kimath: Switch from INT_MAX to std::numeric_limits

This commit is contained in:
Ian McInerney 2023-03-10 13:45:11 +00:00
parent bc28287fa7
commit 9292158c76
3 changed files with 14 additions and 14 deletions

View File

@ -24,7 +24,7 @@
*/
#include <cmath>
#include <limits.h> // for INT_MAX
#include <limits>
#include <geometry/seg.h> // for SEG
#include <geometry/shape.h>
@ -174,8 +174,8 @@ static VECTOR2I pushoutForce( const SHAPE_CIRCLE& aA, const SEG& aB, int aCleara
static inline bool Collide( const SHAPE_CIRCLE& aA, const SHAPE_LINE_CHAIN_BASE& aB,
int aClearance, int* aActual, VECTOR2I* aLocation, VECTOR2I* aMTV )
{
int closest_dist = INT_MAX;
int closest_mtv_dist = INT_MAX;
int closest_dist = std::numeric_limits<int>::max();
int closest_mtv_dist = std::numeric_limits<int>::max();
VECTOR2I nearest;
int closest_mtv_seg = -1;
@ -293,7 +293,7 @@ static inline bool Collide( const SHAPE_LINE_CHAIN_BASE& aA, const SHAPE_LINE_CH
aA.TypeName(),
aB.TypeName() ) );
int closest_dist = INT_MAX;
int closest_dist = std::numeric_limits<int>::max();
VECTOR2I nearest;
if( aB.IsClosed() && aA.GetPointCount() > 0 && aB.PointInside( aA.GetPoint( 0 ) ) )
@ -375,7 +375,7 @@ static inline bool Collide( const SHAPE_RECT& aA, const SHAPE_LINE_CHAIN_BASE& a
aA.TypeName(),
aB.TypeName() ) );
int closest_dist = INT_MAX;
int closest_dist = std::numeric_limits<int>::max();
VECTOR2I nearest;
if( aB.IsClosed() && aB.PointInside( aA.Centre() ) )
@ -529,7 +529,7 @@ static inline bool Collide( const SHAPE_ARC& aA, const SHAPE_LINE_CHAIN& aB, int
aA.TypeName(),
aB.TypeName() ) );
int closest_dist = INT_MAX;
int closest_dist = std::numeric_limits<int>::max();
VECTOR2I nearest;
if( aB.IsClosed() && aB.PointInside( aA.GetP0() ) )
@ -619,7 +619,7 @@ static inline bool Collide( const SHAPE_ARC& aA, const SHAPE_LINE_CHAIN_BASE& aB
aA.TypeName(),
aB.TypeName() ) );
int closest_dist = INT_MAX;
int closest_dist = std::numeric_limits<int>::max();
VECTOR2I nearest;
if( aB.IsClosed() && aB.PointInside( aA.GetP0() ) )

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@ -24,7 +24,7 @@
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include <limits.h> // for INT_MAX
#include <limits>
#include <math.h> // for hypot
#include <map>
#include <string> // for basic_string
@ -1884,7 +1884,7 @@ const VECTOR2I SHAPE_LINE_CHAIN::NearestPoint( const VECTOR2I& aP,
return { 0, 0 };
}
int min_d = INT_MAX;
int min_d = std::numeric_limits<int>::max();
int nearest = 0;
for( int i = 0; i < SegmentCount(); i++ )
@ -1943,7 +1943,7 @@ const VECTOR2I SHAPE_LINE_CHAIN::NearestPoint( const SEG& aSeg, int& dist ) cons
int nearest = 0;
dist = INT_MAX;
dist = std::numeric_limits<int>::max();
for( int i = 0; i < PointCount(); i++ )
{
@ -1962,7 +1962,7 @@ const VECTOR2I SHAPE_LINE_CHAIN::NearestPoint( const SEG& aSeg, int& dist ) cons
int SHAPE_LINE_CHAIN::NearestSegment( const VECTOR2I& aP ) const
{
int min_d = INT_MAX;
int min_d = std::numeric_limits<int>::max();
int nearest = 0;
for( int i = 0; i < SegmentCount(); i++ )

View File

@ -26,7 +26,7 @@
#include <cmath>
#include <cstdlib>
#include <climits>
#include <limits>
#include <math/util.h>
#include <wx/log.h>
#include <wx/string.h>
@ -126,9 +126,9 @@ int64_t rescale( int64_t aNumerator, int64_t aValue, int64_t aDenominator )
r = c / 2;
if( b <= INT_MAX && c <= INT_MAX )
if( b <= std::numeric_limits<int>::max() && c <= std::numeric_limits<int>::max() )
{
if( a <= INT_MAX )
if( a <= std::numeric_limits<int>::max() )
return sign * ( ( a * b + r ) / c );
else
return sign * ( a / c * b + ( a % c * b + r ) / c);