Dragging items by their origin is optional (activated by dragging elements with Ctrl held).
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@ -147,7 +147,7 @@ int EDIT_TOOL::Main( TOOL_EVENT& aEvent )
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// Drag items to the current cursor position
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for( unsigned int i = 0; i < selection.items.GetCount(); ++i )
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selection.Item<BOARD_ITEM>( i )->Move( movement );
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selection.Item<BOARD_ITEM>( i )->Move( movement + m_offset );
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updateRatsnest( true );
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}
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@ -157,9 +157,21 @@ int EDIT_TOOL::Main( TOOL_EVENT& aEvent )
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editFrame->OnModify();
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editFrame->SaveCopyInUndoList( selection.items, UR_CHANGED );
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if( evt->Modifier( MD_CTRL ) )
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{
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// Set the current cursor position to the first dragged item origin, so the
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// movement vector could be computed later
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m_cursor = VECTOR2I( selection.Item<BOARD_ITEM>( 0 )->GetPosition() );
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m_offset.x = 0;
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m_offset.y = 0;
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}
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else
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{
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// Update dragging offset (distance between cursor and the first dragged item)
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m_offset = static_cast<BOARD_ITEM*>( selection.items.GetPickedItem( 0 ) )->GetPosition() -
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wxPoint( m_cursor.x, m_cursor.y );
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}
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m_dragging = true;
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}
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@ -309,6 +321,10 @@ int EDIT_TOOL::Rotate( TOOL_EVENT& aEvent )
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updateRatsnest( m_dragging );
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// Update dragging offset (distance between cursor and the first dragged item)
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m_offset = static_cast<BOARD_ITEM*>( selection.items.GetPickedItem( 0 ) )->GetPosition() -
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rotatePoint;
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if( m_dragging )
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selection.group->ViewUpdate( KIGFX::VIEW_ITEM::GEOMETRY );
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else
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@ -359,6 +375,10 @@ int EDIT_TOOL::Flip( TOOL_EVENT& aEvent )
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updateRatsnest( m_dragging );
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// Update dragging offset (distance between cursor and the first dragged item)
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m_offset = static_cast<BOARD_ITEM*>( selection.items.GetPickedItem( 0 ) )->GetPosition() -
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flipPoint;
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if( m_dragging )
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selection.group->ViewUpdate( KIGFX::VIEW_ITEM::GEOMETRY );
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else
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@ -491,7 +511,7 @@ wxPoint EDIT_TOOL::getModificationPoint( const SELECTION_TOOL::SELECTION& aSelec
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{
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if( aSelection.Size() == 1 )
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{
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return aSelection.Item<BOARD_ITEM>( 0 )->GetPosition();
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return aSelection.Item<BOARD_ITEM>( 0 )->GetPosition() - m_offset;
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}
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else
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{
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@ -98,6 +98,9 @@ private:
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///> Flag determining if anything is being dragged right now
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bool m_dragging;
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///> Offset from the dragged item's center (anchor)
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wxPoint m_offset;
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///> Last cursor position (needed for getModificationPoint() to avoid changes
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///> of edit reference point).
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VECTOR2I m_cursor;
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