Fix length calculations in DP meander placer.
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@ -324,6 +324,8 @@ bool DP_MEANDER_PLACER::Move( const VECTOR2I& aP, ITEM* aEndItem )
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curIndexN = tunedN.NextShape( curIndexN );
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}
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m_result.AddCorner( tunedP.CPoint( -1 ), tunedN.CPoint( -1 ) );
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long long int dpLen = origPathLength();
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m_lastStatus = TUNED;
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