Fix scrollbars in macOS GAL canvases
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@ -71,12 +71,7 @@ EDA_DRAW_PANEL_GAL::EDA_DRAW_PANEL_GAL( wxWindow* aParentWindow, wxWindowID aWin
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SwitchBackend( aGalType );
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SetBackgroundStyle( wxBG_STYLE_CUSTOM );
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// Scrollbars broken in GAL on OSX
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#ifdef __WXMAC__
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ShowScrollbars( wxSHOW_SB_NEVER, wxSHOW_SB_NEVER );
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#else
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ShowScrollbars( wxSHOW_SB_ALWAYS, wxSHOW_SB_ALWAYS );
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#endif
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EnableScrolling( false, false ); // otherwise Zoom Auto disables GAL canvas
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m_view = new KIGFX::VIEW( true );
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@ -169,10 +164,7 @@ void EDA_DRAW_PANEL_GAL::onPaint( wxPaintEvent& WXUNUSED( aEvent ) )
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m_drawing = true;
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KIGFX::RENDER_SETTINGS* settings = static_cast<KIGFX::RENDER_SETTINGS*>( m_painter->GetSettings() );
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// Scrollbars broken in GAL on OSX
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#ifndef __WXMAC__
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m_viewControls->UpdateScrollbars();
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#endif
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m_view->UpdateItems();
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@ -222,7 +214,8 @@ void EDA_DRAW_PANEL_GAL::onPaint( wxPaintEvent& WXUNUSED( aEvent ) )
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void EDA_DRAW_PANEL_GAL::onSize( wxSizeEvent& aEvent )
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{
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m_gal->ResizeScreen( aEvent.GetSize().x, aEvent.GetSize().y );
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wxSize clientSize = GetClientSize();
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m_gal->ResizeScreen( clientSize.x, clientSize.y );
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m_view->MarkTargetDirty( KIGFX::TARGET_CACHED );
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m_view->MarkTargetDirty( KIGFX::TARGET_NONCACHED );
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}
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@ -90,8 +90,8 @@ CAIRO_GAL::CAIRO_GAL( GAL_DISPLAY_OPTIONS& aDisplayOptions,
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Connect( wxEVT_ENTER_WINDOW, wxMouseEventHandler( CAIRO_GAL::skipMouseEvent ) );
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#endif
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SetSize( aParent->GetSize() );
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screenSize = VECTOR2I( aParent->GetSize() );
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SetSize( aParent->GetClientSize() );
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screenSize = VECTOR2I( aParent->GetClientSize() );
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// Grid color settings are different in Cairo and OpenGL
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SetGridColor( COLOR4D( 0.1, 0.1, 0.1, 0.8 ) );
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@ -120,8 +120,8 @@ OPENGL_GAL::OPENGL_GAL( GAL_DISPLAY_OPTIONS& aDisplayOptions, wxWindow* aParent,
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Connect( wxEVT_ENTER_WINDOW, wxMouseEventHandler( OPENGL_GAL::skipMouseEvent ) );
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#endif
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SetSize( aParent->GetSize() );
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screenSize = VECTOR2I( aParent->GetSize() );
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SetSize( aParent->GetClientSize() );
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screenSize = VECTOR2I( aParent->GetClientSize() );
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// Grid color settings are different in Cairo and OpenGL
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SetGridColor( COLOR4D( 0.8, 0.8, 0.8, 0.1 ) );
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