Removed selection disambiguation in case when there is a choice between a footprint and a smaller component (smaller components have priority).
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parent
382c6bd201
commit
8f5e6badc4
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@ -151,7 +151,7 @@ int SELECTION_TOOL::Main( TOOL_EVENT& aEvent )
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void SELECTION_TOOL::toggleSelection( BOARD_ITEM* aItem )
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{
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if( aItem->IsSelected() )
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if( m_selectedItems.find( aItem ) != m_selectedItems.end() )
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{
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aItem->ClearSelected();
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m_selectedItems.erase( aItem );
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@ -204,9 +204,29 @@ void SELECTION_TOOL::selectSingle( const VECTOR2I& aWhere )
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break;
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default:
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item = disambiguationMenu( &collector );
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if( item )
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toggleSelection( item );
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// Remove footprints, they have to be selected by clicking on area that does not
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// contain anything but footprint
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for( int i = 0; i < collector.GetCount(); ++i )
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{
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BOARD_ITEM* boardItem = ( collector )[i];
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if( boardItem->Type() == PCB_MODULE_T )
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{
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wxLogDebug( wxT( "Removing %s" ), boardItem->GetSelectMenuText() );
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collector.Remove( i );
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}
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}
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// Let's see if there is still disambiguation in selection..
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if( collector.GetCount() == 1 )
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{
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toggleSelection( collector[0] );
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}
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else
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{
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item = disambiguationMenu( &collector );
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if( item )
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toggleSelection( item );
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}
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break;
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}
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}
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@ -326,7 +346,7 @@ BOARD_ITEM* SELECTION_TOOL::disambiguationMenu( GENERAL_COLLECTOR* aCollector )
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for( int i = 0; i < limit; ++i )
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{
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wxString text;
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BOARD_ITEM *item = ( *aCollector )[i];
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BOARD_ITEM* item = ( *aCollector )[i];
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text = item->GetSelectMenuText();
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m_menu->Add( text, i );
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}
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