Fix a collision name with a windows header (msys2)
LoadLibrary is changed to LoadSymbolLibrary, due to a header included by pegtl having a #define LoadLibrary ...
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@ -235,7 +235,7 @@ LIB_SYMBOL* SYMBOL_LIB::ReplaceSymbol( LIB_SYMBOL* aOldSymbol, LIB_SYMBOL* aNewS
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}
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SYMBOL_LIB* SYMBOL_LIB::LoadLibrary( const wxString& aFileName )
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SYMBOL_LIB* SYMBOL_LIB::LoadSymbolLibrary( const wxString& aFileName )
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{
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std::unique_ptr<SYMBOL_LIB> lib = std::make_unique<SYMBOL_LIB>( SCH_LIB_TYPE::LT_EESCHEMA,
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aFileName );
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@ -272,7 +272,7 @@ SYMBOL_LIB* SYMBOL_LIBS::AddLibrary( const wxString& aFileName )
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try
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{
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lib = SYMBOL_LIB::LoadLibrary( aFileName );
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lib = SYMBOL_LIB::LoadSymbolLibrary( aFileName );
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push_back( lib );
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return lib;
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@ -295,7 +295,7 @@ SYMBOL_LIB* SYMBOL_LIBS::AddLibrary( const wxString& aFileName, SYMBOL_LIBS::ite
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try
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{
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lib = SYMBOL_LIB::LoadLibrary( aFileName );
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lib = SYMBOL_LIB::LoadSymbolLibrary( aFileName );
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if( aIterator >= begin() && aIterator < end() )
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insert( aIterator, lib );
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@ -302,7 +302,7 @@ public:
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* @return SYMBOL_LIB* is the allocated and loaded SYMBOL_LIB, which is owned by the caller.
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* @throw IO_ERROR if there's any problem loading the library.
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*/
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static SYMBOL_LIB* LoadLibrary( const wxString& aFileName );
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static SYMBOL_LIB* LoadSymbolLibrary( const wxString& aFileName );
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private:
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SCH_LIB_TYPE type; ///< Library type indicator.
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