Fix compil issue due to a small incompatibility from cherry-picked code.
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@ -264,7 +264,7 @@ const COLOR4D& PCB_RENDER_SETTINGS::GetColor( const VIEW_ITEM* aItem, int aLayer
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if( viaActiveLayer )
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return m_layerColors[aLayer];
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else
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return m_hiContrastColor[aLayer];
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return m_hiContrastColor;
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}
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}
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