Removed selection disambiguation in case when there is a choice between a footprint and a smaller component (smaller components have priority).

This commit is contained in:
Maciej Suminski 2013-09-12 10:46:22 +02:00
parent 382c6bd201
commit 8f5e6badc4
1 changed files with 25 additions and 5 deletions

View File

@ -151,7 +151,7 @@ int SELECTION_TOOL::Main( TOOL_EVENT& aEvent )
void SELECTION_TOOL::toggleSelection( BOARD_ITEM* aItem )
{
if( aItem->IsSelected() )
if( m_selectedItems.find( aItem ) != m_selectedItems.end() )
{
aItem->ClearSelected();
m_selectedItems.erase( aItem );
@ -204,9 +204,29 @@ void SELECTION_TOOL::selectSingle( const VECTOR2I& aWhere )
break;
default:
// Remove footprints, they have to be selected by clicking on area that does not
// contain anything but footprint
for( int i = 0; i < collector.GetCount(); ++i )
{
BOARD_ITEM* boardItem = ( collector )[i];
if( boardItem->Type() == PCB_MODULE_T )
{
wxLogDebug( wxT( "Removing %s" ), boardItem->GetSelectMenuText() );
collector.Remove( i );
}
}
// Let's see if there is still disambiguation in selection..
if( collector.GetCount() == 1 )
{
toggleSelection( collector[0] );
}
else
{
item = disambiguationMenu( &collector );
if( item )
toggleSelection( item );
}
break;
}
}