Use std::shared_ptr in place of boost::shared_array
It works the same here
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@ -310,7 +310,7 @@ public:
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VERTEX_MANAGER* vboManager;
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/// Intersect points, that have to be freed after tessellation
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std::deque< boost::shared_array<GLdouble> >& intersectPoints;
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std::deque<std::shared_ptr<GLdouble>>& intersectPoints;
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};
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private:
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@ -367,8 +367,8 @@ private:
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std::unique_ptr<GL_BITMAP_CACHE> m_bitmapCache;
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// Polygon tesselation
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GLUtesselator* m_tesselator;
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std::deque< boost::shared_array<GLdouble> > m_tessIntersects;
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GLUtesselator* m_tesselator;
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std::deque<std::shared_ptr<GLdouble>> m_tessIntersects;
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/// @copydoc GAL::BeginUpdate()
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void beginUpdate() override;
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