Fix macos using the wrong 3d plugins path
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@ -169,7 +169,7 @@ void S3D_PLUGIN_MANAGER::loadPlugins( void )
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checkPluginPath( GetOSXKicadMachineDataDir() + wxT( "/PlugIns/3d" ), searchpaths );
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// (3) Bundle kicad.app/Contents/PlugIns/3d
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fn.AssignDir( PATHS::GetStockPluginsPath() );
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fn.AssignDir( PATHS::GetStockPlugins3DPath() );
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checkPluginPath( fn.GetPathWithSep(), searchpaths );
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#endif
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