Bug fixes for LIB_PIN boundbox generation.
(cherry picked from commit 9ce5978c3d
)
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@ -1205,7 +1205,7 @@ const BOX2I LIB_PIN::GetBoundingBox( bool aIncludeInvisiblePins, bool aIncludeNa
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BOX2I bbox;
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VECTOR2I begin;
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VECTOR2I end;
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int nameTextOffset = 0;
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int pinNameOffset = 0;
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int nameTextLength = 0;
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int nameTextHeight = 0;
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int numberTextLength = 0;
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@ -1228,7 +1228,7 @@ const BOX2I LIB_PIN::GetBoundingBox( bool aIncludeInvisiblePins, bool aIncludeNa
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if( GetParent() )
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{
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if( GetParent()->ShowPinNames() )
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nameTextOffset = GetParent()->GetPinNameOffset();
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pinNameOffset = GetParent()->GetPinNameOffset();
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else
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includeName = false;
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@ -1236,30 +1236,42 @@ const BOX2I LIB_PIN::GetBoundingBox( bool aIncludeInvisiblePins, bool aIncludeNa
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includeNumber = false;
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}
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// Get maximum height including ascenders and descenders
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wxString test = wxT( "Xg" );
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if( includeNumber )
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{
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VECTOR2D fontSize( m_numTextSize, m_numTextSize );
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VECTOR2I numSize = font->StringBoundaryLimits( number, fontSize, penWidth, false, false );
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numberTextLength = numSize.x;
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numberTextHeight = numSize.y;
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numberTextLength = font->StringBoundaryLimits( number, fontSize, penWidth, false, false ).x;
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numberTextHeight = font->StringBoundaryLimits( test, fontSize, penWidth, false, false ).y;
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}
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if( includeName )
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{
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VECTOR2D fontSize( m_nameTextSize, m_nameTextSize );
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VECTOR2I nameSize = font->StringBoundaryLimits( name, fontSize, penWidth, false, false );
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nameTextLength = nameSize.x + nameTextOffset;
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nameTextHeight = nameSize.y + schIUScale.MilsToIU( PIN_TEXT_MARGIN );
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nameTextLength = font->StringBoundaryLimits( name, fontSize, penWidth, false, false ).x
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+ pinNameOffset;
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nameTextHeight = font->StringBoundaryLimits( test, fontSize, penWidth, false, false ).y
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+ schIUScale.MilsToIU( PIN_TEXT_MARGIN );
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}
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// KIFONT has to be rather tight on boundary limits for knockout text in PCBNew, but in truth
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// the stroke font returns a vertically under-sized bounding box (even though it *does* in fact
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// attempt to account for the font size being stroke centre-point to stroke centre-point).
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if( font->IsStroke() )
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{
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numberTextHeight += 2 * penWidth;
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nameTextHeight += 2 * penWidth;
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}
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if( includeType )
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{
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double fontSize = std::max( m_nameTextSize * 3 / 4, schIUScale.mmToIU( 0.7 ) );
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double stroke = fontSize / 8.0;
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VECTOR2I typeTextSize = font->StringBoundaryLimits( GetElectricalTypeName(),
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VECTOR2D( fontSize, fontSize ),
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fontSize / 8.0, false, false );
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KiROUND( stroke ), false, false );
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typeTextLength = typeTextSize.x + schIUScale.MilsToIU( PIN_TEXT_MARGIN ) + TARGET_PIN_RADIUS;
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minsizeV = std::max( minsizeV, typeTextSize.y / 2 );
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@ -1269,24 +1281,30 @@ const BOX2I LIB_PIN::GetBoundingBox( bool aIncludeInvisiblePins, bool aIncludeNa
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if( m_shape == GRAPHIC_PINSHAPE::INVERTED || m_shape == GRAPHIC_PINSHAPE::INVERTED_CLOCK )
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minsizeV = std::max( TARGET_PIN_RADIUS, externalPinDecoSize( nullptr, *this ) );
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// calculate top left corner position
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// for the default pin orientation (PIN_RIGHT)
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begin.y = std::max( minsizeV, numberTextHeight + schIUScale.MilsToIU( PIN_TEXT_MARGIN ) );
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begin.x = std::min( -typeTextLength, m_length - ( numberTextLength / 2) );
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// Attempt to mimic SCH_PAINTER's algorithm without actually knowing the schematic text
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// offset ratio.
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int PIN_TEXT_OFFSET = schIUScale.MilsToIU( 24 ) + 2 * penWidth;
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// calculate bottom right corner position and adjust top left corner position
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if( nameTextOffset ) // for values > 0, pin name is inside the body
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// Calculate topLeft & bottomRight corner positions for the default pin orientation (PIN_RIGHT)
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if( pinNameOffset || !includeName )
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{
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// pin name is inside the body (or invisible)
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// pin number is above the line
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begin.y = std::max( minsizeV, numberTextHeight + PIN_TEXT_OFFSET );
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begin.x = std::min( -typeTextLength, m_length - ( numberTextLength / 2) );
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end.x = m_length + nameTextLength;
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end.y = std::min( -minsizeV, -nameTextHeight / 2 );
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}
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else // if value == 0:
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// pin name is outside the body, and above the pin line
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// pin num is below the pin line
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else
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{
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end.x = std::max( m_length, nameTextLength );
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end.y = -begin.y;
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begin.y = std::max( minsizeV, nameTextHeight );
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// pin name is above pin line
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// pin number is below line
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begin.y = std::max( minsizeV, nameTextHeight + PIN_TEXT_OFFSET );
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begin.x = std::min( -typeTextLength, m_length - ( numberTextLength / 2) );
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end.x = std::max( m_length, nameTextLength );
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end.y = std::min( -minsizeV, -numberTextHeight - PIN_TEXT_OFFSET );
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}
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// Now, calculate boundary box corners position for the actual pin orientation
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