Opengl fix: bitmaps having a width not multiple of 4 were incorrectly drawn.
This fix draws a "sub bitmap" having a width multiple of 4.
(The loss of 1 to 3 pixels in horizontal size should be not really noticeable)
(cherry picked from commit 3a02e54411
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@ -121,21 +121,28 @@ GLuint GL_BITMAP_CACHE::cacheBitmap( const BITMAP_BASE* aBitmap )
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bmp.w = aBitmap->GetSizePixels().x;
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bmp.h = aBitmap->GetSizePixels().y;
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// There are draw issues (incorrect rendering) with some w values.
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// It happens when the w value is not a multiple of 4
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// so we use only a sub image with a modified width
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bmp.w -= bmp.w % 4;
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GLuint textureID;
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glGenTextures(1, &textureID);
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uint8_t *buf = new uint8_t [ bmp.w * bmp.h * 3];
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auto imgData = const_cast<BITMAP_BASE*>( aBitmap )->GetImageData();
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for( int y=0; y < bmp.h; y++ )
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for( int x = 0; x < bmp.w;x++)
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for( int y = 0; y < bmp.h; y++ )
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{
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auto *p = buf + ( bmp.w * y + x ) * 3;
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for( int x = 0; x < bmp.w; x++ )
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{
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uint8_t *p = buf + ( bmp.w * y + x ) * 3;
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p[0] = imgData->GetRed( x, y );
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p[1] = imgData->GetGreen( x, y );
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p[2] = imgData->GetBlue( x, y );
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}
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}
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glBindTexture( GL_TEXTURE_2D, textureID );
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