Fix Bug 146731: Zone fills entire area when set to THT Thermal ( fracturing (holes->single contour) algorithm bug )
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4d1feef597
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97010c3867
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@ -286,7 +286,7 @@ struct CompareEdges
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}
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typedef std::multiset<FractureEdge *, CompareEdges> FractureEdgeSet;
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typedef std::vector<FractureEdge*> FractureEdgeSet;
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static int processEdge ( FractureEdgeSet& edges, FractureEdge* edge )
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static int processEdge ( FractureEdgeSet& edges, FractureEdge* edge )
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{
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{
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@ -349,32 +349,34 @@ static int processEdge ( FractureEdgeSet& edges, FractureEdge* edge )
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else
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else
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return 0;
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return 0;
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FractureEdge split_1 ( true, (*e_nearest)->m_p1, IntPoint(x_nearest, y) );
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bool connFlag = (*e_nearest)->m_connected;
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FractureEdge *lead1 = new FractureEdge(true, IntPoint(x_nearest, y), IntPoint(x, y) );
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FractureEdge *lead2 = new FractureEdge(true, IntPoint(x, y), IntPoint(x_nearest, y) );
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FractureEdge *split_2 = new FractureEdge ( true, IntPoint(x_nearest, y), (*e_nearest)->m_p2 );
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edges.insert(split_2);
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FractureEdge split_1 ( connFlag, (*e_nearest)->m_p1, IntPoint(x_nearest, y) );
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edges.insert(lead1);
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FractureEdge *lead1 = new FractureEdge( connFlag, IntPoint(x_nearest, y), IntPoint(x, y) );
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edges.insert(lead2);
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FractureEdge *lead2 = new FractureEdge( connFlag, IntPoint(x, y), IntPoint(x_nearest, y) );
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FractureEdge *split_2 = new FractureEdge ( connFlag, IntPoint(x_nearest, y), (*e_nearest)->m_p2 );
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edges.push_back(split_2);
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edges.push_back(lead1);
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edges.push_back(lead2);
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FractureEdge* link = (*e_nearest)->m_next;
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FractureEdge* link = (*e_nearest)->m_next;
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(*e_nearest)->m_p1 = split_1.m_p1;
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(*e_nearest)->m_p1 = split_1.m_p1;
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(*e_nearest)->m_p2 = IntPoint(x_nearest, y);
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(*e_nearest)->m_p2 = IntPoint(x_nearest, y);
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(*e_nearest)->m_connected = true;//split_1->m_connected;
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(*e_nearest)->m_connected = connFlag;
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(*e_nearest)->m_next = lead1;
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(*e_nearest)->m_next = lead1;
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lead1->m_next = edge;
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lead1->m_next = edge;
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FractureEdge *last;
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FractureEdge *last;
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for(last = edge; last->m_next != edge; last = last->m_next)
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for(last = edge; last->m_next != edge; last = last->m_next)
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{
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{
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last->m_connected = true;
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last->m_connected = connFlag;
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last->m_owner = NULL;
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last->m_owner = NULL;
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}
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}
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last->m_owner = NULL;
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last->m_owner = NULL;
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last->m_connected = true;
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last->m_connected = connFlag;
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last->m_next = lead2;
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last->m_next = lead2;
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lead2->m_next = split_2;
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lead2->m_next = split_2;
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split_2->m_next = link;
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split_2->m_next = link;
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@ -418,7 +420,7 @@ void SHAPE_POLY_SET::fractureSingle( ClipperLib::Paths& paths )
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fe->m_next = first_edge;
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fe->m_next = first_edge;
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prev = fe;
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prev = fe;
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edges.insert ( fe );
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edges.push_back ( fe );
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if(!fe->m_connected)
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if(!fe->m_connected)
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num_unconnected++;
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num_unconnected++;
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@ -429,42 +431,39 @@ void SHAPE_POLY_SET::fractureSingle( ClipperLib::Paths& paths )
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while(1)
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while(1)
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{
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{
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bool found = false;
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int n_unconnected = 0;
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for(FractureEdgeSet::iterator i = edges.begin(); i != edges.end(); ++i )
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{
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if(!(*i)->m_connected)
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n_unconnected++;
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}
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if(!n_unconnected)
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break;
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for(FractureEdgeSet::iterator i = edges.begin(); i != edges.end(); ++i )
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for(FractureEdgeSet::iterator i = edges.begin(); i != edges.end(); ++i )
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{
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{
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if(!(*i)->m_connected)
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if(!(*i)->m_connected)
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{
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{
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if (processEdge ( edges, *i ) > 0)
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if (processEdge ( edges, *i ) )
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found = true;
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break;
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}
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}
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}
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}
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if(!found)
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break;
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}
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}
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IntPoint prev = root->m_p1;
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paths.clear();
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paths.clear();
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Path newPath;
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Path newPath;
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newPath.push_back(prev);
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FractureEdge *e;
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FractureEdge *e, *e_next;
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IntPoint p;
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e = root;
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for(e = root; e->m_next != root; e = e->m_next )
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newPath.push_back(e->m_p1);
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do {
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newPath.push_back(e->m_p1);
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p = e->m_p1;
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newPath.push_back(p);
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prev = p;
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e_next = e->m_next;
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delete e;
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e = e_next;
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} while(e->m_next != root);
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p = e->m_p1;
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for(FractureEdgeSet::iterator i = edges.begin(); i != edges.end(); ++i )
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delete *i;
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delete e;
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newPath.push_back(p);
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paths.push_back(newPath);
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paths.push_back(newPath);
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}
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}
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