Improve dangling pin drawing logic.

This commit is contained in:
Jeff Young 2018-09-09 21:14:00 +01:00
parent 268565ee41
commit 8e09aa554a
1 changed files with 87 additions and 101 deletions

View File

@ -23,8 +23,6 @@
*/ */
/// @ todo: this is work in progress. Cleanup will follow.
#include <sch_item_struct.h> #include <sch_item_struct.h>
#include <lib_draw_item.h> #include <lib_draw_item.h>
@ -67,21 +65,19 @@ SCH_RENDER_SETTINGS::SCH_RENDER_SETTINGS() :
ImportLegacyColors( nullptr ); ImportLegacyColors( nullptr );
} }
void SCH_RENDER_SETTINGS::ImportLegacyColors( const COLORS_DESIGN_SETTINGS* aSettings ) void SCH_RENDER_SETTINGS::ImportLegacyColors( const COLORS_DESIGN_SETTINGS* aSettings )
{ {
for( int layer = SCH_LAYER_ID_START; layer < SCH_LAYER_ID_END; layer ++) for( int layer = SCH_LAYER_ID_START; layer < SCH_LAYER_ID_END; layer ++)
{
m_layerColors[ layer ] = ::GetLayerColor( static_cast<SCH_LAYER_ID>( layer ) ); m_layerColors[ layer ] = ::GetLayerColor( static_cast<SCH_LAYER_ID>( layer ) );
}
for( int layer = GAL_LAYER_ID_START; layer < GAL_LAYER_ID_END; layer ++) for( int layer = GAL_LAYER_ID_START; layer < GAL_LAYER_ID_END; layer ++)
{
m_layerColors[ layer ] = ::GetLayerColor( static_cast<SCH_LAYER_ID>( layer ) ); m_layerColors[ layer ] = ::GetLayerColor( static_cast<SCH_LAYER_ID>( layer ) );
}
m_backgroundColor = ::GetLayerColor( LAYER_SCHEMATIC_BACKGROUND ); m_backgroundColor = ::GetLayerColor( LAYER_SCHEMATIC_BACKGROUND );
} }
const COLOR4D& SCH_RENDER_SETTINGS::GetColor( const VIEW_ITEM* aItem, int aLayer ) const const COLOR4D& SCH_RENDER_SETTINGS::GetColor( const VIEW_ITEM* aItem, int aLayer ) const
{ {
return m_layerColors[ aLayer ]; return m_layerColors[ aLayer ];
@ -137,38 +133,19 @@ SCH_PAINTER::SCH_PAINTER( GAL* aGal ) :
{ } { }
#define HANDLE_ITEM(type_id, type_name) \ #define HANDLE_ITEM( type_id, type_name ) \
case type_id: \ case type_id: draw( (type_name *) item, aLayer ); break;
draw( (type_name *) item, aLayer ); \
break;
bool SCH_PAINTER::Draw( const VIEW_ITEM *aItem, int aLayer ) bool SCH_PAINTER::Draw( const VIEW_ITEM *aItem, int aLayer )
{ {
auto item2 = static_cast<const EDA_ITEM *>(aItem); auto item2 = static_cast<const EDA_ITEM*>( aItem );
auto item = const_cast<EDA_ITEM*>(item2); auto item = const_cast<EDA_ITEM*>( item2 );
//printf("Import\n");
m_schSettings.ImportLegacyColors( nullptr ); m_schSettings.ImportLegacyColors( nullptr );
//auto c =GetLayerColor( LAYER_SCHEMATIC_BACKGROUND );
//printf("bkgd %.02f %.02f %.02f %.02f\n", c.r, c.g, c.b, c.a);
//auto c2 = m_schSettings.GetLayerColor ( LAYER_SCHEMATIC_BACKGROUND );
//printf("bkgd2 %.02f %.02f %.02f %.02f\n", c2.r, c2.g, c2.b, c2.a);
m_gal->EnableDepthTest( false ); m_gal->EnableDepthTest( false );
/* m_gal->SetLineWidth( 10 );
m_gal->SetIsFill( false );
m_gal->SetIsStroke (true);
m_gal->SetStrokeColor( COLOR4D(0.0, 0.0, 0.0, 1.0) );
m_gal->SetGlyphSize ( VECTOR2D(100,100) );
m_gal->SetHorizontalJustify( GR_TEXT_HJUSTIFY_CENTER );
m_gal->SetVerticalJustify( GR_TEXT_VJUSTIFY_CENTER );
m_gal->StrokeText( wxT("Test"), VECTOR2D(0, 0), 0.0 );
*/
switch( item->Type() ) switch( item->Type() )
{ {
HANDLE_ITEM(LIB_ALIAS_T, LIB_ALIAS); HANDLE_ITEM(LIB_ALIAS_T, LIB_ALIAS);
@ -294,7 +271,6 @@ void SCH_PAINTER::draw( LIB_ALIAS *aAlias, int aLayer )
} }
static VECTOR2D mapCoords( const wxPoint& aCoord ) static VECTOR2D mapCoords( const wxPoint& aCoord )
{ {
return VECTOR2D( aCoord.x, -aCoord.y ); return VECTOR2D( aCoord.x, -aCoord.y );
@ -312,10 +288,10 @@ void SCH_PAINTER::draw( LIB_RECTANGLE *aRect, int aLayer )
} }
void SCH_PAINTER::triLine ( const VECTOR2D &a, const VECTOR2D &b, const VECTOR2D &c ) void SCH_PAINTER::triLine( const VECTOR2D &a, const VECTOR2D &b, const VECTOR2D &c )
{ {
m_gal->DrawLine ( a, b ); m_gal->DrawLine( a, b );
m_gal->DrawLine ( b, c ); m_gal->DrawLine( b, c );
} }
@ -357,7 +333,7 @@ void SCH_PAINTER::draw( LIB_CIRCLE *aCircle, int aLayer )
if( !isUnitAndConversionShown( aCircle ) ) if( !isUnitAndConversionShown( aCircle ) )
return; return;
defaultColors(aCircle); defaultColors( aCircle );
m_gal->DrawCircle( mapCoords( aCircle->GetPosition() ), aCircle->GetRadius() ); m_gal->DrawCircle( mapCoords( aCircle->GetPosition() ), aCircle->GetRadius() );
} }
@ -367,13 +343,13 @@ void SCH_PAINTER::draw( LIB_ARC *aArc, int aLayer )
if( !isUnitAndConversionShown( aArc ) ) if( !isUnitAndConversionShown( aArc ) )
return; return;
defaultColors(aArc); defaultColors( aArc );
int sai = aArc->GetFirstRadiusAngle(); int sai = aArc->GetFirstRadiusAngle();
int eai = aArc->GetSecondRadiusAngle(); int eai = aArc->GetSecondRadiusAngle();
if (TRANSFORM().MapAngles( &sai, &eai )) if( TRANSFORM().MapAngles( &sai, &eai ) )
std::swap(sai, eai); std::swap( sai, eai );
double sa = (double) sai * M_PI / 1800.0; double sa = (double) sai * M_PI / 1800.0;
double ea = (double) eai * M_PI / 1800.0 ; double ea = (double) eai * M_PI / 1800.0 ;
@ -401,6 +377,9 @@ void SCH_PAINTER::draw( LIB_FIELD *aField, int aLayer )
default: color = m_schSettings.GetLayerColor( LAYER_FIELDS ); break; default: color = m_schSettings.GetLayerColor( LAYER_FIELDS ); break;
} }
if( aField->IsMoving() )
color = selectedBrightening( color );
if( !aField->IsVisible() ) if( !aField->IsVisible() )
{ {
if( m_schSettings.m_ShowHiddenText ) if( m_schSettings.m_ShowHiddenText )
@ -408,10 +387,6 @@ void SCH_PAINTER::draw( LIB_FIELD *aField, int aLayer )
else else
return; return;
} }
else if( aField->IsMoving() )
{
color = selectedBrightening( color );
}
int linewidth = aField->GetPenSize(); int linewidth = aField->GetPenSize();
@ -449,9 +424,9 @@ void SCH_PAINTER::draw( LIB_POLYLINE *aLine, int aLayer )
vtx.push_back ( mapCoords( p ) ); vtx.push_back ( mapCoords( p ) );
if( aLine->GetFillMode() == FILLED_WITH_BG_BODYCOLOR || aLine->GetFillMode() == FILLED_SHAPE ) if( aLine->GetFillMode() == FILLED_WITH_BG_BODYCOLOR || aLine->GetFillMode() == FILLED_SHAPE )
vtx.push_back ( vtx[0] ); vtx.push_back( vtx[0] );
m_gal->DrawPolygon ( vtx ); m_gal->DrawPolygon( vtx );
} }
@ -462,17 +437,16 @@ void SCH_PAINTER::draw( LIB_TEXT *aText, int aLayer )
COLOR4D color = m_schSettings.GetLayerColor( LAYER_NOTES ); COLOR4D color = m_schSettings.GetLayerColor( LAYER_NOTES );
if( aText->IsMoving() )
color = selectedBrightening( color );
if( !aText->IsVisible() ) if( !aText->IsVisible() )
{ {
if( m_schSettings.m_ShowHiddenText )
color = m_schSettings.GetLayerColor( LAYER_HIDDEN ); color = m_schSettings.GetLayerColor( LAYER_HIDDEN );
else
if( !m_schSettings.m_ShowHiddenText )
return; return;
} }
else if( aText->IsMoving() )
{
color = selectedBrightening( color );
}
int w = aText->GetPenSize(); int w = aText->GetPenSize();
EDA_RECT bBox = aText->GetBoundingBox(); EDA_RECT bBox = aText->GetBoundingBox();
@ -498,15 +472,28 @@ static int InternalPinDecoSize( const LIB_PIN &aPin )
return aPin.GetNameTextSize() != 0 ? aPin.GetNameTextSize() / 2 : aPin.GetNumberTextSize() / 2; return aPin.GetNameTextSize() != 0 ? aPin.GetNameTextSize() / 2 : aPin.GetNumberTextSize() / 2;
} }
/// Utility for getting the size of the 'external' pin decorators (as a radius)
// i.e. the negation circle, the polarity 'slopes' and the nonlogic // Utility for getting the size of the 'external' pin decorators (as a radius)
// marker // i.e. the negation circle, the polarity 'slopes' and the nonlogic marker
static int ExternalPinDecoSize( const LIB_PIN &aPin ) static int ExternalPinDecoSize( const LIB_PIN &aPin )
{ {
return aPin.GetNumberTextSize() / 2; return aPin.GetNumberTextSize() / 2;
} }
// Draw the target (an open circle) for a pin which has no connection or is being
// moved.
static void drawPinDanglingSymbol( GAL* aGal, const VECTOR2I& aPos, const COLOR4D& aColor )
{
aGal->SetIsStroke( true );
aGal->SetIsFill( false );
aGal->SetStrokeColor( aColor );
aGal->SetLineWidth ( 1.0 );
aGal->DrawCircle( aPos, TARGET_PIN_RADIUS );
}
void SCH_PAINTER::draw( LIB_PIN *aPin, int aLayer, bool isDangling, bool isMoving ) void SCH_PAINTER::draw( LIB_PIN *aPin, int aLayer, bool isDangling, bool isMoving )
{ {
if( !isUnitAndConversionShown( aPin ) ) if( !isUnitAndConversionShown( aPin ) )
@ -516,20 +503,26 @@ void SCH_PAINTER::draw( LIB_PIN *aPin, int aLayer, bool isDangling, bool isMovin
isMoving = true; isMoving = true;
COLOR4D color = m_schSettings.GetLayerColor( LAYER_PIN ); COLOR4D color = m_schSettings.GetLayerColor( LAYER_PIN );
VECTOR2I pos = mapCoords( aPin->GetPosition() );
if( isMoving )
color = selectedBrightening( color );
if( !aPin->IsVisible() ) if( !aPin->IsVisible() )
{
if( m_schSettings.m_ShowHiddenPins )
{ {
color = m_schSettings.GetLayerColor( LAYER_HIDDEN ); color = m_schSettings.GetLayerColor( LAYER_HIDDEN );
}
else
{
if( ( isDangling || isMoving ) && aPin->IsPowerConnection() )
drawPinDanglingSymbol( m_gal, pos, color );
if( !m_schSettings.m_ShowHiddenPins )
return; return;
} }
else if( isMoving )
{
color = selectedBrightening( color );
} }
VECTOR2I pos = mapCoords( aPin->GetPosition() );
VECTOR2I p0, dir; VECTOR2I p0, dir;
int len = aPin->GetLength(); int len = aPin->GetLength();
int width = aPin->GetPenSize(); int width = aPin->GetPenSize();
@ -539,22 +532,18 @@ void SCH_PAINTER::draw( LIB_PIN *aPin, int aLayer, bool isDangling, bool isMovin
switch( orient ) switch( orient )
{ {
case PIN_UP: case PIN_UP:
//printf("pinUp\n");
p0 = VECTOR2I( pos.x, pos.y - len ); p0 = VECTOR2I( pos.x, pos.y - len );
dir = VECTOR2I(0, 1); dir = VECTOR2I(0, 1);
break; break;
case PIN_DOWN: case PIN_DOWN:
//printf("pinDown\n");
p0 = VECTOR2I( pos.x, pos.y + len ); p0 = VECTOR2I( pos.x, pos.y + len );
dir = VECTOR2I(0, -1); dir = VECTOR2I(0, -1);
break; break;
case PIN_LEFT: case PIN_LEFT:
//printf("pinLeft\n");
p0 = VECTOR2I( pos.x - len, pos.y ); p0 = VECTOR2I( pos.x - len, pos.y );
dir = VECTOR2I(1, 0); dir = VECTOR2I(1, 0);
break; break;
case PIN_RIGHT: case PIN_RIGHT:
//printf("pinRight\n");
p0 = VECTOR2I( pos.x + len, pos.y ); p0 = VECTOR2I( pos.x + len, pos.y );
dir = VECTOR2I(-1, 0); dir = VECTOR2I(-1, 0);
break; break;
@ -591,9 +580,7 @@ void SCH_PAINTER::draw( LIB_PIN *aPin, int aLayer, bool isDangling, bool isMovin
} }
else else
{ {
//printf("DrawLPin\n");
m_gal->DrawLine( p0, pos ); m_gal->DrawLine( p0, pos );
//m_gal->DrawLine( p0, pos+dir.Perpendicular() * radius);
} }
if( shape == PINSHAPE_CLOCK ) if( shape == PINSHAPE_CLOCK )
@ -616,13 +603,13 @@ void SCH_PAINTER::draw( LIB_PIN *aPin, int aLayer, bool isDangling, bool isMovin
{ {
if(!dir.y) if(!dir.y)
{ {
triLine ( p0 + VECTOR2D(dir.x, 0) * radius * 2, triLine( p0 + VECTOR2D(dir.x, 0) * radius * 2,
p0 + VECTOR2D(dir.x, -1) * radius * 2, p0 + VECTOR2D(dir.x, -1) * radius * 2,
p0 ); p0 );
} }
else /* MapX1 = 0 */ else /* MapX1 = 0 */
{ {
triLine ( p0 + VECTOR2D( 0, dir.y) * radius * 2, triLine( p0 + VECTOR2D( 0, dir.y) * radius * 2,
p0 + VECTOR2D(-1, dir.y) * radius * 2, p0 + VECTOR2D(-1, dir.y) * radius * 2,
p0 ); p0 );
} }
@ -653,10 +640,7 @@ void SCH_PAINTER::draw( LIB_PIN *aPin, int aLayer, bool isDangling, bool isMovin
} }
if( ( isDangling || isMoving ) && ( aPin->IsVisible() || aPin->IsPowerConnection() ) ) if( ( isDangling || isMoving ) && ( aPin->IsVisible() || aPin->IsPowerConnection() ) )
{ drawPinDanglingSymbol( m_gal, pos, color );
m_gal->SetLineWidth ( 1.0 );
m_gal->DrawCircle( pos, TARGET_PIN_RADIUS );
}
// Draw the labels // Draw the labels
@ -863,10 +847,16 @@ void SCH_PAINTER::draw( LIB_PIN *aPin, int aLayer, bool isDangling, bool isMovin
} }
// Draw the target (an open square) for a wire or label which has no connection or is
// being moved.
static void drawDanglingSymbol( GAL* aGal, const wxPoint& aPos ) static void drawDanglingSymbol( GAL* aGal, const wxPoint& aPos )
{ {
wxPoint radius( DANGLING_SYMBOL_SIZE, DANGLING_SYMBOL_SIZE ); wxPoint radius( DANGLING_SYMBOL_SIZE, DANGLING_SYMBOL_SIZE );
aGal->SetIsStroke( true );
aGal->SetIsFill( false );
aGal->SetLineWidth ( 1.0 ); aGal->SetLineWidth ( 1.0 );
aGal->DrawRectangle( aPos - radius, aPos + radius ); aGal->DrawRectangle( aPos - radius, aPos + radius );
} }
@ -930,14 +920,14 @@ void SCH_PAINTER::draw( SCH_LINE *aLine, int aLayer )
break; break;
} }
for( size_t i = 0; i < 100000; ++i ) for( size_t i = 0; i < 10000; ++i )
{ {
// Calculations MUST be done in doubles to keep from accumulating rounding // Calculations MUST be done in doubles to keep from accumulating rounding
// errors as we go. // errors as we go.
VECTOR2D next( start.x + strokes[ i % 4 ] * cos( theta ), VECTOR2D next( start.x + strokes[ i % 4 ] * cos( theta ),
start.y + strokes[ i % 4 ] * sin( theta ) ); start.y + strokes[ i % 4 ] * sin( theta ) );
// Drawing each segment can be done rounded. // Drawing each segment can be done rounded to ints.
wxPoint segStart( KiROUND( start.x ), KiROUND( start.y ) ); wxPoint segStart( KiROUND( start.x ), KiROUND( start.y ) );
wxPoint segEnd( KiROUND( next.x ), KiROUND( next.y ) ); wxPoint segEnd( KiROUND( next.x ), KiROUND( next.y ) );
@ -970,20 +960,19 @@ void SCH_PAINTER::draw( SCH_TEXT *aText, int aLayer )
default: color = m_schSettings.GetLayerColor( LAYER_NOTES ); break; default: color = m_schSettings.GetLayerColor( LAYER_NOTES ); break;
} }
if( aText->IsMoving() )
color = selectedBrightening( color );
if( !aText->IsVisible() ) if( !aText->IsVisible() )
{ {
if( m_schSettings.m_ShowHiddenText )
color = m_schSettings.GetLayerColor( LAYER_HIDDEN ); color = m_schSettings.GetLayerColor( LAYER_HIDDEN );
else
if( !m_schSettings.m_ShowHiddenText )
return; return;
} }
else if( aText->IsMoving() )
{
color = selectedBrightening( color );
}
if( aText->IsDangling() ) if( aText->IsDangling() )
drawDanglingSymbol( m_gal, aText->GetTextPos()); drawDanglingSymbol( m_gal, aText->GetTextPos() );
wxPoint text_offset = aText->GetTextPos() + aText->GetSchematicTextOffset(); wxPoint text_offset = aText->GetTextPos() + aText->GetSchematicTextOffset();
int linewidth = aText->GetThickness() ? aText->GetThickness() : GetDefaultLineThickness(); int linewidth = aText->GetThickness() ? aText->GetThickness() : GetDefaultLineThickness();
@ -1039,8 +1028,6 @@ static void orientComponent( LIB_PART *part, int orientation )
} }
} }
//printf("orient %d %d %d\n", o.n_rots, o.mirror_x, o.mirror_y );
for( auto& item : part->GetDrawItems() ) for( auto& item : part->GetDrawItems() )
{ {
for( int i = 0; i < o.n_rots; i++ ) for( int i = 0; i < o.n_rots; i++ )
@ -1109,17 +1096,16 @@ void SCH_PAINTER::draw( SCH_FIELD *aField, int aLayer )
default: color = m_schSettings.GetLayerColor( LAYER_FIELDS ); break; default: color = m_schSettings.GetLayerColor( LAYER_FIELDS ); break;
} }
if( aField->IsMoving() )
color = selectedBrightening( color );
if( !aField->IsVisible() ) if( !aField->IsVisible() )
{ {
if( m_schSettings.m_ShowHiddenText )
color = m_schSettings.GetLayerColor( LAYER_HIDDEN ); color = m_schSettings.GetLayerColor( LAYER_HIDDEN );
else
if( !m_schSettings.m_ShowHiddenText )
return; return;
} }
else if( aField->IsMoving() )
{
color = selectedBrightening( color );
}
if( aField->IsVoid() ) if( aField->IsVoid() )
return; return;