Fix compile issue on Mac.
See https://kicad.zulipchat.com/#narrow/stream/216775-core-team/topic/Compile.20error
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@ -309,7 +309,7 @@ public:
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VERTEX_MANAGER* vboManager;
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/// Intersect points, that have to be freed after tessellation
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std::deque<std::shared_ptr<GLdouble[]>>& intersectPoints;
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std::deque<std::shared_ptr<GLdouble>>& intersectPoints;
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};
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private:
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@ -367,7 +367,7 @@ private:
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// Polygon tesselation
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GLUtesselator* m_tesselator;
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std::deque<std::shared_ptr<GLdouble[]>> m_tessIntersects;
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std::deque<std::shared_ptr<GLdouble>> m_tessIntersects;
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/// @copydoc GAL::BeginUpdate()
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void beginUpdate() override;
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