Improve dangling pin drawing logic.
This commit is contained in:
parent
268565ee41
commit
8e09aa554a
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@ -23,8 +23,6 @@
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*/
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*/
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/// @ todo: this is work in progress. Cleanup will follow.
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#include <sch_item_struct.h>
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#include <sch_item_struct.h>
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#include <lib_draw_item.h>
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#include <lib_draw_item.h>
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@ -67,21 +65,19 @@ SCH_RENDER_SETTINGS::SCH_RENDER_SETTINGS() :
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ImportLegacyColors( nullptr );
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ImportLegacyColors( nullptr );
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}
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}
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void SCH_RENDER_SETTINGS::ImportLegacyColors( const COLORS_DESIGN_SETTINGS* aSettings )
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void SCH_RENDER_SETTINGS::ImportLegacyColors( const COLORS_DESIGN_SETTINGS* aSettings )
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{
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{
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for( int layer = SCH_LAYER_ID_START; layer < SCH_LAYER_ID_END; layer ++)
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for( int layer = SCH_LAYER_ID_START; layer < SCH_LAYER_ID_END; layer ++)
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{
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m_layerColors[ layer ] = ::GetLayerColor( static_cast<SCH_LAYER_ID>( layer ) );
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m_layerColors[ layer ] = ::GetLayerColor( static_cast<SCH_LAYER_ID>( layer ) );
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}
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for( int layer = GAL_LAYER_ID_START; layer < GAL_LAYER_ID_END; layer ++)
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for( int layer = GAL_LAYER_ID_START; layer < GAL_LAYER_ID_END; layer ++)
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{
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m_layerColors[ layer ] = ::GetLayerColor( static_cast<SCH_LAYER_ID>( layer ) );
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m_layerColors[ layer ] = ::GetLayerColor( static_cast<SCH_LAYER_ID>( layer ) );
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}
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m_backgroundColor = ::GetLayerColor( LAYER_SCHEMATIC_BACKGROUND );
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m_backgroundColor = ::GetLayerColor( LAYER_SCHEMATIC_BACKGROUND );
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}
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}
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const COLOR4D& SCH_RENDER_SETTINGS::GetColor( const VIEW_ITEM* aItem, int aLayer ) const
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const COLOR4D& SCH_RENDER_SETTINGS::GetColor( const VIEW_ITEM* aItem, int aLayer ) const
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{
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{
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return m_layerColors[ aLayer ];
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return m_layerColors[ aLayer ];
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@ -137,38 +133,19 @@ SCH_PAINTER::SCH_PAINTER( GAL* aGal ) :
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{ }
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{ }
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#define HANDLE_ITEM(type_id, type_name) \
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#define HANDLE_ITEM( type_id, type_name ) \
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case type_id: \
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case type_id: draw( (type_name *) item, aLayer ); break;
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draw( (type_name *) item, aLayer ); \
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break;
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bool SCH_PAINTER::Draw( const VIEW_ITEM *aItem, int aLayer )
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bool SCH_PAINTER::Draw( const VIEW_ITEM *aItem, int aLayer )
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{
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{
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auto item2 = static_cast<const EDA_ITEM *>(aItem);
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auto item2 = static_cast<const EDA_ITEM*>( aItem );
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auto item = const_cast<EDA_ITEM*>(item2);
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auto item = const_cast<EDA_ITEM*>( item2 );
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//printf("Import\n");
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m_schSettings.ImportLegacyColors( nullptr );
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m_schSettings.ImportLegacyColors( nullptr );
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//auto c =GetLayerColor( LAYER_SCHEMATIC_BACKGROUND );
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//printf("bkgd %.02f %.02f %.02f %.02f\n", c.r, c.g, c.b, c.a);
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//auto c2 = m_schSettings.GetLayerColor ( LAYER_SCHEMATIC_BACKGROUND );
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//printf("bkgd2 %.02f %.02f %.02f %.02f\n", c2.r, c2.g, c2.b, c2.a);
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m_gal->EnableDepthTest( false );
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m_gal->EnableDepthTest( false );
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/* m_gal->SetLineWidth( 10 );
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m_gal->SetIsFill( false );
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m_gal->SetIsStroke (true);
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m_gal->SetStrokeColor( COLOR4D(0.0, 0.0, 0.0, 1.0) );
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m_gal->SetGlyphSize ( VECTOR2D(100,100) );
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m_gal->SetHorizontalJustify( GR_TEXT_HJUSTIFY_CENTER );
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m_gal->SetVerticalJustify( GR_TEXT_VJUSTIFY_CENTER );
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m_gal->StrokeText( wxT("Test"), VECTOR2D(0, 0), 0.0 );
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*/
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switch( item->Type() )
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switch( item->Type() )
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{
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{
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HANDLE_ITEM(LIB_ALIAS_T, LIB_ALIAS);
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HANDLE_ITEM(LIB_ALIAS_T, LIB_ALIAS);
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@ -294,7 +271,6 @@ void SCH_PAINTER::draw( LIB_ALIAS *aAlias, int aLayer )
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}
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}
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static VECTOR2D mapCoords( const wxPoint& aCoord )
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static VECTOR2D mapCoords( const wxPoint& aCoord )
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{
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{
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return VECTOR2D( aCoord.x, -aCoord.y );
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return VECTOR2D( aCoord.x, -aCoord.y );
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@ -312,10 +288,10 @@ void SCH_PAINTER::draw( LIB_RECTANGLE *aRect, int aLayer )
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}
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}
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void SCH_PAINTER::triLine ( const VECTOR2D &a, const VECTOR2D &b, const VECTOR2D &c )
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void SCH_PAINTER::triLine( const VECTOR2D &a, const VECTOR2D &b, const VECTOR2D &c )
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{
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{
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m_gal->DrawLine ( a, b );
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m_gal->DrawLine( a, b );
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m_gal->DrawLine ( b, c );
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m_gal->DrawLine( b, c );
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}
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}
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@ -357,7 +333,7 @@ void SCH_PAINTER::draw( LIB_CIRCLE *aCircle, int aLayer )
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if( !isUnitAndConversionShown( aCircle ) )
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if( !isUnitAndConversionShown( aCircle ) )
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return;
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return;
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defaultColors(aCircle);
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defaultColors( aCircle );
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m_gal->DrawCircle( mapCoords( aCircle->GetPosition() ), aCircle->GetRadius() );
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m_gal->DrawCircle( mapCoords( aCircle->GetPosition() ), aCircle->GetRadius() );
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}
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}
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@ -367,13 +343,13 @@ void SCH_PAINTER::draw( LIB_ARC *aArc, int aLayer )
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if( !isUnitAndConversionShown( aArc ) )
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if( !isUnitAndConversionShown( aArc ) )
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return;
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return;
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defaultColors(aArc);
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defaultColors( aArc );
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int sai = aArc->GetFirstRadiusAngle();
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int sai = aArc->GetFirstRadiusAngle();
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int eai = aArc->GetSecondRadiusAngle();
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int eai = aArc->GetSecondRadiusAngle();
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if (TRANSFORM().MapAngles( &sai, &eai ))
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if( TRANSFORM().MapAngles( &sai, &eai ) )
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std::swap(sai, eai);
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std::swap( sai, eai );
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double sa = (double) sai * M_PI / 1800.0;
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double sa = (double) sai * M_PI / 1800.0;
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double ea = (double) eai * M_PI / 1800.0 ;
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double ea = (double) eai * M_PI / 1800.0 ;
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@ -401,16 +377,15 @@ void SCH_PAINTER::draw( LIB_FIELD *aField, int aLayer )
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default: color = m_schSettings.GetLayerColor( LAYER_FIELDS ); break;
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default: color = m_schSettings.GetLayerColor( LAYER_FIELDS ); break;
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}
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}
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if( aField->IsMoving() )
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color = selectedBrightening( color );
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if( !aField->IsVisible() )
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if( !aField->IsVisible() )
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{
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{
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if( m_schSettings.m_ShowHiddenText )
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if( m_schSettings.m_ShowHiddenText )
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color = m_schSettings.GetLayerColor( LAYER_HIDDEN );
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color = m_schSettings.GetLayerColor( LAYER_HIDDEN );
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else
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else
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return;
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return;
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}
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else if( aField->IsMoving() )
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{
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color = selectedBrightening( color );
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}
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}
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int linewidth = aField->GetPenSize();
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int linewidth = aField->GetPenSize();
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@ -449,9 +424,9 @@ void SCH_PAINTER::draw( LIB_POLYLINE *aLine, int aLayer )
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vtx.push_back ( mapCoords( p ) );
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vtx.push_back ( mapCoords( p ) );
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if( aLine->GetFillMode() == FILLED_WITH_BG_BODYCOLOR || aLine->GetFillMode() == FILLED_SHAPE )
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if( aLine->GetFillMode() == FILLED_WITH_BG_BODYCOLOR || aLine->GetFillMode() == FILLED_SHAPE )
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vtx.push_back ( vtx[0] );
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vtx.push_back( vtx[0] );
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m_gal->DrawPolygon ( vtx );
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m_gal->DrawPolygon( vtx );
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}
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}
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@ -462,17 +437,16 @@ void SCH_PAINTER::draw( LIB_TEXT *aText, int aLayer )
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COLOR4D color = m_schSettings.GetLayerColor( LAYER_NOTES );
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COLOR4D color = m_schSettings.GetLayerColor( LAYER_NOTES );
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if( aText->IsMoving() )
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color = selectedBrightening( color );
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if( !aText->IsVisible() )
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if( !aText->IsVisible() )
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{
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{
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color = m_schSettings.GetLayerColor( LAYER_HIDDEN );
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if( m_schSettings.m_ShowHiddenText )
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color = m_schSettings.GetLayerColor( LAYER_HIDDEN );
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if( !m_schSettings.m_ShowHiddenText )
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else
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return;
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return;
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}
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}
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else if( aText->IsMoving() )
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{
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color = selectedBrightening( color );
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}
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int w = aText->GetPenSize();
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int w = aText->GetPenSize();
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EDA_RECT bBox = aText->GetBoundingBox();
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EDA_RECT bBox = aText->GetBoundingBox();
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@ -498,15 +472,28 @@ static int InternalPinDecoSize( const LIB_PIN &aPin )
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return aPin.GetNameTextSize() != 0 ? aPin.GetNameTextSize() / 2 : aPin.GetNumberTextSize() / 2;
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return aPin.GetNameTextSize() != 0 ? aPin.GetNameTextSize() / 2 : aPin.GetNumberTextSize() / 2;
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}
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}
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/// Utility for getting the size of the 'external' pin decorators (as a radius)
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// i.e. the negation circle, the polarity 'slopes' and the nonlogic
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// Utility for getting the size of the 'external' pin decorators (as a radius)
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// marker
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// i.e. the negation circle, the polarity 'slopes' and the nonlogic marker
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static int ExternalPinDecoSize( const LIB_PIN &aPin )
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static int ExternalPinDecoSize( const LIB_PIN &aPin )
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{
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{
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return aPin.GetNumberTextSize() / 2;
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return aPin.GetNumberTextSize() / 2;
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}
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}
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// Draw the target (an open circle) for a pin which has no connection or is being
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// moved.
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static void drawPinDanglingSymbol( GAL* aGal, const VECTOR2I& aPos, const COLOR4D& aColor )
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{
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aGal->SetIsStroke( true );
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aGal->SetIsFill( false );
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aGal->SetStrokeColor( aColor );
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aGal->SetLineWidth ( 1.0 );
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aGal->DrawCircle( aPos, TARGET_PIN_RADIUS );
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}
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void SCH_PAINTER::draw( LIB_PIN *aPin, int aLayer, bool isDangling, bool isMoving )
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void SCH_PAINTER::draw( LIB_PIN *aPin, int aLayer, bool isDangling, bool isMoving )
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{
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{
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if( !isUnitAndConversionShown( aPin ) )
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if( !isUnitAndConversionShown( aPin ) )
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@ -516,20 +503,26 @@ void SCH_PAINTER::draw( LIB_PIN *aPin, int aLayer, bool isDangling, bool isMovin
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isMoving = true;
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isMoving = true;
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COLOR4D color = m_schSettings.GetLayerColor( LAYER_PIN );
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COLOR4D color = m_schSettings.GetLayerColor( LAYER_PIN );
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VECTOR2I pos = mapCoords( aPin->GetPosition() );
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if( isMoving )
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color = selectedBrightening( color );
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if( !aPin->IsVisible() )
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if( !aPin->IsVisible() )
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{
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{
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color = m_schSettings.GetLayerColor( LAYER_HIDDEN );
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if( m_schSettings.m_ShowHiddenPins )
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{
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color = m_schSettings.GetLayerColor( LAYER_HIDDEN );
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}
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else
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{
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if( ( isDangling || isMoving ) && aPin->IsPowerConnection() )
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drawPinDanglingSymbol( m_gal, pos, color );
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if( !m_schSettings.m_ShowHiddenPins )
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return;
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return;
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}
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}
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else if( isMoving )
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{
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color = selectedBrightening( color );
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}
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}
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VECTOR2I pos = mapCoords( aPin->GetPosition() );
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VECTOR2I p0, dir;
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VECTOR2I p0, dir;
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int len = aPin->GetLength();
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int len = aPin->GetLength();
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int width = aPin->GetPenSize();
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int width = aPin->GetPenSize();
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@ -539,22 +532,18 @@ void SCH_PAINTER::draw( LIB_PIN *aPin, int aLayer, bool isDangling, bool isMovin
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switch( orient )
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switch( orient )
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{
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{
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case PIN_UP:
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case PIN_UP:
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//printf("pinUp\n");
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p0 = VECTOR2I( pos.x, pos.y - len );
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p0 = VECTOR2I( pos.x, pos.y - len );
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dir = VECTOR2I(0, 1);
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dir = VECTOR2I(0, 1);
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break;
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break;
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case PIN_DOWN:
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case PIN_DOWN:
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//printf("pinDown\n");
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p0 = VECTOR2I( pos.x, pos.y + len );
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p0 = VECTOR2I( pos.x, pos.y + len );
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dir = VECTOR2I(0, -1);
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dir = VECTOR2I(0, -1);
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break;
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break;
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case PIN_LEFT:
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case PIN_LEFT:
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//printf("pinLeft\n");
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p0 = VECTOR2I( pos.x - len, pos.y );
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p0 = VECTOR2I( pos.x - len, pos.y );
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dir = VECTOR2I(1, 0);
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dir = VECTOR2I(1, 0);
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break;
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break;
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case PIN_RIGHT:
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case PIN_RIGHT:
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//printf("pinRight\n");
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p0 = VECTOR2I( pos.x + len, pos.y );
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p0 = VECTOR2I( pos.x + len, pos.y );
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dir = VECTOR2I(-1, 0);
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dir = VECTOR2I(-1, 0);
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break;
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break;
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@ -591,9 +580,7 @@ void SCH_PAINTER::draw( LIB_PIN *aPin, int aLayer, bool isDangling, bool isMovin
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}
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}
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else
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else
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{
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{
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//printf("DrawLPin\n");
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m_gal->DrawLine( p0, pos );
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m_gal->DrawLine( p0, pos );
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//m_gal->DrawLine( p0, pos+dir.Perpendicular() * radius);
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}
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}
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if( shape == PINSHAPE_CLOCK )
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if( shape == PINSHAPE_CLOCK )
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@ -616,15 +603,15 @@ void SCH_PAINTER::draw( LIB_PIN *aPin, int aLayer, bool isDangling, bool isMovin
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{
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{
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if(!dir.y)
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if(!dir.y)
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{
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{
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triLine ( p0 + VECTOR2D(dir.x, 0) * radius * 2,
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triLine( p0 + VECTOR2D(dir.x, 0) * radius * 2,
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p0 + VECTOR2D(dir.x, -1) * radius * 2,
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p0 + VECTOR2D(dir.x, -1) * radius * 2,
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p0 );
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p0 );
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}
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}
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else /* MapX1 = 0 */
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else /* MapX1 = 0 */
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{
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{
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triLine ( p0 + VECTOR2D( 0, dir.y) * radius * 2,
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triLine( p0 + VECTOR2D( 0, dir.y) * radius * 2,
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p0 + VECTOR2D(-1, dir.y) * radius * 2,
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p0 + VECTOR2D(-1, dir.y) * radius * 2,
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p0 );
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p0 );
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}
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}
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}
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}
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@ -653,10 +640,7 @@ void SCH_PAINTER::draw( LIB_PIN *aPin, int aLayer, bool isDangling, bool isMovin
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}
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}
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if( ( isDangling || isMoving ) && ( aPin->IsVisible() || aPin->IsPowerConnection() ) )
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if( ( isDangling || isMoving ) && ( aPin->IsVisible() || aPin->IsPowerConnection() ) )
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{
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drawPinDanglingSymbol( m_gal, pos, color );
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m_gal->SetLineWidth ( 1.0 );
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m_gal->DrawCircle( pos, TARGET_PIN_RADIUS );
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}
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// Draw the labels
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// Draw the labels
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@ -863,10 +847,16 @@ void SCH_PAINTER::draw( LIB_PIN *aPin, int aLayer, bool isDangling, bool isMovin
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}
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}
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// Draw the target (an open square) for a wire or label which has no connection or is
|
||||||
|
// being moved.
|
||||||
static void drawDanglingSymbol( GAL* aGal, const wxPoint& aPos )
|
static void drawDanglingSymbol( GAL* aGal, const wxPoint& aPos )
|
||||||
{
|
{
|
||||||
wxPoint radius( DANGLING_SYMBOL_SIZE, DANGLING_SYMBOL_SIZE );
|
wxPoint radius( DANGLING_SYMBOL_SIZE, DANGLING_SYMBOL_SIZE );
|
||||||
|
|
||||||
|
aGal->SetIsStroke( true );
|
||||||
|
aGal->SetIsFill( false );
|
||||||
aGal->SetLineWidth ( 1.0 );
|
aGal->SetLineWidth ( 1.0 );
|
||||||
|
|
||||||
aGal->DrawRectangle( aPos - radius, aPos + radius );
|
aGal->DrawRectangle( aPos - radius, aPos + radius );
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -930,14 +920,14 @@ void SCH_PAINTER::draw( SCH_LINE *aLine, int aLayer )
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
for( size_t i = 0; i < 100000; ++i )
|
for( size_t i = 0; i < 10000; ++i )
|
||||||
{
|
{
|
||||||
// Calculations MUST be done in doubles to keep from accumulating rounding
|
// Calculations MUST be done in doubles to keep from accumulating rounding
|
||||||
// errors as we go.
|
// errors as we go.
|
||||||
VECTOR2D next( start.x + strokes[ i % 4 ] * cos( theta ),
|
VECTOR2D next( start.x + strokes[ i % 4 ] * cos( theta ),
|
||||||
start.y + strokes[ i % 4 ] * sin( theta ) );
|
start.y + strokes[ i % 4 ] * sin( theta ) );
|
||||||
|
|
||||||
// Drawing each segment can be done rounded.
|
// Drawing each segment can be done rounded to ints.
|
||||||
wxPoint segStart( KiROUND( start.x ), KiROUND( start.y ) );
|
wxPoint segStart( KiROUND( start.x ), KiROUND( start.y ) );
|
||||||
wxPoint segEnd( KiROUND( next.x ), KiROUND( next.y ) );
|
wxPoint segEnd( KiROUND( next.x ), KiROUND( next.y ) );
|
||||||
|
|
||||||
|
@ -964,26 +954,25 @@ void SCH_PAINTER::draw( SCH_TEXT *aText, int aLayer )
|
||||||
|
|
||||||
switch( aText->Type() )
|
switch( aText->Type() )
|
||||||
{
|
{
|
||||||
case SCH_HIERARCHICAL_LABEL_T: color = m_schSettings.GetLayerColor( LAYER_SHEETLABEL ); break;
|
case SCH_HIERARCHICAL_LABEL_T: color = m_schSettings.GetLayerColor( LAYER_SHEETLABEL ); break;
|
||||||
case SCH_GLOBAL_LABEL_T: color = m_schSettings.GetLayerColor( LAYER_GLOBLABEL ); break;
|
case SCH_GLOBAL_LABEL_T: color = m_schSettings.GetLayerColor( LAYER_GLOBLABEL ); break;
|
||||||
case SCH_LABEL_T: color = m_schSettings.GetLayerColor( LAYER_LOCLABEL ); break;
|
case SCH_LABEL_T: color = m_schSettings.GetLayerColor( LAYER_LOCLABEL ); break;
|
||||||
default: color = m_schSettings.GetLayerColor( LAYER_NOTES ); break;
|
default: color = m_schSettings.GetLayerColor( LAYER_NOTES ); break;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if( aText->IsMoving() )
|
||||||
|
color = selectedBrightening( color );
|
||||||
|
|
||||||
if( !aText->IsVisible() )
|
if( !aText->IsVisible() )
|
||||||
{
|
{
|
||||||
color = m_schSettings.GetLayerColor( LAYER_HIDDEN );
|
if( m_schSettings.m_ShowHiddenText )
|
||||||
|
color = m_schSettings.GetLayerColor( LAYER_HIDDEN );
|
||||||
if( !m_schSettings.m_ShowHiddenText )
|
else
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
else if( aText->IsMoving() )
|
|
||||||
{
|
|
||||||
color = selectedBrightening( color );
|
|
||||||
}
|
|
||||||
|
|
||||||
if( aText->IsDangling() )
|
if( aText->IsDangling() )
|
||||||
drawDanglingSymbol( m_gal, aText->GetTextPos());
|
drawDanglingSymbol( m_gal, aText->GetTextPos() );
|
||||||
|
|
||||||
wxPoint text_offset = aText->GetTextPos() + aText->GetSchematicTextOffset();
|
wxPoint text_offset = aText->GetTextPos() + aText->GetSchematicTextOffset();
|
||||||
int linewidth = aText->GetThickness() ? aText->GetThickness() : GetDefaultLineThickness();
|
int linewidth = aText->GetThickness() ? aText->GetThickness() : GetDefaultLineThickness();
|
||||||
|
@ -1039,8 +1028,6 @@ static void orientComponent( LIB_PART *part, int orientation )
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
//printf("orient %d %d %d\n", o.n_rots, o.mirror_x, o.mirror_y );
|
|
||||||
|
|
||||||
for( auto& item : part->GetDrawItems() )
|
for( auto& item : part->GetDrawItems() )
|
||||||
{
|
{
|
||||||
for( int i = 0; i < o.n_rots; i++ )
|
for( int i = 0; i < o.n_rots; i++ )
|
||||||
|
@ -1109,17 +1096,16 @@ void SCH_PAINTER::draw( SCH_FIELD *aField, int aLayer )
|
||||||
default: color = m_schSettings.GetLayerColor( LAYER_FIELDS ); break;
|
default: color = m_schSettings.GetLayerColor( LAYER_FIELDS ); break;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if( aField->IsMoving() )
|
||||||
|
color = selectedBrightening( color );
|
||||||
|
|
||||||
if( !aField->IsVisible() )
|
if( !aField->IsVisible() )
|
||||||
{
|
{
|
||||||
color = m_schSettings.GetLayerColor( LAYER_HIDDEN );
|
if( m_schSettings.m_ShowHiddenText )
|
||||||
|
color = m_schSettings.GetLayerColor( LAYER_HIDDEN );
|
||||||
if( !m_schSettings.m_ShowHiddenText )
|
else
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
else if( aField->IsMoving() )
|
|
||||||
{
|
|
||||||
color = selectedBrightening( color );
|
|
||||||
}
|
|
||||||
|
|
||||||
if( aField->IsVoid() )
|
if( aField->IsVoid() )
|
||||||
return;
|
return;
|
||||||
|
|
Loading…
Reference in New Issue