poly2tri: throw exceptions instead of crashing on non-supported polygons
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/**
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* @file zones_convert_to_polygons_aux_functions.cpp
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*/
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/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2013 Jean-Pierre Charras, jean-pierre.charras@ujf-grenoble.fr
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* Copyright (C) 1992-2013 KiCad Developers, see AUTHORS.txt for contributors.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include <fctsys.h>
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#include <PolyLine.h>
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#include <wxPcbStruct.h>
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#include <trigo.h>
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#include <class_board.h>
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#include <class_module.h>
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#include <class_zone.h>
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#include <pcbnew.h>
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#include <zones.h>
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/* Function TransformOutlinesShapeWithClearanceToPolygon
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* Convert the zone filled areas polygons to polygons
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* inflated (optional) by max( aClearanceValue, the zone clearance)
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* and copy them in aCornerBuffer
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* param aClearanceValue = the clearance around polygons
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* param aAddClearance = true to add a clearance area to the polygon
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* false to create the outline polygon.
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*/
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void ZONE_CONTAINER::TransformOutlinesShapeWithClearanceToPolygon(
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SHAPE_POLY_SET& aCornerBuffer, int aMinClearanceValue, bool aUseNetClearance ) const
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{
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// Creates the zone outline polygon (with holes if any)
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SHAPE_POLY_SET polybuffer;
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BuildSmoothedPoly( polybuffer );
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// add clearance to outline
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int clearance = aMinClearanceValue;
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if( aUseNetClearance && IsOnCopperLayer() )
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{
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clearance = GetClearance();
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if( aMinClearanceValue > clearance )
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clearance = aMinClearanceValue;
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}
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// Calculate the polygon with clearance
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// holes are linked to the main outline, so only one polygon is created.
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if( clearance )
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polybuffer.Inflate( clearance, 16 );
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polybuffer.Fracture( SHAPE_POLY_SET::PM_FAST );
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aCornerBuffer.Append( polybuffer );
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}
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/**
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* Function BuildUnconnectedThermalStubsPolygonList
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* Creates a set of polygons corresponding to stubs created by thermal shapes on pads
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* which are not connected to a zone (dangling bridges)
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* @param aCornerBuffer = a SHAPE_POLY_SET where to store polygons
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* @param aPcb = the board.
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* @param aZone = a pointer to the ZONE_CONTAINER to examine.
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* @param aArcCorrection = a pointer to the ZONE_CONTAINER to examine.
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* @param aRoundPadThermalRotation = the rotation in 1.0 degree for thermal stubs in round pads
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*/
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void BuildUnconnectedThermalStubsPolygonList( SHAPE_POLY_SET& aCornerBuffer,
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const BOARD* aPcb,
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const ZONE_CONTAINER* aZone,
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double aArcCorrection,
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double aRoundPadThermalRotation )
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{
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std::vector<wxPoint> corners_buffer; // a local polygon buffer to store one stub
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corners_buffer.reserve( 4 );
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wxPoint ptTest[4];
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int zone_clearance = aZone->GetZoneClearance();
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EDA_RECT item_boundingbox;
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EDA_RECT zone_boundingbox = aZone->GetBoundingBox();
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int biggest_clearance = aPcb->GetDesignSettings().GetBiggestClearanceValue();
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biggest_clearance = std::max( biggest_clearance, zone_clearance );
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zone_boundingbox.Inflate( biggest_clearance );
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// half size of the pen used to draw/plot zones outlines
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int pen_radius = aZone->GetMinThickness() / 2;
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for( MODULE* module = aPcb->m_Modules; module; module = module->Next() )
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{
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for( D_PAD* pad = module->PadsList(); pad != NULL; pad = pad->Next() )
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{
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// Rejects non-standard pads with tht-only thermal reliefs
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if( aZone->GetPadConnection( pad ) == PAD_ZONE_CONN_THT_THERMAL
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&& pad->GetAttribute() != PAD_ATTRIB_STANDARD )
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continue;
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if( aZone->GetPadConnection( pad ) != PAD_ZONE_CONN_THERMAL
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&& aZone->GetPadConnection( pad ) != PAD_ZONE_CONN_THT_THERMAL )
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continue;
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// check
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if( !pad->IsOnLayer( aZone->GetLayer() ) )
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continue;
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if( pad->GetNetCode() != aZone->GetNetCode() )
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continue;
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// Calculate thermal bridge half width
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int thermalBridgeWidth = aZone->GetThermalReliefCopperBridge( pad )
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- aZone->GetMinThickness();
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if( thermalBridgeWidth <= 0 )
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continue;
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// we need the thermal bridge half width
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// with a small extra size to be sure we create a stub
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// slightly larger than the actual stub
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thermalBridgeWidth = ( thermalBridgeWidth + 4 ) / 2;
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int thermalReliefGap = aZone->GetThermalReliefGap( pad );
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item_boundingbox = pad->GetBoundingBox();
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item_boundingbox.Inflate( thermalReliefGap );
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if( !( item_boundingbox.Intersects( zone_boundingbox ) ) )
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continue;
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// Thermal bridges are like a segment from a starting point inside the pad
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// to an ending point outside the pad
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// calculate the ending point of the thermal pad, outside the pad
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wxPoint endpoint;
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endpoint.x = ( pad->GetSize().x / 2 ) + thermalReliefGap;
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endpoint.y = ( pad->GetSize().y / 2 ) + thermalReliefGap;
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// Calculate the starting point of the thermal stub
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// inside the pad
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wxPoint startpoint;
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int copperThickness = aZone->GetThermalReliefCopperBridge( pad )
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- aZone->GetMinThickness();
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if( copperThickness < 0 )
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copperThickness = 0;
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// Leave a small extra size to the copper area inside to pad
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copperThickness += KiROUND( IU_PER_MM * 0.04 );
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startpoint.x = std::min( pad->GetSize().x, copperThickness );
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startpoint.y = std::min( pad->GetSize().y, copperThickness );
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startpoint.x /= 2;
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startpoint.y /= 2;
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// This is a CIRCLE pad tweak
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// for circle pads, the thermal stubs orientation is 45 deg
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double fAngle = pad->GetOrientation();
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if( pad->GetShape() == PAD_SHAPE_CIRCLE )
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{
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endpoint.x = KiROUND( endpoint.x * aArcCorrection );
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endpoint.y = endpoint.x;
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fAngle = aRoundPadThermalRotation;
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}
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// contour line width has to be taken into calculation to avoid "thermal stub bleed"
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endpoint.x += pen_radius;
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endpoint.y += pen_radius;
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// compute north, south, west and east points for zone connection.
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ptTest[0] = wxPoint( 0, endpoint.y ); // lower point
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ptTest[1] = wxPoint( 0, -endpoint.y ); // upper point
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ptTest[2] = wxPoint( endpoint.x, 0 ); // right point
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ptTest[3] = wxPoint( -endpoint.x, 0 ); // left point
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// Test all sides
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for( int i = 0; i < 4; i++ )
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{
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// rotate point
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RotatePoint( &ptTest[i], fAngle );
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// translate point
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ptTest[i] += pad->ShapePos();
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if( aZone->HitTestFilledArea( ptTest[i] ) )
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continue;
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corners_buffer.clear();
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// polygons are rectangles with width of copper bridge value
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switch( i )
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{
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case 0: // lower stub
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corners_buffer.push_back( wxPoint( -thermalBridgeWidth, endpoint.y ) );
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corners_buffer.push_back( wxPoint( +thermalBridgeWidth, endpoint.y ) );
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corners_buffer.push_back( wxPoint( +thermalBridgeWidth, startpoint.y ) );
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corners_buffer.push_back( wxPoint( -thermalBridgeWidth, startpoint.y ) );
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break;
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case 1: // upper stub
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corners_buffer.push_back( wxPoint( -thermalBridgeWidth, -endpoint.y ) );
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corners_buffer.push_back( wxPoint( +thermalBridgeWidth, -endpoint.y ) );
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corners_buffer.push_back( wxPoint( +thermalBridgeWidth, -startpoint.y ) );
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corners_buffer.push_back( wxPoint( -thermalBridgeWidth, -startpoint.y ) );
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break;
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case 2: // right stub
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corners_buffer.push_back( wxPoint( endpoint.x, -thermalBridgeWidth ) );
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corners_buffer.push_back( wxPoint( endpoint.x, thermalBridgeWidth ) );
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corners_buffer.push_back( wxPoint( +startpoint.x, thermalBridgeWidth ) );
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corners_buffer.push_back( wxPoint( +startpoint.x, -thermalBridgeWidth ) );
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break;
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case 3: // left stub
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corners_buffer.push_back( wxPoint( -endpoint.x, -thermalBridgeWidth ) );
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corners_buffer.push_back( wxPoint( -endpoint.x, thermalBridgeWidth ) );
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corners_buffer.push_back( wxPoint( -startpoint.x, thermalBridgeWidth ) );
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corners_buffer.push_back( wxPoint( -startpoint.x, -thermalBridgeWidth ) );
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break;
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}
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aCornerBuffer.NewOutline();
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// add computed polygon to list
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for( unsigned ic = 0; ic < corners_buffer.size(); ic++ )
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{
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wxPoint cpos = corners_buffer[ic];
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RotatePoint( &cpos, fAngle ); // Rotate according to module orientation
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cpos += pad->ShapePos(); // Shift origin to position
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aCornerBuffer.Append( cpos.x, cpos.y );
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}
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}
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}
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}
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}
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@ -30,6 +30,7 @@
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*/
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*/
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#include "shapes.h"
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#include "shapes.h"
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#include <iostream>
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#include <iostream>
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#include <exception>
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namespace p2t {
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namespace p2t {
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@ -52,7 +53,7 @@ void Triangle::MarkNeighbor(Point* p1, Point* p2, Triangle* t)
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else if ((p1 == points_[0] && p2 == points_[1]) || (p1 == points_[1] && p2 == points_[0]))
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else if ((p1 == points_[0] && p2 == points_[1]) || (p1 == points_[1] && p2 == points_[0]))
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neighbors_[2] = t;
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neighbors_[2] = t;
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else
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else
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assert(0);
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throw std::invalid_argument("Polygon contains overlapping hole vertices.");
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}
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}
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// Exhaustive search to update neighbor pointers
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// Exhaustive search to update neighbor pointers
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@ -150,7 +151,7 @@ void Triangle::Legalize(Point& opoint, Point& npoint)
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points_[2] = points_[1];
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points_[2] = points_[1];
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points_[1] = &npoint;
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points_[1] = &npoint;
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} else {
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} else {
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assert(0);
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throw std::invalid_argument("Polygon contains overlapping hole vertices.");
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}
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}
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}
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}
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@ -163,7 +164,8 @@ int Triangle::Index(const Point* p)
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} else if (p == points_[2]) {
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} else if (p == points_[2]) {
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return 2;
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return 2;
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}
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}
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assert(0);
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throw std::invalid_argument("Polygon contains overlapping hole vertices.");
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return 0;
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}
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}
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int Triangle::EdgeIndex(const Point* p1, const Point* p2)
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int Triangle::EdgeIndex(const Point* p1, const Point* p2)
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@ -222,7 +224,8 @@ Point* Triangle::PointCW(Point& point)
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} else if (&point == points_[2]) {
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} else if (&point == points_[2]) {
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return points_[1];
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return points_[1];
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}
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}
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assert(0);
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throw std::invalid_argument("Polygon contains overlapping hole vertices.");
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return NULL;
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}
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}
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// The point counter-clockwise to given point
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// The point counter-clockwise to given point
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@ -235,7 +238,8 @@ Point* Triangle::PointCCW(Point& point)
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} else if (&point == points_[2]) {
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} else if (&point == points_[2]) {
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return points_[0];
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return points_[0];
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}
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}
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assert(0);
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throw std::invalid_argument("Polygon contains overlapping hole vertices.");
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return NULL;
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}
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}
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// The neighbor clockwise to given point
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// The neighbor clockwise to given point
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@ -345,14 +349,14 @@ void Triangle::SetDelunayEdgeCW(Point& p, bool e)
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}
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}
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// The neighbor across to given point
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// The neighbor across to given point
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Triangle& Triangle::NeighborAcross(Point& opoint)
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Triangle* Triangle::NeighborAcross(Point& opoint)
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{
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{
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if (&opoint == points_[0]) {
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if (&opoint == points_[0]) {
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return *neighbors_[0];
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return neighbors_[0];
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} else if (&opoint == points_[1]) {
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} else if (&opoint == points_[1]) {
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return *neighbors_[1];
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return neighbors_[1];
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}
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}
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return *neighbors_[2];
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return neighbors_[2];
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}
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}
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void Triangle::DebugPrint()
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void Triangle::DebugPrint()
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@ -45,19 +45,21 @@ struct Edge;
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struct Point {
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struct Point {
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double x, y;
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double x, y;
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int id;
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/// Default constructor does nothing (for performance).
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/// Default constructor does nothing (for performance).
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Point()
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Point()
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{
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{
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x = 0.0;
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x = 0.0;
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y = 0.0;
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y = 0.0;
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id = 0;
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}
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}
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/// The edges this point constitutes an upper ending point
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/// The edges this point constitutes an upper ending point
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std::vector<Edge*> edge_list;
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std::vector<Edge*> edge_list;
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/// Construct using coordinates.
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/// Construct using coordinates.
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Point(double ax, double ay) : x(ax), y(ay) {}
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Point(double ax, double ay, int aid = 0) : x(ax), y(ay), id(aid) {}
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/// Set this point to all zeros.
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/// Set this point to all zeros.
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void set_zero()
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void set_zero()
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@ -201,7 +203,7 @@ void ClearDelunayEdges();
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inline bool IsInterior();
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inline bool IsInterior();
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inline void IsInterior(bool b);
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inline void IsInterior(bool b);
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Triangle& NeighborAcross(Point& opoint);
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Triangle* NeighborAcross(Point& opoint);
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void DebugPrint();
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void DebugPrint();
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@ -321,5 +323,3 @@ inline void Triangle::IsInterior(bool b)
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}
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}
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#endif
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#endif
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||||||
|
|
|
@ -118,11 +118,10 @@ void Sweep::EdgeEvent(SweepContext& tcx, Point& ep, Point& eq, Triangle* triangl
|
||||||
// We are modifying the constraint maybe it would be better to
|
// We are modifying the constraint maybe it would be better to
|
||||||
// not change the given constraint and just keep a variable for the new constraint
|
// not change the given constraint and just keep a variable for the new constraint
|
||||||
tcx.edge_event.constrained_edge->q = p1;
|
tcx.edge_event.constrained_edge->q = p1;
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||||||
triangle = &triangle->NeighborAcross(point);
|
triangle = triangle->NeighborAcross(point);
|
||||||
EdgeEvent( tcx, ep, *p1, triangle, *p1 );
|
EdgeEvent( tcx, ep, *p1, triangle, *p1 );
|
||||||
} else {
|
} else {
|
||||||
std::runtime_error("EdgeEvent - collinear points not supported");
|
std::runtime_error("EdgeEvent - collinear points not supported");
|
||||||
assert(0);
|
|
||||||
}
|
}
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
@ -135,11 +134,10 @@ void Sweep::EdgeEvent(SweepContext& tcx, Point& ep, Point& eq, Triangle* triangl
|
||||||
// We are modifying the constraint maybe it would be better to
|
// We are modifying the constraint maybe it would be better to
|
||||||
// not change the given constraint and just keep a variable for the new constraint
|
// not change the given constraint and just keep a variable for the new constraint
|
||||||
tcx.edge_event.constrained_edge->q = p2;
|
tcx.edge_event.constrained_edge->q = p2;
|
||||||
triangle = &triangle->NeighborAcross(point);
|
triangle = triangle->NeighborAcross(point);
|
||||||
EdgeEvent( tcx, ep, *p2, triangle, *p2 );
|
EdgeEvent( tcx, ep, *p2, triangle, *p2 );
|
||||||
} else {
|
} else {
|
||||||
std::runtime_error("EdgeEvent - collinear points not supported");
|
std::runtime_error("EdgeEvent - collinear points not supported");
|
||||||
assert(0);
|
|
||||||
}
|
}
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
@ -699,32 +697,36 @@ void Sweep::FillLeftConcaveEdgeEvent(SweepContext& tcx, Edge* edge, Node& node)
|
||||||
|
|
||||||
void Sweep::FlipEdgeEvent(SweepContext& tcx, Point& ep, Point& eq, Triangle* t, Point& p)
|
void Sweep::FlipEdgeEvent(SweepContext& tcx, Point& ep, Point& eq, Triangle* t, Point& p)
|
||||||
{
|
{
|
||||||
Triangle& ot = t->NeighborAcross(p);
|
Triangle* ot = t->NeighborAcross(p);
|
||||||
Point& op = *ot.OppositePoint(*t, p);
|
Point& op = *ot->OppositePoint(*t, p);
|
||||||
|
|
||||||
|
if (ot == nullptr) {
|
||||||
|
throw std::invalid_argument("Polygon contains overlapping hole vertices.");
|
||||||
|
}
|
||||||
|
|
||||||
if (InScanArea(p, *t->PointCCW(p), *t->PointCW(p), op)) {
|
if (InScanArea(p, *t->PointCCW(p), *t->PointCW(p), op)) {
|
||||||
// Lets rotate shared edge one vertex CW
|
// Lets rotate shared edge one vertex CW
|
||||||
RotateTrianglePair(*t, p, ot, op);
|
RotateTrianglePair(*t, p, *ot, op);
|
||||||
tcx.MapTriangleToNodes(*t);
|
tcx.MapTriangleToNodes(*t);
|
||||||
tcx.MapTriangleToNodes(ot);
|
tcx.MapTriangleToNodes(*ot);
|
||||||
|
|
||||||
if (p == eq && op == ep) {
|
if (p == eq && op == ep) {
|
||||||
if (eq == *tcx.edge_event.constrained_edge->q && ep == *tcx.edge_event.constrained_edge->p) {
|
if (eq == *tcx.edge_event.constrained_edge->q && ep == *tcx.edge_event.constrained_edge->p) {
|
||||||
t->MarkConstrainedEdge(&ep, &eq);
|
t->MarkConstrainedEdge(&ep, &eq);
|
||||||
ot.MarkConstrainedEdge(&ep, &eq);
|
ot->MarkConstrainedEdge(&ep, &eq);
|
||||||
Legalize(tcx, *t);
|
Legalize(tcx, *t);
|
||||||
Legalize(tcx, ot);
|
Legalize(tcx, *ot);
|
||||||
} else {
|
} else {
|
||||||
// XXX: I think one of the triangles should be legalized here?
|
// XXX: I think one of the triangles should be legalized here?
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
Orientation o = Orient2d(eq, op, ep);
|
Orientation o = Orient2d(eq, op, ep);
|
||||||
t = &NextFlipTriangle(tcx, (int)o, *t, ot, p, op);
|
t = &NextFlipTriangle(tcx, (int)o, *t, *ot, p, op);
|
||||||
FlipEdgeEvent(tcx, ep, eq, t, p);
|
FlipEdgeEvent(tcx, ep, eq, t, p);
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
Point& newP = NextFlipPoint(ep, eq, ot, op);
|
Point& newP = NextFlipPoint(ep, eq, *ot, op);
|
||||||
FlipScanEdgeEvent(tcx, ep, eq, *t, ot, newP);
|
FlipScanEdgeEvent(tcx, ep, eq, *t, *ot, newP);
|
||||||
EdgeEvent(tcx, ep, eq, t, p);
|
EdgeEvent(tcx, ep, eq, t, p);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -759,20 +761,24 @@ Point& Sweep::NextFlipPoint(Point& ep, Point& eq, Triangle& ot, Point& op)
|
||||||
// Left
|
// Left
|
||||||
return *ot.PointCW(op);
|
return *ot.PointCW(op);
|
||||||
} else{
|
} else{
|
||||||
//throw new RuntimeException("[Unsupported] Opposing point on constrained edge");
|
throw std::invalid_argument("Polygon contains overlapping hole vertices.");
|
||||||
assert(0);
|
return ep; // Arbitrary return val -- fixes warning
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void Sweep::FlipScanEdgeEvent(SweepContext& tcx, Point& ep, Point& eq, Triangle& flip_triangle,
|
void Sweep::FlipScanEdgeEvent(SweepContext& tcx, Point& ep, Point& eq, Triangle& flip_triangle,
|
||||||
Triangle& t, Point& p)
|
Triangle& t, Point& p)
|
||||||
{
|
{
|
||||||
Triangle& ot = t.NeighborAcross(p);
|
Triangle* ot = t.NeighborAcross(p);
|
||||||
Point& op = *ot.OppositePoint(t, p);
|
Point& op = *ot->OppositePoint(t, p);
|
||||||
|
|
||||||
|
if (ot == NULL) {
|
||||||
|
throw std::invalid_argument("Polygon contains overlapping hole vertices.");
|
||||||
|
}
|
||||||
|
|
||||||
if (InScanArea(eq, *flip_triangle.PointCCW(eq), *flip_triangle.PointCW(eq), op)) {
|
if (InScanArea(eq, *flip_triangle.PointCCW(eq), *flip_triangle.PointCW(eq), op)) {
|
||||||
// flip with new edge op->eq
|
// flip with new edge op->eq
|
||||||
FlipEdgeEvent(tcx, eq, op, &ot, op);
|
FlipEdgeEvent(tcx, eq, op, ot, op);
|
||||||
// TODO: Actually I just figured out that it should be possible to
|
// TODO: Actually I just figured out that it should be possible to
|
||||||
// improve this by getting the next ot and op before the the above
|
// improve this by getting the next ot and op before the the above
|
||||||
// flip and continue the flipScanEdgeEvent here
|
// flip and continue the flipScanEdgeEvent here
|
||||||
|
@ -781,8 +787,8 @@ void Sweep::FlipScanEdgeEvent(SweepContext& tcx, Point& ep, Point& eq, Triangle&
|
||||||
// Turns out at first glance that this is somewhat complicated
|
// Turns out at first glance that this is somewhat complicated
|
||||||
// so it will have to wait.
|
// so it will have to wait.
|
||||||
} else{
|
} else{
|
||||||
Point& newP = NextFlipPoint(ep, eq, ot, op);
|
Point& newP = NextFlipPoint(ep, eq, *ot, op);
|
||||||
FlipScanEdgeEvent(tcx, ep, eq, flip_triangle, ot, newP);
|
FlipScanEdgeEvent(tcx, ep, eq, flip_triangle, *ot, newP);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue