router: use either copper or hole clearance, whichever is larger, when checking track -> hole collisions
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@ -399,10 +399,12 @@ NODE::OPT_OBSTACLE NODE::NearestObstacle( const LINE* aLine, int aKindMask,
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layer ) )
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layer ) )
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&& obstacle.m_item->Hole() )
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&& obstacle.m_item->Hole() )
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{
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{
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clearance = GetHoleClearance( obstacle.m_item, aLine, aUseClearanceEpsilon )
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clearance = GetHoleClearance( obstacle.m_item, aLine, aUseClearanceEpsilon );
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+ aLine->Width() / 2;
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int copperClearance = GetClearance( obstacle.m_item, aLine, aUseClearanceEpsilon );
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obstacleHull = obstacle.m_item->HoleHull( clearance, 0, layer );
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//debugDecorator->AddLine( obstacleHull, 4 );
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clearance = std::max( clearance, copperClearance );
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obstacleHull = obstacle.m_item->HoleHull( clearance, aLine->Width(), layer );
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intersectingPts.clear();
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intersectingPts.clear();
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HullIntersection( obstacleHull, aLine->CLine(), intersectingPts );
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HullIntersection( obstacleHull, aLine->CLine(), intersectingPts );
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