Fix bug in TestSegmentHit( wxPoint aRefPoint, wxPoint aStart, wxPoint aEnd, int aDist ), when aDist = 0. (fix Bug #1106744 )
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@ -37,14 +37,14 @@ bool TestSegmentHit( wxPoint aRefPoint, wxPoint aStart, wxPoint aEnd, int aDist
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// vertical segment
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int ll = abs( aRefPoint.x - aStart.x );
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if( ll >= aDist )
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if( ll > aDist )
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return false;
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// To have only one case to examine, ensure aEnd.y > aStart.y
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if( aEnd.y < aStart.y )
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EXCHG( aStart.y, aEnd.y );
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if( aRefPoint.y < aEnd.y && aRefPoint.y > aStart.y )
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if( aRefPoint.y <= aEnd.y && aRefPoint.y >= aStart.y )
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return true;
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// there is a special case: x,y near an end point (distance < dist )
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@ -53,7 +53,7 @@ bool TestSegmentHit( wxPoint aRefPoint, wxPoint aStart, wxPoint aEnd, int aDist
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{
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double dd = square( aRefPoint.x - aStart.x) +
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square( aRefPoint.y - aStart.y );
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if( dd < square( aDist ) )
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if( dd <= square( aDist ) )
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return true;
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}
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@ -61,7 +61,7 @@ bool TestSegmentHit( wxPoint aRefPoint, wxPoint aStart, wxPoint aEnd, int aDist
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{
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double dd = square( aRefPoint.x - aEnd.x ) +
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square( aRefPoint.y - aEnd.y );
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if( dd < square( aDist ) )
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if( dd <= square( aDist ) )
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return true;
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}
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}
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@ -70,31 +70,31 @@ bool TestSegmentHit( wxPoint aRefPoint, wxPoint aStart, wxPoint aEnd, int aDist
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// horizontal segment
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int ll = abs( aRefPoint.y - aStart.y );
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if( ll >= aDist )
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if( ll > aDist )
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return false;
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// To have only one case to examine, ensure xf > xi
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if( aEnd.x < aStart.x )
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EXCHG( aStart.x, aEnd.x );
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if( aRefPoint.x < aEnd.x && aRefPoint.x > aStart.x )
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if( aRefPoint.x <= aEnd.x && aRefPoint.x >= aStart.x )
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return true;
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// there is a special case: x,y near an end point (distance < dist )
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// the distance should be carefully calculated
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if( (aStart.x - aRefPoint.x) < aDist )
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if( (aStart.x - aRefPoint.x) <= aDist )
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{
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double dd = square( aRefPoint.x - aStart.x) +
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square( aRefPoint.y - aStart.y );
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if( dd < square( aDist ) )
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if( dd <= square( aDist ) )
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return true;
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}
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if( (aRefPoint.x - aEnd.x) < aDist )
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if( (aRefPoint.x - aEnd.x) <= aDist )
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{
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double dd = square(aRefPoint.x - aEnd.x) +
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square( aRefPoint.y - aEnd.y);
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if( dd < square( aDist ) )
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if( dd <= square( aDist ) )
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return true;
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}
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}
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@ -122,22 +122,22 @@ bool TestSegmentHit( wxPoint aRefPoint, wxPoint aStart, wxPoint aEnd, int aDist
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double dd = square( aRefPoint.x - xp ) + square( aRefPoint.y - yp );
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double dist = square( aDist );
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if( dd >= dist ) // this reference point is not a good candiadte.
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if( dd > dist ) // this reference point is not a good candiadte.
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return false;
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// dd is < dist, therefore we should make a fine test
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if( fabs( slope ) > 0.7 )
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{
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// line segment more vertical than horizontal
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if( (aEnd.y > aStart.y && yp < aEnd.y && yp > aStart.y) ||
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(aEnd.y < aStart.y && yp > aEnd.y && yp < aStart.y) )
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if( (aEnd.y > aStart.y && yp <= aEnd.y && yp >= aStart.y) ||
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(aEnd.y < aStart.y && yp >= aEnd.y && yp <= aStart.y) )
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return true;
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}
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else
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{
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// line segment more horizontal than vertical
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if( (aEnd.x > aStart.x && xp < aEnd.x && xp > aStart.x) ||
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(aEnd.x < aStart.x && xp > aEnd.x && xp < aStart.x) )
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if( (aEnd.x > aStart.x && xp <= aEnd.x && xp >= aStart.x) ||
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(aEnd.x < aStart.x && xp >= aEnd.x && xp <= aStart.x) )
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return true;
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}
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@ -146,10 +146,10 @@ bool TestSegmentHit( wxPoint aRefPoint, wxPoint aStart, wxPoint aEnd, int aDist
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// It is "outside" the segment, but it could be near a segment end point
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// Therefore, we test the dist from the test point to each segment end point
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dd = square( aRefPoint.x - aEnd.x ) + square( aRefPoint.y - aEnd.y );
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if( dd < dist )
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if( dd <= dist )
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return true;
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dd = square( aRefPoint.x - aStart.x ) + square( aRefPoint.y - aStart.y );
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if( dd < dist )
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if( dd <= dist )
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return true;
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}
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