().IsEmpty() )
return;
@ -338,16 +325,16 @@ void ZONE_CONTAINER::TransformSolidAreasShapesToPolygonSet(
{
const VECTOR2I& a = path.CPoint( j );
const VECTOR2I& b = path.CPoint( j + 1 );
int width = GetMinThickness();
TransformRoundedEndsSegmentToPolygon( aCornerBuffer, wxPoint( a.x, a.y ),
wxPoint( b.x, b.y ), maxError, GetMinThickness() );
TransformSegmentToPolygon( aCornerBuffer, (wxPoint) a, (wxPoint) b, maxError, width );
}
}
}
void EDA_TEXT::TransformBoundingBoxWithClearanceToPolygon(
SHAPE_POLY_SET* aCornerBuffer, int aClearanceValue ) const
void EDA_TEXT::TransformBoundingBoxWithClearanceToPolygon( SHAPE_POLY_SET* aCornerBuffer,
int aClearanceValue ) const
{
if( GetText().Length() == 0 )
return;
@ -367,29 +354,24 @@ void EDA_TEXT::TransformBoundingBoxWithClearanceToPolygon(
aCornerBuffer->NewOutline();
for( int ii = 0; ii < 4; ii++ )
for( wxPoint& corner : corners )
{
// Rotate polygon
RotatePoint( &corners[ii].x, &corners[ii].y, GetTextPos().x, GetTextPos().y, GetTextAngle() );
aCornerBuffer->Append( corners[ii].x, corners[ii].y );
RotatePoint( &corner.x, &corner.y, GetTextPos().x, GetTextPos().y, GetTextAngle() );
aCornerBuffer->Append( corner.x, corner.y );
}
}
/* Function TransformShapeWithClearanceToPolygonSet
* Convert the text shape to a set of polygons (one by segment)
* Used in filling zones calculations and 3D view
* Circles and arcs are approximated by segments
* aCornerBuffer = SHAPE_POLY_SET to store the polygon corners
* aClearanceValue = the clearance around the text
* aCircleToSegmentsCount = the number of segments to approximate a circle
* aCorrectionFactor = the correction to apply to circles radius to keep
* clearance when the circle is approximated by segment bigger or equal
* to the real clearance value (usually near from 1.0)
/**
* Function TransformShapeWithClearanceToPolygonSet
* Convert the text shape to a set of polygons (one per segment).
* @aCornerBuffer = SHAPE_POLY_SET to store the polygon corners
* @aClearanceValue = the clearance around the text
* @aError = the maximum error to allow when approximating curves
*/
void TEXTE_PCB::TransformShapeWithClearanceToPolygonSet(
SHAPE_POLY_SET& aCornerBuffer, int aClearanceValue, int aError ) const
void TEXTE_PCB::TransformShapeWithClearanceToPolygonSet( SHAPE_POLY_SET& aCornerBuffer,
int aClearanceValue, int aError ) const
{
wxSize size = GetTextSize();
@ -424,36 +406,33 @@ void TEXTE_PCB::TransformShapeWithClearanceToPolygonSet(
}
void DRAWSEGMENT::TransformShapeWithClearanceToPolygon(
SHAPE_POLY_SET& aCornerBuffer, int aClearanceValue, int aError, bool ignoreLineWidth ) const
void DRAWSEGMENT::TransformShapeWithClearanceToPolygon( SHAPE_POLY_SET& aCornerBuffer,
int aClearanceValue, int aError,
bool ignoreLineWidth ) const
{
// The full width of the lines to create:
int linewidth = ignoreLineWidth ? 0 : m_Width;
int width = ignoreLineWidth ? 0 : m_Width;
linewidth += 2 * aClearanceValue;
width += 2 * aClearanceValue;
// Creating a reliable clearance shape for circles and arcs is not so easy, due to
// the error created by segment approximation.
// for a circle this is not so hard: create a polygon from a circle slightly bigger:
// thickness = linewidth + s_error_max, and radius = initial radius + s_error_max/2
// thickness = width + s_error_max, and radius = initial radius + s_error_max/2
// giving a shape with a suitable internal radius and external radius
// For an arc this is more tricky: TODO
switch( m_Shape )
{
case S_CIRCLE:
TransformRingToPolygon(
aCornerBuffer, GetCenter(), GetRadius(), aError, linewidth );
TransformRingToPolygon( aCornerBuffer, GetCenter(), GetRadius(), aError, width );
break;
case S_ARC:
TransformArcToPolygon(
aCornerBuffer, GetCenter(), GetArcStart(), m_Angle, aError, linewidth );
TransformArcToPolygon( aCornerBuffer, GetCenter(), GetArcStart(), m_Angle, aError, width );
break;
case S_SEGMENT:
TransformOvalClearanceToPolygon(
aCornerBuffer, m_Start, m_End, linewidth, aError );
TransformOvalToPolygon( aCornerBuffer, m_Start, m_End, width, aError );
break;
case S_POLYGON:
@ -472,23 +451,19 @@ void DRAWSEGMENT::TransformShapeWithClearanceToPolygon(
std::vector< wxPoint> poly;
poly = BuildPolyPointsList();
for( unsigned ii = 0; ii < poly.size(); ii++ )
for( wxPoint& point : poly )
{
RotatePoint( &poly[ii], orientation );
poly[ii] += offset;
RotatePoint( &point, orientation );
point += offset;
}
// If the polygon is not filled, treat it as a closed set of lines
if( !IsPolygonFilled() )
{
for( size_t ii = 1; ii < poly.size(); ii++ )
{
TransformOvalClearanceToPolygon( aCornerBuffer, poly[ii - 1], poly[ii],
linewidth, aError );
}
TransformOvalToPolygon( aCornerBuffer, poly[ii-1], poly[ii], width, aError );
TransformOvalClearanceToPolygon( aCornerBuffer, poly.back(), poly.front(),
linewidth, aError );
TransformOvalToPolygon( aCornerBuffer, poly.back(), poly.front(), width, aError );
break;
}
@ -499,24 +474,19 @@ void DRAWSEGMENT::TransformShapeWithClearanceToPolygon(
// Insert the initial polygon:
aCornerBuffer.NewOutline();
for( unsigned ii = 0; ii < poly.size(); ii++ )
aCornerBuffer.Append( poly[ii].x, poly[ii].y );
for( wxPoint& point : poly )
aCornerBuffer.Append( point.x, point.y );
if( linewidth ) // Add thick outlines
if( width != 0 ) // Add thick outlines
{
wxPoint corner1( poly[poly.size()-1] );
wxPoint pt1( poly[ poly.size() - 1] );
for( unsigned ii = 0; ii < poly.size(); ii++ )
for( wxPoint pt2 : poly )
{
wxPoint corner2( poly[ii] );
if( pt2 != pt1 )
TransformSegmentToPolygon( aCornerBuffer, pt1, pt2, aError, width );
if( corner2 != corner1 )
{
TransformRoundedEndsSegmentToPolygon(
aCornerBuffer, corner1, corner2, aError, linewidth );
}
corner1 = corner2;
pt1 = pt2;
}
}
}
@ -529,10 +499,10 @@ void DRAWSEGMENT::TransformShapeWithClearanceToPolygon(
std::vector< wxPoint> poly;
converter.GetPoly( poly, m_Width );
for( unsigned ii = 1; ii < poly.size(); ii++ )
if( width != 0 )
{
TransformRoundedEndsSegmentToPolygon(
aCornerBuffer, poly[ii - 1], poly[ii], aError, linewidth );
for( unsigned ii = 1; ii < poly.size(); ii++ )
TransformSegmentToPolygon( aCornerBuffer, poly[ii-1], poly[ii], aError, width );
}
}
break;
@ -543,31 +513,34 @@ void DRAWSEGMENT::TransformShapeWithClearanceToPolygon(
}
void TRACK::TransformShapeWithClearanceToPolygon(
SHAPE_POLY_SET& aCornerBuffer, int aClearanceValue, int aError, bool ignoreLineWidth ) const
void TRACK::TransformShapeWithClearanceToPolygon( SHAPE_POLY_SET& aCornerBuffer,
int aClearanceValue, int aError,
bool ignoreLineWidth ) const
{
wxASSERT_MSG( !ignoreLineWidth, "IgnoreLineWidth has no meaning for tracks." );
int radius = ( m_Width / 2 ) + aClearanceValue;
switch( Type() )
{
case PCB_VIA_T:
{
int radius = ( m_Width / 2 ) + aClearanceValue;
TransformCircleToPolygon( aCornerBuffer, m_Start, radius, aError );
}
break;
default:
TransformOvalClearanceToPolygon( aCornerBuffer, m_Start, m_End,
m_Width + ( 2 * aClearanceValue ), aError );
{
int width = m_Width + ( 2 * aClearanceValue );
TransformOvalToPolygon( aCornerBuffer, m_Start, m_End, width, aError );
}
break;
}
}
void D_PAD::TransformShapeWithClearanceToPolygon(
SHAPE_POLY_SET& aCornerBuffer, int aClearanceValue, int aError, bool ignoreLineWidth ) const
void D_PAD::TransformShapeWithClearanceToPolygon( SHAPE_POLY_SET& aCornerBuffer,
int aClearanceValue, int aError,
bool ignoreLineWidth ) const
{
wxASSERT_MSG( !ignoreLineWidth, "IgnoreLineWidth has no meaning for pads." );
@ -579,22 +552,21 @@ void D_PAD::TransformShapeWithClearanceToPolygon(
int dx = (m_Size.x / 2) + aClearanceValue;
int dy = (m_Size.y / 2) + aClearanceValue;
wxPoint padShapePos = ShapePos(); /* Note: for pad having a shape offset,
* the pad position is NOT the shape position */
wxPoint padShapePos = ShapePos(); // Note: for pad having a shape offset,
// the pad position is NOT the shape position
switch( GetShape() )
{
case PAD_SHAPE_CIRCLE:
{
TransformCircleToPolygon( aCornerBuffer, padShapePos, dx, aError );
}
break;
case PAD_SHAPE_OVAL:
{
// An oval pad has the same shape as a segment with rounded ends
{
int width;
int width;
wxPoint shape_offset;
if( dy > dx ) // Oval pad X/Y ratio for choosing translation axis
{
shape_offset.y = dy - dx;
@ -609,8 +581,8 @@ void D_PAD::TransformShapeWithClearanceToPolygon(
RotatePoint( &shape_offset, angle );
wxPoint start = padShapePos - shape_offset;
wxPoint end = padShapePos + shape_offset;
TransformOvalClearanceToPolygon( aCornerBuffer, start, end, width, aError );
}
TransformOvalToPolygon( aCornerBuffer, start, end, width, aError );
}
break;
case PAD_SHAPE_TRAPEZOID:
@ -622,18 +594,20 @@ void D_PAD::TransformShapeWithClearanceToPolygon(
SHAPE_POLY_SET outline;
outline.NewOutline();
for( int ii = 0; ii < 4; ii++ )
for( wxPoint& corner : corners )
{
corners[ii] += padShapePos;
outline.Append( corners[ii].x, corners[ii].y );
corner += padShapePos;
outline.Append( corner.x, corner.y );
}
int numSegs = std::max( GetArcToSegmentCount( aClearanceValue, aError, 360.0 ),
pad_min_seg_per_circle_count );
double correction = GetCircletoPolyCorrectionFactor( numSegs );
int rounding_radius = KiROUND( aClearanceValue * correction );
outline.Inflate( rounding_radius, numSegs );
if( aClearanceValue )
{
int numSegs = std::max( GetArcToSegmentCount( aClearanceValue, aError, 360.0 ),
pad_min_seg_per_circle_count );
double correction = GetCircletoPolyCorrectionFactor( numSegs );
int clearance = KiROUND( aClearanceValue * correction );
outline.Inflate( clearance, numSegs );
}
aCornerBuffer.Append( outline );
}
@ -647,17 +621,17 @@ void D_PAD::TransformShapeWithClearanceToPolygon(
pad_min_seg_per_circle_count );
double correction = GetCircletoPolyCorrectionFactor( numSegs );
int clearance = KiROUND( aClearanceValue * correction );
int rounding_radius = KiROUND( radius * correction );
wxSize shapesize( m_Size );
radius = KiROUND( radius * correction );
shapesize.x += clearance * 2;
shapesize.y += clearance * 2;
bool doChamfer = GetShape() == PAD_SHAPE_CHAMFERED_RECT;
SHAPE_POLY_SET outline;
TransformRoundChamferedRectToPolygon( outline, padShapePos, shapesize, angle,
rounding_radius, doChamfer ? GetChamferRectRatio() : 0.0,
doChamfer ? GetChamferPositions() : 0, aError );
TransformRoundChamferedRectToPolygon( outline, padShapePos, shapesize, angle, radius,
doChamfer ? GetChamferRectRatio() : 0.0,
doChamfer ? GetChamferPositions() : 0, aError );
aCornerBuffer.Append( outline );
}
@ -685,17 +659,13 @@ void D_PAD::TransformShapeWithClearanceToPolygon(
/*
* Function BuildPadShapePolygon
* Build the Corner list of the polygonal shape,
* depending on shape, extra size (clearance ...) pad and orientation
* Note: for Round and oval pads this function is equivalent to
* TransformShapeWithClearanceToPolygon, but not for other shapes
* Build the corner list of the polygonal shape, depending on shape, clearance and orientation
* Note: for round & oval pads this function is equivalent to TransformShapeWithClearanceToPolygon,
* but not for other shapes
*/
void D_PAD::BuildPadShapePolygon(
SHAPE_POLY_SET& aCornerBuffer, wxSize aInflateValue, int aError ) const
void D_PAD::BuildPadShapePolygon( SHAPE_POLY_SET& aCornerBuffer, wxSize aInflateValue,
int aError ) const
{
wxPoint corners[4];
wxPoint padShapePos = ShapePos(); /* Note: for pad having a shape offset,
* the pad position is NOT the shape position */
switch( GetShape() )
{
case PAD_SHAPE_CIRCLE:
@ -717,23 +687,30 @@ void D_PAD::BuildPadShapePolygon(
case PAD_SHAPE_TRAPEZOID:
case PAD_SHAPE_RECT:
{
wxPoint corners[4];
wxPoint padShapePos = ShapePos(); // Note: for pad having a shape offset,
// the pad position is NOT the shape position
aCornerBuffer.NewOutline();
BuildPadPolygon( corners, aInflateValue, m_Orient );
for( int ii = 0; ii < 4; ii++ )
{
corners[ii] += padShapePos; // Shift origin to position
aCornerBuffer.Append( corners[ii].x, corners[ii].y );
}
for( wxPoint& corner : corners )
{
corner += padShapePos; // Shift origin to position
aCornerBuffer.Append( corner.x, corner.y );
}
}
break;
case PAD_SHAPE_CUSTOM:
// for a custom shape, that is in fact a polygon (with holes), we can use only a inflate value.
// so use ( aInflateValue.x + aInflateValue.y ) / 2 as polygon inflate value.
// (different values for aInflateValue.x and aInflateValue.y has no sense for a custom pad)
TransformShapeWithClearanceToPolygon(
aCornerBuffer, ( aInflateValue.x + aInflateValue.y ) / 2 );
{
// For a custom shape, that is in fact a polygon (with holes), we use only a single
// inflate value (different values for X and Y have no definition for a custom pad).
int inflate = ( aInflateValue.x + aInflateValue.y ) / 2;
TransformShapeWithClearanceToPolygon( aCornerBuffer, inflate );
}
break;
}
}
@ -759,18 +736,20 @@ bool D_PAD::BuildPadDrillShapePolygon(
GetOblongDrillGeometry( start, end, width );
start += GetPosition();
end += GetPosition();
width += aInflateValue * 2;
TransformRoundedEndsSegmentToPolygon(
aCornerBuffer, GetPosition() + start, GetPosition() + end, aError, width );
TransformSegmentToPolygon( aCornerBuffer, start, end, aError, width );
}
return true;
}
void ZONE_CONTAINER::TransformShapeWithClearanceToPolygon(
SHAPE_POLY_SET& aCornerBuffer, int aClearanceValue, int aError, bool ignoreLineWidth ) const
void ZONE_CONTAINER::TransformShapeWithClearanceToPolygon( SHAPE_POLY_SET& aCornerBuffer,
int aClearanceValue, int aError,
bool ignoreLineWidth ) const
{
wxASSERT_MSG( !ignoreLineWidth, "IgnoreLineWidth has no meaning for zones." );

View File

@ -258,15 +258,15 @@ bool D_PAD::buildCustomPadPolygon( SHAPE_POLY_SET* aMergedPolygon, int aError )
for( unsigned ii = 1; ii < poly.size(); ii++ )
{
TransformRoundedEndsSegmentToPolygon(
aux_polyset, poly[ii - 1], poly[ii], aError, bshape.m_Thickness );
TransformSegmentToPolygon(
aux_polyset, poly[ ii - 1 ], poly[ ii ], aError, bshape.m_Thickness );
}
break;
}
case S_SEGMENT: // usual segment : line with rounded ends
{
TransformRoundedEndsSegmentToPolygon(
TransformSegmentToPolygon(
aux_polyset, bshape.m_Start, bshape.m_End, aError, bshape.m_Thickness );
break;
}