Skip calling RTREE::Remove() when adding items to a VIEW
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@ -335,7 +335,7 @@ void VIEW::Add( VIEW_ITEM* aItem, int aDrawPriority )
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}
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SetVisible( aItem, true );
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Update( aItem, KIGFX::ALL );
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Update( aItem, KIGFX::INITIAL_ADD );
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}
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@ -827,7 +827,7 @@ struct VIEW::drawItem
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{
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wxASSERT( aItem->viewPrivData() );
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// Conditions that have te be fulfilled for an item to be drawn
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// Conditions that have to be fulfilled for an item to be drawn
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bool drawCondition = aItem->viewPrivData()->isRenderable() &&
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aItem->ViewGetLOD( layer, view ) < view->m_scale;
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if( !drawCondition )
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@ -1076,14 +1076,23 @@ void VIEW::clearGroupCache()
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void VIEW::invalidateItem( VIEW_ITEM* aItem, int aUpdateFlags )
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{
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// updateLayers updates geometry too, so we do not have to update both of them at the same time
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if( aUpdateFlags & LAYERS )
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if( aUpdateFlags & INITIAL_ADD )
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{
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updateLayers( aItem );
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// Don't update layers or bbox, since it was done in VIEW::Add()
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// Now that we have initialized, set flags to ALL for the code below
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aUpdateFlags = ALL;
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}
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else if( aUpdateFlags & GEOMETRY )
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else
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{
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updateBbox( aItem );
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// updateLayers updates geometry too, so we do not have to update both of them at the same time
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if( aUpdateFlags & LAYERS )
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{
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updateLayers( aItem );
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}
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else if( aUpdateFlags & GEOMETRY )
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{
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updateBbox( aItem );
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}
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}
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int layers[VIEW_MAX_LAYERS], layers_count;
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@ -56,7 +56,8 @@ enum VIEW_UPDATE_FLAGS {
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COLOR = 0x02, /// Color has changed
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GEOMETRY = 0x04, /// Position or shape has changed
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LAYERS = 0x08, /// Layers have changed
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ALL = 0xff
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INITIAL_ADD = 0x10, /// Item is being added to the view
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ALL = 0xef /// All except INITIAL_ADD
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};
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/**
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