Correct handling of arcs and circles (when used in pcb edges) in zone filling.

This commit is contained in:
charras 2009-02-23 16:04:11 +00:00
parent a1c528223c
commit 92ab71c2c2
1 changed files with 124 additions and 45 deletions

View File

@ -51,6 +51,11 @@ void AddRoundedEndsSegmentPolygon( Bool_Engine* aBooleng,
void AddTextBoxWithClearancePolygon( Bool_Engine* aBooleng,
TEXTE_PCB* aText, int aClearanceValue );
static void AddRingPolygon( Bool_Engine* aBooleng,
wxPoint aCentre,
wxPoint aStart,
wxPoint aEnd,
int aWidth );
// Local Variables:
/* how many segments are used to create a polygon from a circle: */
@ -222,10 +227,38 @@ void ZONE_CONTAINER::AddClearanceAreasPolygonsToPolysList( BOARD* aPcb )
switch( item->Type() )
{
case TYPE_DRAWSEGMENT:
switch( ( (DRAWSEGMENT*) item )->m_Shape )
{
case S_CIRCLE:
AddRingPolygon( booleng, ( (DRAWSEGMENT*) item )->m_Start,
( (DRAWSEGMENT*) item )->m_End, ( (DRAWSEGMENT*) item )->m_End,
( (DRAWSEGMENT*) item )->m_Width + (2 * m_ZoneClearance) );
break;
case S_ARC:
{
wxPoint arc_start, arc_end;
arc_start = ( (DRAWSEGMENT*) item )->m_End;
arc_end = ( (DRAWSEGMENT*) item )->m_End;
RotatePoint( &arc_end,
( (DRAWSEGMENT*) item )->m_Start,
-( (DRAWSEGMENT*) item )->m_Angle );
AddRingPolygon( booleng, ( (DRAWSEGMENT*) item )->m_Start, arc_start, arc_end,
( (DRAWSEGMENT*) item )->m_Width + (2 * m_ZoneClearance) );
}
break;
default:
AddRoundedEndsSegmentPolygon( booleng,
( (DRAWSEGMENT*) item )->m_Start,
( (DRAWSEGMENT*) item )->m_End,
( (DRAWSEGMENT*) item )->m_Width + (2 * m_ZoneClearance) );
( (DRAWSEGMENT*) item )->m_Width +
(2 * m_ZoneClearance) );
break;
}
break;
case TYPE_TEXTE:
@ -1108,6 +1141,52 @@ void AddRoundedEndsSegmentPolygon( Bool_Engine* aBooleng,
}
/** Function AddRingPolygon
* Add a polygon cutout for an Arc in a zone area
* Convert arcs to multiple straight segments
* For a cicle, aStart = aEnd
*/
void AddRingPolygon( Bool_Engine* aBooleng, wxPoint aCentre,
wxPoint aStart, wxPoint aEnd,
int aWidth )
{
wxPoint start, end;
int arc_angle;
int delta = 3600 / s_CircleToSegmentsCount; // rot angle in 0.1 degree
if( aEnd == aStart )
arc_angle = 3600;
else
{
double angle = atan2( aEnd.y - aCentre.y, aEnd.x - aCentre.x ) -
atan2( aStart.y - aCentre.y, aStart.x - aCentre.x );
// delta_angle is in 0.1 degrees
arc_angle = (int) round ( 1800.0 / M_PI * angle );
NEGATE ( arc_angle ); // Due to reverse orientation of Y axis,
// angles are negated, comparing to the mathematical Y orient.
}
if( arc_angle < 0 )
{
EXCHG( aStart, aEnd );
NEGATE( arc_angle );
}
// Compute the ends of segments and creates poly
end = start = aStart;
for( int ii = delta; ii < arc_angle; ii += delta )
{
end = aStart;
RotatePoint( &end, aCentre, ii );
AddRoundedEndsSegmentPolygon( aBooleng, start, end, aWidth );
start = end;
}
if( end != aEnd )
AddRoundedEndsSegmentPolygon( aBooleng, end, aEnd, aWidth );
}
/** function AddTextBoxWithClearancePolygon
* creates a polygon containing the text and add it to bool engine
*/