Fix Doxygen directives in numerous headers
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@ -289,11 +289,15 @@ inline GAL_LAYER_ID operator+( const GAL_LAYER_ID& a, int b )
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return t;
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}
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/// @brief Wraps a std::bitset
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typedef std::bitset<GAL_LAYER_ID_COUNT> GAL_BASE_SET;
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/// Helper for storing and iterating over GAL_LAYER_IDs
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class GAL_SET : public GAL_BASE_SET
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{
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private:
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static constexpr int start = static_cast<int>( GAL_LAYER_ID_START );
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@ -50,7 +50,7 @@ public:
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/**
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* Create a NETCLASS instance with \a aName.
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*
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* The units on the optional parameters are Internal Units (1 nm)
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* @param aName is the name of this new netclass.
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*/
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NETCLASS( const wxString& aName );
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@ -123,7 +123,7 @@ protected:
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wxString m_Name; ///< Name of the net class
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wxString m_Description; ///< what this NETCLASS is for.
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/// The units on these parameters is Internal Units (1 nm)
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std::optional<int> m_Clearance; ///< clearance when routing
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@ -109,16 +109,16 @@ public:
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}
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#endif
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///< @copydoc EDA_ITEM::GetPosition
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/// @copydoc EDA_ITEM::GetPosition
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VECTOR2I GetPosition() const override;
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///< @copydoc EDA_ITEM::SetPosition
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/// @copydoc EDA_ITEM::SetPosition
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void SetPosition( const VECTOR2I& aNewpos ) override;
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///< @copydoc BOARD_ITEM::GetLayerSet
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/// @copydoc BOARD_ITEM::GetLayerSet
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LSET GetLayerSet() const override;
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///< @copydoc BOARD_ITEM::SetLayer
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/// @copydoc BOARD_ITEM::SetLayer
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void SetLayer( PCB_LAYER_ID aLayer ) override
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{
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wxFAIL_MSG( wxT( "groups don't support layer SetLayer" ) );
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@ -132,7 +132,7 @@ public:
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void SetLocked( bool aLocked ) override;
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///< @copydoc EDA_ITEM::Clone
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/// @copydoc EDA_ITEM::Clone
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EDA_ITEM* Clone() const override;
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/*
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@ -145,45 +145,45 @@ public:
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*/
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PCB_GROUP* DeepDuplicate() const;
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///< @copydoc BOARD_ITEM::IsOnLayer
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/// @copydoc BOARD_ITEM::IsOnLayer
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bool IsOnLayer( PCB_LAYER_ID aLayer, bool aIncludeCourtyards = false ) const override;
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///< @copydoc EDA_ITEM::HitTest
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/// @copydoc EDA_ITEM::HitTest
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bool HitTest( const VECTOR2I& aPosition, int aAccuracy = 0 ) const override;
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///< @copydoc EDA_ITEM::HitTest
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/// @copydoc EDA_ITEM::HitTest
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bool HitTest( const BOX2I& aRect, bool aContained, int aAccuracy = 0 ) const override;
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///< @copydoc EDA_ITEM::GetBoundingBox
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/// @copydoc EDA_ITEM::GetBoundingBox
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const BOX2I GetBoundingBox() const override;
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// @copydoc BOARD_ITEM::GetEffectiveShape
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std::shared_ptr<SHAPE> GetEffectiveShape( PCB_LAYER_ID aLayer = UNDEFINED_LAYER,
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FLASHING aFlash = FLASHING::DEFAULT ) const override;
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///< @copydoc EDA_ITEM::Visit
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/// @copydoc EDA_ITEM::Visit
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INSPECT_RESULT Visit( INSPECTOR aInspector, void* aTestData,
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const std::vector<KICAD_T>& aScanTypes ) override;
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///< @copydoc VIEW_ITEM::ViewGetLayers
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/// @copydoc VIEW_ITEM::ViewGetLayers
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void ViewGetLayers( int aLayers[], int& aCount ) const override;
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///< @copydoc VIEW_ITEM::ViewGetLOD
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/// @copydoc VIEW_ITEM::ViewGetLOD
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double ViewGetLOD( int aLayer, KIGFX::VIEW* aView ) const override;
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///< @copydoc BOARD_ITEM::Move
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/// @copydoc BOARD_ITEM::Move
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void Move( const VECTOR2I& aMoveVector ) override;
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///< @copydoc BOARD_ITEM::Rotate
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/// @copydoc BOARD_ITEM::Rotate
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void Rotate( const VECTOR2I& aRotCentre, const EDA_ANGLE& aAngle ) override;
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///< @copydoc BOARD_ITEM::Flip
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/// @copydoc BOARD_ITEM::Flip
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void Flip( const VECTOR2I& aCentre, bool aFlipLeftRight ) override;
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///< @copydoc EDA_ITEM::GetItemDescription
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/// @copydoc EDA_ITEM::GetItemDescription
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wxString GetItemDescription( UNITS_PROVIDER* aUnitsProvider ) const override;
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///< @copydoc EDA_ITEM::GetMenuImage
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/// @copydoc EDA_ITEM::GetMenuImage
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BITMAPS GetMenuImage() const override;
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@ -202,7 +202,7 @@ public:
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}
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///< @copydoc EDA_ITEM::GetMsgPanelInfo
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/// @copydoc EDA_ITEM::GetMsgPanelInfo
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void GetMsgPanelInfo( EDA_DRAW_FRAME* aFrame, std::vector<MSG_PANEL_ITEM>& aList ) override;
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/**
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@ -230,7 +230,7 @@ public:
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static bool IsGroupableType( KICAD_T aType );
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protected:
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///< @copydoc BOARD_ITEM::swapData
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/// @copydoc BOARD_ITEM::swapData
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void swapData( BOARD_ITEM* aImage ) override;
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private:
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@ -449,8 +449,8 @@ public:
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/**
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* Create a clickable hyperlink with a rectangular click area
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*
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* @aBox is the rectangular click target
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* @aDestinationURL is the target URL
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* @param aBox is the rectangular click target
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* @param aDestinationURL is the target URL
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*/
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virtual void HyperlinkBox( const BOX2I& aBox, const wxString& aDestinationURL )
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{
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@ -460,8 +460,8 @@ public:
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/**
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* Create a clickable hyperlink menu with a rectangular click area
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*
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* @aBox is the rectangular click target
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* @aDestURLs is the list of target URLs for the menu
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* @param aBox is the rectangular click target
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* @param aDestURLs is the target URL
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*/
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virtual void HyperlinkMenu( const BOX2I& aBox, const std::vector<wxString>& aDestURLs )
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{
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@ -471,8 +471,8 @@ public:
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/**
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* Create a bookmark to a symbol
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*
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* @aBox is the bounding box of the symbol
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* @aSymbolReference is the symbol schematic ref
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* @param aBox is the rectangular click target
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* @param aSymbolReference is the symbol schematic ref
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*/
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virtual void Bookmark( const BOX2I& aBox, const wxString& aName,
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const wxString& aGroupName = wxEmptyString )
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@ -90,27 +90,27 @@ public:
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*/
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struct INTERSECTION
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{
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///< Point of intersection between our and their.
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/// Point of intersection between our and their.
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VECTOR2I p;
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///< Index of the intersecting corner/segment in the 'our' (== this) line.
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/// Index of the intersecting corner/segment in the 'our' (== this) line.
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int index_our;
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///< index of the intersecting corner/segment in the 'their' (Intersect() method
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///< parameter) line.
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/// index of the intersecting corner/segment in the 'their' (Intersect() method
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/// parameter) line.
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int index_their;
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///< When true, the corner [index_our] of the 'our' line lies exactly on 'their' line.
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/// When true, the corner [index_our] of the 'our' line lies exactly on 'their' line.
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bool is_corner_our;
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///< When true, the corner [index_their] of the 'their' line lies exactly on 'our' line.
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///< Note that when both is_corner_our and is_corner_their are set, the line chains touch
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///< with with corners.
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/// When true, the corner [index_their] of the 'their' line lies exactly on 'our' line.
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/// Note that when both is_corner_our and is_corner_their are set, the line chains touch
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/// with with corners.
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bool is_corner_their;
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///< Auxiliary flag to avoid copying intersection info to intersection refining code,
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///< used by the refining code (e.g. hull handling stuff in the P&S) to reject false
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///< intersection points.
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/// Auxiliary flag to avoid copying intersection info to intersection refining code,
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/// used by the refining code (e.g. hull handling stuff in the P&S) to reject false
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/// intersection points.
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bool valid;
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INTERSECTION() :
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@ -64,9 +64,9 @@
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class SHAPE_POLY_SET : public SHAPE
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{
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public:
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///< represents a single polygon outline with holes. The first entry is the outline,
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///< the remaining (if any), are the holes
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///< N.B. SWIG only supports typedef, so avoid c++ 'using' keyword
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/// represents a single polygon outline with holes. The first entry is the outline,
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/// the remaining (if any), are the holes
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/// N.B. SWIG only supports typedef, so avoid c++ 'using' keyword
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typedef std::vector<SHAPE_LINE_CHAIN> POLYGON;
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class TRIANGULATED_POLYGON
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@ -549,31 +549,31 @@ public:
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SHAPE_POLY_SET CloneDropTriangulation() const;
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///< Creates a new empty polygon in the set and returns its index
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/// Creates a new empty polygon in the set and returns its index
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int NewOutline();
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///< Creates a new hole in a given outline
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/// Creates a new hole in a given outline
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int NewHole( int aOutline = -1 );
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///< Adds a new outline to the set and returns its index
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/// Adds a new outline to the set and returns its index
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int AddOutline( const SHAPE_LINE_CHAIN& aOutline );
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///< Adds a new hole to the given outline (default: last) and returns its index
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/// Adds a new hole to the given outline (default: last) and returns its index
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int AddHole( const SHAPE_LINE_CHAIN& aHole, int aOutline = -1 );
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///< Return the area of this poly set
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/// Return the area of this poly set
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double Area();
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///< Count the number of arc shapes present
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/// Count the number of arc shapes present
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int ArcCount() const;
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///< Appends all the arcs in this polyset to \a aArcBuffer
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/// Appends all the arcs in this polyset to \a aArcBuffer
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void GetArcs( std::vector<SHAPE_ARC>& aArcBuffer ) const;
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///< Removes all arc references from all the outlines and holes in the polyset
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/// Removes all arc references from all the outlines and holes in the polyset
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void ClearArcs();
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///< Appends a vertex at the end of the given outline/hole (default: the last outline)
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/// Appends a vertex at the end of the given outline/hole (default: the last outline)
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/**
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* Add a new vertex to the contour indexed by \p aOutline and \p aHole (defaults to the
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* outline of the last polygon).
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@ -588,10 +588,10 @@ public:
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*/
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int Append( int x, int y, int aOutline = -1, int aHole = -1, bool aAllowDuplication = false );
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///< Merge polygons from two sets.
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/// Merge polygons from two sets.
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void Append( const SHAPE_POLY_SET& aSet );
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///< Append a vertex at the end of the given outline/hole (default: the last outline)
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/// Append a vertex at the end of the given outline/hole (default: the last outline)
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void Append( const VECTOR2I& aP, int aOutline = -1, int aHole = -1 );
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/**
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*/
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void InsertVertex( int aGlobalIndex, const VECTOR2I& aNewVertex );
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///< Return the index-th vertex in a given hole outline within a given outline
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/// Return the index-th vertex in a given hole outline within a given outline
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const VECTOR2I& CVertex( int aIndex, int aOutline, int aHole ) const;
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///< Return the aGlobalIndex-th vertex in the poly set
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/// Return the aGlobalIndex-th vertex in the poly set
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const VECTOR2I& CVertex( int aGlobalIndex ) const;
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///< Return the index-th vertex in a given hole outline within a given outline
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/// Return the index-th vertex in a given hole outline within a given outline
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const VECTOR2I& CVertex( VERTEX_INDEX aIndex ) const;
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/**
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*/
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bool IsSelfIntersecting() const;
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///< Return the number of triangulated polygons
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/// Return the number of triangulated polygons
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unsigned int TriangulatedPolyCount() const { return m_triangulatedPolys.size(); }
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///< Return the number of outlines in the set
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/// Return the number of outlines in the set
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int OutlineCount() const { return m_polys.size(); }
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///< Return the number of vertices in a given outline/hole
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/// Return the number of vertices in a given outline/hole
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int VertexCount( int aOutline = -1, int aHole = -1 ) const;
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///< Return the number of points in the shape poly set.
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///< mainly for reports
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/// Return the number of points in the shape poly set.
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/// mainly for reports
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int FullPointCount() const;
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///< Returns the number of holes in a given outline
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/// Returns the number of holes in a given outline
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int HoleCount( int aOutline ) const
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{
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if( ( aOutline < 0 ) || ( aOutline >= (int) m_polys.size() )
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return m_polys[aOutline].size() - 1;
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}
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///< Return the reference to aIndex-th outline in the set
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/// Return the reference to aIndex-th outline in the set
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SHAPE_LINE_CHAIN& Outline( int aIndex )
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{
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return m_polys[aIndex][0];
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return Subset( aPolygonIndex, aPolygonIndex + 1 );
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}
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///< Return the reference to aHole-th hole in the aIndex-th outline
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/// Return the reference to aHole-th hole in the aIndex-th outline
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SHAPE_LINE_CHAIN& Hole( int aOutline, int aHole )
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{
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return m_polys[aOutline][aHole + 1];
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}
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///< Return the aIndex-th subpolygon in the set
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/// Return the aIndex-th subpolygon in the set
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POLYGON& Polygon( int aIndex )
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{
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return m_polys[aIndex];
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return iter;
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}
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///< Return an iterator object, for iterating between aFirst and aLast outline, with or
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///< without holes (default: without)
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/// Return an iterator object, for iterating between aFirst and aLast outline, with or
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/// without holes (default: without)
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SEGMENT_ITERATOR IterateSegments( int aFirst, int aLast, bool aIterateHoles = false )
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{
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SEGMENT_ITERATOR iter;
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return iter;
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}
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///< Return an iterator object, for iterating between aFirst and aLast outline, with or
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///< without holes (default: without)
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/// Return an iterator object, for iterating between aFirst and aLast outline, with or
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/// without holes (default: without)
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CONST_SEGMENT_ITERATOR CIterateSegments( int aFirst, int aLast,
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bool aIterateHoles = false ) const
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{
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return iter;
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}
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///< Return an iterator object, for iterating aPolygonIdx-th polygon edges.
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/// Return an iterator object, for iterating aPolygonIdx-th polygon edges.
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SEGMENT_ITERATOR IterateSegments( int aPolygonIdx )
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{
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return IterateSegments( aPolygonIdx, aPolygonIdx );
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}
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///< Return an iterator object, for iterating aPolygonIdx-th polygon edges.
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/// Return an iterator object, for iterating aPolygonIdx-th polygon edges.
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CONST_SEGMENT_ITERATOR CIterateSegments( int aPolygonIdx ) const
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{
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return CIterateSegments( aPolygonIdx, aPolygonIdx );
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}
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///< Return an iterator object, for all outlines in the set (no holes).
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/// Return an iterator object, for all outlines in the set (no holes).
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SEGMENT_ITERATOR IterateSegments()
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{
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return IterateSegments( 0, OutlineCount() - 1 );
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}
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///< Returns an iterator object, for all outlines in the set (no holes)
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/// Returns an iterator object, for all outlines in the set (no holes)
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CONST_SEGMENT_ITERATOR CIterateSegments() const
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{
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return CIterateSegments( 0, OutlineCount() - 1 );
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}
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///< Returns an iterator object, for all outlines in the set (with holes)
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/// Returns an iterator object, for all outlines in the set (with holes)
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SEGMENT_ITERATOR IterateSegmentsWithHoles()
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{
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return IterateSegments( 0, OutlineCount() - 1, true );
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}
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///< Return an iterator object, for the \a aOutline-th outline in the set (with holes).
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/// Return an iterator object, for the \a aOutline-th outline in the set (with holes).
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SEGMENT_ITERATOR IterateSegmentsWithHoles( int aOutline )
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{
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return IterateSegments( aOutline, aOutline, true );
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}
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///< Return an iterator object, for the \a aOutline-th outline in the set (with holes).
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/// Return an iterator object, for the \a aOutline-th outline in the set (with holes).
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CONST_SEGMENT_ITERATOR CIterateSegmentsWithHoles() const
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{
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return CIterateSegments( 0, OutlineCount() - 1, true );
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}
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///< Return an iterator object, for the \a aOutline-th outline in the set (with holes).
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/// Return an iterator object, for the \a aOutline-th outline in the set (with holes).
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CONST_SEGMENT_ITERATOR CIterateSegmentsWithHoles( int aOutline ) const
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{
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return CIterateSegments( aOutline, aOutline, true );
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PM_STRICTLY_SIMPLE = false
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};
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///< Perform boolean polyset union
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///< For \a aFastMode meaning, see function booleanOp
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/// Perform boolean polyset union
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/// For \a aFastMode meaning, see function booleanOp
|
||||
void BooleanAdd( const SHAPE_POLY_SET& b, POLYGON_MODE aFastMode );
|
||||
|
||||
///< Perform boolean polyset difference
|
||||
///< For \a aFastMode meaning, see function booleanOp
|
||||
/// Perform boolean polyset difference
|
||||
/// For \a aFastMode meaning, see function booleanOp
|
||||
void BooleanSubtract( const SHAPE_POLY_SET& b, POLYGON_MODE aFastMode );
|
||||
|
||||
///< Perform boolean polyset intersection
|
||||
///< For \a aFastMode meaning, see function booleanOp
|
||||
/// Perform boolean polyset intersection
|
||||
/// For \a aFastMode meaning, see function booleanOp
|
||||
void BooleanIntersection( const SHAPE_POLY_SET& b, POLYGON_MODE aFastMode );
|
||||
|
||||
///< Perform boolean polyset union between a and b, store the result in it self
|
||||
///< For \a aFastMode meaning, see function booleanOp
|
||||
/// Perform boolean polyset union between a and b, store the result in it self
|
||||
/// For \a aFastMode meaning, see function booleanOp
|
||||
void BooleanAdd( const SHAPE_POLY_SET& a, const SHAPE_POLY_SET& b,
|
||||
POLYGON_MODE aFastMode );
|
||||
|
||||
///< Perform boolean polyset difference between a and b, store the result in it self
|
||||
///< For \a aFastMode meaning, see function booleanOp
|
||||
/// Perform boolean polyset difference between a and b, store the result in it self
|
||||
/// For \a aFastMode meaning, see function booleanOp
|
||||
void BooleanSubtract( const SHAPE_POLY_SET& a, const SHAPE_POLY_SET& b,
|
||||
POLYGON_MODE aFastMode );
|
||||
|
||||
///< Perform boolean polyset intersection between a and b, store the result in it self
|
||||
///< For \a aFastMode meaning, see function booleanOp
|
||||
/// Perform boolean polyset intersection between a and b, store the result in it self
|
||||
/// For \a aFastMode meaning, see function booleanOp
|
||||
void BooleanIntersection( const SHAPE_POLY_SET& a, const SHAPE_POLY_SET& b,
|
||||
POLYGON_MODE aFastMode );
|
||||
|
||||
enum CORNER_STRATEGY ///< define how inflate transform build inflated polygon
|
||||
/// define how inflate transform build inflated polygon
|
||||
enum CORNER_STRATEGY
|
||||
{
|
||||
ALLOW_ACUTE_CORNERS, ///< just inflate the polygon. Acute angles create spikes
|
||||
CHAMFER_ACUTE_CORNERS, ///< Acute angles are chamfered
|
||||
|
@ -1025,24 +1026,24 @@ public:
|
|||
*/
|
||||
void InflateWithLinkedHoles( int aFactor, int aCircleSegmentsCount, POLYGON_MODE aFastMode );
|
||||
|
||||
///< Convert a set of polygons with holes to a single outline with "slits"/"fractures"
|
||||
///< connecting the outer ring to the inner holes
|
||||
///< For \a aFastMode meaning, see function booleanOp
|
||||
/// Convert a set of polygons with holes to a single outline with "slits"/"fractures"
|
||||
/// connecting the outer ring to the inner holes
|
||||
/// For \a aFastMode meaning, see function booleanOp
|
||||
void Fracture( POLYGON_MODE aFastMode );
|
||||
|
||||
///< Convert a single outline slitted ("fractured") polygon into a set ouf outlines
|
||||
///< with holes.
|
||||
/// Convert a single outline slitted ("fractured") polygon into a set ouf outlines
|
||||
/// with holes.
|
||||
void Unfracture( POLYGON_MODE aFastMode );
|
||||
|
||||
///< Return true if the polygon set has any holes.
|
||||
/// Return true if the polygon set has any holes.
|
||||
bool HasHoles() const;
|
||||
|
||||
///< Return true if the polygon set has any holes that share a vertex.
|
||||
/// Return true if the polygon set has any holes that share a vertex.
|
||||
bool HasTouchingHoles() const;
|
||||
|
||||
|
||||
///< Simplify the polyset (merges overlapping polys, eliminates degeneracy/self-intersections)
|
||||
///< For \a aFastMode meaning, see function booleanOp
|
||||
/// Simplify the polyset (merges overlapping polys, eliminates degeneracy/self-intersections)
|
||||
/// For \a aFastMode meaning, see function booleanOp
|
||||
void Simplify( POLYGON_MODE aFastMode );
|
||||
|
||||
/**
|
||||
|
@ -1203,7 +1204,7 @@ public:
|
|||
bool Contains( const VECTOR2I& aP, int aSubpolyIndex = -1, int aAccuracy = 0,
|
||||
bool aUseBBoxCaches = false ) const;
|
||||
|
||||
///< Return true if the set is empty (no polygons at all)
|
||||
/// Return true if the set is empty (no polygons at all)
|
||||
bool IsEmpty() const
|
||||
{
|
||||
return m_polys.empty();
|
||||
|
@ -1223,7 +1224,7 @@ public:
|
|||
*/
|
||||
void RemoveVertex( VERTEX_INDEX aRelativeIndices );
|
||||
|
||||
///< Remove all outlines & holes (clears) the polygon set.
|
||||
/// Remove all outlines & holes (clears) the polygon set.
|
||||
void RemoveAllContours();
|
||||
|
||||
/**
|
||||
|
@ -1261,14 +1262,14 @@ public:
|
|||
*/
|
||||
void SetVertex( int aGlobalIndex, const VECTOR2I& aPos );
|
||||
|
||||
///< Return total number of vertices stored in the set.
|
||||
/// Return total number of vertices stored in the set.
|
||||
int TotalVertices() const;
|
||||
|
||||
///< Delete \a aIdx-th polygon from the set.
|
||||
/// Delete \a aIdx-th polygon from the set.
|
||||
void DeletePolygon( int aIdx );
|
||||
|
||||
///< Delete \a aIdx-th polygon and its triangulation data from the set.
|
||||
///< If called with \a aUpdateHash false, caller must call UpdateTriangulationDataHash().
|
||||
/// Delete \a aIdx-th polygon and its triangulation data from the set.
|
||||
/// If called with \a aUpdateHash false, caller must call UpdateTriangulationDataHash().
|
||||
void DeletePolygonAndTriangulationData( int aIdx, bool aUpdateHash = true );
|
||||
|
||||
void UpdateTriangulationDataHash();
|
||||
|
@ -1470,7 +1471,7 @@ private:
|
|||
POLYGON chamferFilletPolygon( CORNER_MODE aMode, unsigned int aDistance,
|
||||
int aIndex, int aErrorMax );
|
||||
|
||||
///< Return true if the polygon set has any holes that touch share a vertex.
|
||||
/// Return true if the polygon set has any holes that touch share a vertex.
|
||||
bool hasTouchingHoles( const POLYGON& aPoly ) const;
|
||||
|
||||
MD5_HASH checksum() const;
|
||||
|
|
|
@ -41,8 +41,8 @@
|
|||
template <class T>
|
||||
struct VECTOR2_TRAITS
|
||||
{
|
||||
///< extended range/precision types used by operations involving multiple
|
||||
///< multiplications to prevent overflow.
|
||||
/// extended range/precision types used by operations involving multiple
|
||||
/// multiplications to prevent overflow.
|
||||
typedef T extended_type;
|
||||
};
|
||||
|
||||
|
|
|
@ -29,8 +29,8 @@
|
|||
template <class T>
|
||||
struct VECTOR3_TRAITS
|
||||
{
|
||||
///< extended range/precision types used by operations involving multiple
|
||||
///< multiplications to prevent overflow.
|
||||
/// extended range/precision types used by operations involving multiple
|
||||
/// multiplications to prevent overflow.
|
||||
typedef T extended_type;
|
||||
};
|
||||
|
||||
|
@ -97,10 +97,10 @@ public:
|
|||
*/
|
||||
VECTOR3<T> Normalize();
|
||||
|
||||
///< Equality operator
|
||||
/// Equality operator
|
||||
bool operator==( const VECTOR3<T>& aVector ) const;
|
||||
|
||||
///< Not equality operator
|
||||
/// Not equality operator
|
||||
bool operator!=( const VECTOR3<T>& aVector ) const;
|
||||
|
||||
VECTOR3<T>& operator*=( T val );
|
||||
|
|
|
@ -91,8 +91,8 @@ struct RN_DYNAMIC_LINE
|
|||
*/
|
||||
enum class PROPAGATE_MODE
|
||||
{
|
||||
SKIP_CONFLICTS, /// Clusters with conflicting drivers are not updated (default)
|
||||
RESOLVE_CONFLICTS /// Clusters with conflicting drivers are updated to the most popular net
|
||||
SKIP_CONFLICTS, ///< Clusters with conflicting drivers are not updated (default)
|
||||
RESOLVE_CONFLICTS ///< Clusters with conflicting drivers are updated to the most popular net
|
||||
};
|
||||
|
||||
|
||||
|
|
|
@ -496,7 +496,7 @@ public:
|
|||
*/
|
||||
bool ResolveTextVar( wxString* token, int aDepth = 0 ) const;
|
||||
|
||||
///< @copydoc EDA_ITEM::GetMsgPanelInfo
|
||||
/// @copydoc EDA_ITEM::GetMsgPanelInfo
|
||||
void GetMsgPanelInfo( EDA_DRAW_FRAME* aFrame, std::vector<MSG_PANEL_ITEM>& aList ) override;
|
||||
|
||||
bool HitTest( const VECTOR2I& aPosition, int aAccuracy = 0 ) const override;
|
||||
|
@ -781,7 +781,7 @@ public:
|
|||
|
||||
static double GetCoverageArea( const BOARD_ITEM* aItem, const GENERAL_COLLECTOR& aCollector );
|
||||
|
||||
///< Return the initial comments block or NULL if none, without transfer of ownership.
|
||||
/// Return the initial comments block or NULL if none, without transfer of ownership.
|
||||
const wxArrayString* GetInitialComments() const { return m_initial_comments; }
|
||||
|
||||
/**
|
||||
|
|
|
@ -235,8 +235,8 @@ public:
|
|||
*/
|
||||
int Translate( int aNetCode ) const;
|
||||
|
||||
///< Wrapper class, so you can iterate through NETINFO_ITEM*s, not
|
||||
///< std::pair<int/wxString, NETINFO_ITEM*>
|
||||
/// Wrapper class, so you can iterate through NETINFO_ITEM*s, not
|
||||
/// std::pair<int/wxString, NETINFO_ITEM*>
|
||||
class iterator
|
||||
{
|
||||
public:
|
||||
|
@ -382,16 +382,16 @@ public:
|
|||
/// Return the netcode map, at least for python.
|
||||
const NETCODES_MAP& NetsByNetcode() const { return m_netCodes; }
|
||||
|
||||
///< Constant that holds the "unconnected net" number (typically 0)
|
||||
///< all items "connected" to this net are actually not connected items
|
||||
/// Constant that holds the "unconnected net" number (typically 0)
|
||||
/// all items "connected" to this net are actually not connected items
|
||||
static const int UNCONNECTED;
|
||||
|
||||
///< Constant that forces initialization of a netinfo item to the NETINFO_ITEM ORPHANED
|
||||
///< (typically -1) when calling SetNetCode on board connected items.
|
||||
/// Constant that forces initialization of a netinfo item to the NETINFO_ITEM ORPHANED
|
||||
/// (typically -1) when calling SetNetCode on board connected items.
|
||||
static const int ORPHANED;
|
||||
|
||||
///< NETINFO_ITEM meaning that there was no net assigned for an item, as there was no
|
||||
///< board storing net list available.
|
||||
/// NETINFO_ITEM meaning that there was no net assigned for an item, as there was no
|
||||
/// board storing net list available.
|
||||
static NETINFO_ITEM* OrphanedItem()
|
||||
{
|
||||
static NETINFO_ITEM* g_orphanedItem;
|
||||
|
@ -407,8 +407,8 @@ public:
|
|||
#endif
|
||||
|
||||
#ifndef SWIG
|
||||
///< Wrapper class, so you can iterate through NETINFO_ITEM*s, not
|
||||
///< std::pair<int/wxString, NETINFO_ITEM*>
|
||||
/// Wrapper class, so you can iterate through NETINFO_ITEM*s, not
|
||||
/// std::pair<int/wxString, NETINFO_ITEM*>
|
||||
class iterator
|
||||
{
|
||||
public:
|
||||
|
|
|
@ -164,7 +164,7 @@ public:
|
|||
}
|
||||
|
||||
/**
|
||||
* @return true if this and \aOther represent a net-tie.
|
||||
* @return true if this and \param aOther represent a net-tie.
|
||||
*/
|
||||
bool SharesNetTieGroup( const PAD* aOther ) const;
|
||||
|
||||
|
@ -677,11 +677,11 @@ public:
|
|||
*/
|
||||
const BOX2I GetBoundingBox() const override;
|
||||
|
||||
///< Set absolute coordinates.
|
||||
/// Set absolute coordinates.
|
||||
void SetDrawCoord();
|
||||
|
||||
//todo: Remove SetLocalCoord along with m_pos
|
||||
///< Set relative coordinates.
|
||||
/// Set relative coordinates.
|
||||
void SetLocalCoord();
|
||||
|
||||
/**
|
||||
|
|
|
@ -118,9 +118,9 @@ public:
|
|||
* Function TransformTextToPolySet
|
||||
* Convert the text to a polygonSet describing the actual character strokes (one per segment).
|
||||
* Circles and arcs are approximated by segments.
|
||||
* @aBuffer = SHAPE_POLY_SET to store the polygon corners
|
||||
* @aClearance = the clearance around the text
|
||||
* @aError = the maximum error to allow when approximating curves
|
||||
* @param aBuffer SHAPE_POLY_SET to store the polygon corners
|
||||
* @param aClearance the clearance around the text
|
||||
* @param aError the maximum error to allow when approximating curves
|
||||
*/
|
||||
void TransformTextToPolySet( SHAPE_POLY_SET& aBuffer, PCB_LAYER_ID aLayer, int aClearance,
|
||||
int aError, ERROR_LOC aErrorLoc ) const;
|
||||
|
|
|
@ -113,9 +113,9 @@ public:
|
|||
* Convert the text to a polygonSet describing the actual character strokes (one per segment).
|
||||
* Used in 3D viewer
|
||||
* Circles and arcs are approximated by segments
|
||||
* @aBuffer = SHAPE_POLY_SET to store the polygon corners
|
||||
* @aClearance = the clearance around the text
|
||||
* @aError = the maximum error to allow when approximating curves
|
||||
* @param aBuffer = SHAPE_POLY_SET to store the polygon corners
|
||||
* @param aClearance = the clearance around the text
|
||||
* @param aError = the maximum error to allow when approximating curves
|
||||
*/
|
||||
void TransformTextToPolySet( SHAPE_POLY_SET& aBuffer, PCB_LAYER_ID aLayer, int aClearance,
|
||||
int aError, ERROR_LOC aErrorLoc ) const;
|
||||
|
|
Loading…
Reference in New Issue