router: improvements in robustness of SegmentHull()
- ensure the 'chamfer' radius and clearance is rounded before computing the actual hull vertices
- for small, non-45 degree line segments (present in many boards), generate a slightly larger but still axis-aligned 45 degree hull instead of following exactly the segment direction
(cherry picked from commit bcfe12ce47
)
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@ -141,29 +141,67 @@ const SHAPE_LINE_CHAIN ArcHull( const SHAPE_ARC& aSeg, int aClearance, int aWalk
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}
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static bool IsSegment45Degree( const SEG& aS )
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{
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double angle = 180.0 / M_PI
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* atan2( (double) aS.B.y - (double) aS.A.y, (double) aS.B.x - (double) aS.A.x );
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if( angle < 0 )
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angle += 360.0;
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double angle_a = fabs( fmod( angle, 45.0 ) );
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if( angle_a > 1.0 && angle_a < 44.0 )
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return false;
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return true;
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}
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template <typename T> int sgn(T val) {
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return (T(0) < val) - (val < T(0));
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}
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const SHAPE_LINE_CHAIN SegmentHull ( const SHAPE_SEGMENT& aSeg, int aClearance,
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int aWalkaroundThickness )
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{
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const int kinkThreshold = 10;
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int cl = aClearance + aWalkaroundThickness / 2;
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int d = aSeg.GetWidth() / 2 + cl;
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int x = (int)( 2.0 / ( 1.0 + M_SQRT2 ) * d );
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double d = (double)aSeg.GetWidth() / 2.0 + cl;
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double x = KiROUND( 2.0 / ( 1.0 + M_SQRT2 ) * d );
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int dr = KiROUND( d );
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int xr = KiROUND( x );
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int xr2 = KiROUND( x / 2.0 );
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const VECTOR2I a = aSeg.GetSeg().A;
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const VECTOR2I b = aSeg.GetSeg().B;
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VECTOR2I b = aSeg.GetSeg().B;
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int len = aSeg.GetSeg().Length();
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if ( !IsSegment45Degree( aSeg.GetSeg() ) && len <= kinkThreshold )
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{
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int w = b.x - a.x;
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int h = b.y - a.y;
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int ll = std::max( std::abs( w ), std::abs( h ) );
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b = a + VECTOR2I( sgn( w ) * ll, sgn( h ) * ll );
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}
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if( a == b )
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{
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return OctagonalHull( a - VECTOR2I( aSeg.GetWidth() / 2, aSeg.GetWidth() / 2 ),
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VECTOR2I( aSeg.GetWidth(), aSeg.GetWidth() ),
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cl,
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2.0 * ( 1.0 - M_SQRT1_2 ) * d );
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xr );
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}
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VECTOR2I dir = b - a;
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VECTOR2I p0 = dir.Perpendicular().Resize( d );
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VECTOR2I ds = dir.Perpendicular().Resize( x / 2 );
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VECTOR2I pd = dir.Resize( x / 2 );
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VECTOR2I dp = dir.Resize( d );
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VECTOR2I p0 = dir.Perpendicular().Resize( dr );
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VECTOR2I ds = dir.Perpendicular().Resize( xr2 );
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VECTOR2I pd = dir.Resize( xr2 );
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VECTOR2I dp = dir.Resize( dr );
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SHAPE_LINE_CHAIN s;
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