Fix macos using the wrong 3d plugins path
This commit is contained in:
parent
299830350c
commit
914568f1a0
|
@ -169,7 +169,7 @@ void S3D_PLUGIN_MANAGER::loadPlugins( void )
|
||||||
checkPluginPath( GetOSXKicadMachineDataDir() + wxT( "/PlugIns/3d" ), searchpaths );
|
checkPluginPath( GetOSXKicadMachineDataDir() + wxT( "/PlugIns/3d" ), searchpaths );
|
||||||
|
|
||||||
// (3) Bundle kicad.app/Contents/PlugIns/3d
|
// (3) Bundle kicad.app/Contents/PlugIns/3d
|
||||||
fn.AssignDir( PATHS::GetStockPluginsPath() );
|
fn.AssignDir( PATHS::GetStockPlugins3DPath() );
|
||||||
checkPluginPath( fn.GetPathWithSep(), searchpaths );
|
checkPluginPath( fn.GetPathWithSep(), searchpaths );
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|
Loading…
Reference in New Issue