Added debug printouts to help debug plugin search/loading on MSWin
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@ -329,6 +329,10 @@ void S3D_PLUGIN_MANAGER::checkPluginName( const wxString& aPath,
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aPluginList.push_back( wxpath );
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#ifdef DEBUG
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std::cerr << " * [INFO] found 3D plugin '" << wxpath.ToUTF8() << "'\n";
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#endif
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return;
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}
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@ -340,6 +344,10 @@ void S3D_PLUGIN_MANAGER::checkPluginPath( const wxString& aPath,
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if( aPath.empty() )
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return;
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#ifdef DEBUG
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std::cerr << " * [INFO] checking for 3D plugins in '" << aPath << "'\n";
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#endif
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wxFileName path( wxFileName::DirName( aPath ) );
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path.Normalize();
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