Fix typos in comments.
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cf25975876
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@ -239,7 +239,7 @@ def report_teed_lengths(groupname, netname, target_length, tolerance):
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"""
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# Each net goes from CPU to four memory chips, these are the 4 lengths from
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# CPU to each of the for memory chip balls/pads, some of these journies are
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# CPU to each of the for memory chip balls/pads, some of these journeys are
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# common with one another but branch off at each T.
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lens[0] += len_t1 + len_t2_1
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lens[1] += len_t1 + len_t2_1
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@ -295,7 +295,7 @@ if __name__ == "__main__":
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pass # kicad save process seems to momentarily delete file, so there's a race here with "No such file.."
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time.sleep(0.5)
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# The "Debug" build of pcbnew writes to disk slowy, new file takes time to get to disk.
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# The "Debug" build of pcbnew writes to disk slowly, new file takes time to get to disk.
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time.sleep(1)
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first = False
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@ -2325,7 +2325,7 @@ void IDF3_BOARD::readBoardFile( const std::string& aFileName, bool aNoSubstitute
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// section must be the Outline section, and the last section must be the
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// Placement section. All other sections may be in any order."
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// further notes: Except for the HEADER section, sections may be preceeded by
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// further notes: Except for the HEADER section, sections may be preceded by
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// comment lines which will be copied back out on write(). No comments may
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// be associated with the board file itself since the only logical location
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// for unambiguous association is at the end of the file, which is inconvenient
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@ -373,7 +373,7 @@ public:
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*
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* @param aComponentOutline is a pointer to the outline data to be added
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*
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* @return true if the operation succeedes, otherwise false
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* @return true if the operation succeeds, otherwise false
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*/
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bool AddOutlineData( IDF3_COMP_OUTLINE_DATA* aComponentOutline );
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@ -1355,7 +1355,7 @@ bool VRML_LAYER::Write3DIndices( std::ostream& aOutFile, bool aIncludePlatedHole
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}
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// add a triangular facet (triplet) to the ouptut index list
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// add a triangular facet (triplet) to the output index list
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bool VRML_LAYER::addTriplet( VERTEX_3D* p0, VERTEX_3D* p1, VERTEX_3D* p2 )
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{
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double dx0 = p1->x - p0->x;
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@ -42,7 +42,7 @@
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#endif
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#include <wx/glcanvas.h> // CALLBACK definition, needed on Windows
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// alse needed on OSX to define __DARWIN__
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// also needed on OSX to define __DARWIN__
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#ifdef __WXMAC__
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# ifdef __DARWIN__
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@ -158,7 +158,7 @@ public:
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/**
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* Function GetArcParams
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* retieves the parameters used in calculating the number of vertices in an arc
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* retrieves the parameters used in calculating the number of vertices in an arc
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*
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* @param aMaxSeg is the maximum number of segments for an arc with cords of length aMinLength
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* @param aMinLength is the minimum length of cords in an arc
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@ -230,7 +230,7 @@ public:
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* @param aContour is an index to a contour as returned by NewContour()
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* @param aHoleFlag determines if the contour must be a hole
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*
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* @return bool: true if the operation suceeded
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* @return bool: true if the operation succeeded
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*/
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bool EnsureWinding( int aContourID, bool aHoleFlag );
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@ -230,7 +230,7 @@ bool S3D_RESOLVER::createPathList( void )
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fndummy.Assign( mS->second, "" );
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wxString pathVal;
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// ensure system ENV VARs supercede internally defined vars
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// ensure system ENV VARs supersede internally defined vars
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if( wxGetEnv( mS->first, &pathVal ) && wxDirExists( pathVal ) )
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fndummy.Assign( pathVal, "" );
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else
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@ -63,7 +63,7 @@ private:
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std::string m_refdes;
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DOUBLET m_position;
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double m_rotation; // rotation (radians)
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bool m_virtual; // true for a vitual (usually mechanical) component
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bool m_virtual; // true for a virtual (usually mechanical) component
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std::vector< KICADPAD* > m_pads;
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std::vector< KICADCURVE* > m_curves;
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@ -1418,7 +1418,7 @@ bool OUTLINE::MakeShape( TopoDS_Shape& aShape, double aThickness )
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return false; // there is already data in the shape object
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if( m_curves.empty() )
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return true; // suceeded in doing nothing
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return true; // succeeded in doing nothing
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if( !m_closed )
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return false; // the loop is not closed
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