3D-Viewer: OpenGL, enable by default the AA
fixes an issue that disables AA when it back from Raytracing mode
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@ -595,17 +595,10 @@ bool C3D_RENDER_OGL_LEGACY::Redraw(
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glViewport( 0, 0, m_windowSize.x, m_windowSize.y );
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glViewport( 0, 0, m_windowSize.x, m_windowSize.y );
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if( m_boardAdapter.GetFlag( FL_RENDER_OPENGL_AA_DISABLE_ON_MOVE ) )
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if( m_boardAdapter.GetFlag( FL_RENDER_OPENGL_AA_DISABLE_ON_MOVE ) && aIsMoving )
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{
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if( !aIsMoving )
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{
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glEnable( GL_MULTISAMPLE );
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}
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else
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{
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glDisable( GL_MULTISAMPLE );
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glDisable( GL_MULTISAMPLE );
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}
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else
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}
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glEnable( GL_MULTISAMPLE );
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// clear color and depth buffers
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// clear color and depth buffers
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// /////////////////////////////////////////////////////////////////////////
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// /////////////////////////////////////////////////////////////////////////
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